Enchanted Realms PFS, 12 Jul 2017
Posted: Thu Jul 06, 2017 7:49 am
We have had a lot of success at the new location and I hope this week is no different! I am looking for volunteers for the mural team who are willing to donate time, resources or a projector to the cause so message me if you are willing to help. I do not expect to start putting paint to wall for another few weeks, but there is much planning to be done before we can start!
This week the Pathfinders are starting a multi part event in the Lands of the Linnorm Kings, visiting the tragedy of the Drownyard, dealing with some wibbly-wobbly timey-whimey things, braving the dungeon of the Machine Mage, and busting some ghosts in Hinojai! Boy is the Society busy!
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post
- Sign up as soon as you think you can make it to the game
- Any sign ups on Wednesday may not get a slot at the table
- GMs: let me know ASAP if you need to cancel so I can find a replacement!
- Players: let me know if you need to move or drop from a scenario. GMs spend time and money prepping these games and we need to respect that!
- Players: please be flexible with your plan to play. I may ask for volunteers to move to other tables to ensure everyone gets to play!
02-15 Shades of Ice Pt.1: Written in Blood Tier 1-5 GM: Jesse
When the Decemvirate sends the PCs to the Viking city of Trollheim in the frigid northern Lands of the Linnorm Kings to deliver a package to an allied scholar there, the Pathfinders soon find themselves unwelcome visitors. Forced to navigate the rugged, isolated city and interact with the standoffish natives, can they deliver their cargo to its target, or will they find themselves exiled from the city... or worse?
Player 1: O.J.
Player 2: Nadia
Player 3: Brandon
Player 4: Shawn
Player 5: Austin
Player 6: Jim
**Special Request** 00-06 Black Waters Tier 1-5 GM: Richard
The Pathfinder Society seeks the ancient Ruby Ring of the Salamander and it falls to a team of Pathfinders to find it. Last seen in the Tri-Towers Yard, a once elite academy for the youth of Absalom, the ruby ring is now lost in the Drownyard, all that remains of Tri-Towers after it was destroyed a decade ago in the great quake. The Pathfinders must risk the strange black ichors and salty brine to find their prize-will they risk their very souls as well?
Player 1: Danny
Player 2: Michael
Player 3:
Player 4:
Player 5:
Player 6:
Standby: Randy
07-02 Six Seconds to Midnight Tier 3-7 GM: Bill
A strange confluence of circumstances leaves the researchers of Uringen understaffed and in need of able-bodied assistants. Conveniently, recent Pathfinder Society experiments call for a rare reagent found only in that area, and the two organizations have negotiated a mutually beneficial deal. Can the PCs reach the secluded settlement in time to witness this extraordinary event-and handle the phenomenon's aftermath?
Player 1: Phillip
Player 2: Harlie
Player 3: Hetti
Player 4:
Player 5:
Player 6:
Standby: Randy
06-01 Trial by Machine Tier 1-5 GM: Micheal
More than a millennium has passed since the "machine mage" Karamoss's failed siege of Absalom, and for years the Pathfinder Society has used upper reaches of his subterranean siege tower as a training ground for initiates. During a routine drill, the once-dormant dungeon springs to life, and it will take all the PCs' resourcefulness and skill to make it out alive.
Player 1: Jonathan
Player 2: Lane
Player 3: Kora
Player 4: Javy
Player 5:
Player 6:
03-15 The Haunting of Hinojai Tier 5-9 GM: Hjal
Ever seeking long-lost secrets, the Pathfinder Society sends a team of agents to explore a reportedly haunted house in the Dragon Empires nation of Minkai, hoping they can uncover the secret behind the legendary location's tormented past.
Player 1: James
Player 2: Mark
Player 3: David
Player 4: Sean
Player 5: Zaia
Player 6: donbuley