14 July 2017 Player Sign Up
Posted: Thu Jun 29, 2017 10:55 pm
Games start at 7pm (1900 for military) and run to 11pm (2300) but can run later. As always if there is a game you would like to run just let me know what it is and I will add it. We have room for 2 tables.
Table 1: Pathfinder Module: Master of the Fallen Fortress (1-2) Repeatable "Changed by Request of GM"
A dungeon-based adventure for 1st-level characters.
The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress?
Master of the Fallen Fortress is a dungeon-based adventure for 1st-level chararacters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. It also serves as an introduction to Pathfinder Society Organized Play (Paizo's constantly evolving, world-wide megacampaign). The adventure involves exploring an ancient, ruined tower and rescuing the captured Pathfinder held within.
This adventure is set outside the great city of Absalom in the Pathfinder Chronicles campaign setting, but can be easily adapted for any game world. It also contains a preview of the six new iconic characters from the Pathfinder Roleplaying Game Advanced Player's Guide, available August 2010.
GM Carlos
1. Nichole
2. Bennett
3. Paul
4. Alex
5. Jimmie
6. Richard
Table 2: #6-12 Scions of the Sky Key, Part 1: On Sharrowsmith's Trail (1-5)
Weeks have passed since Venture-Captain Nieford Sharrowsmith departed for the Bandu Hills, and having not heard from him since but learned of an Aspis Consortium expedition bound for the same destination, the Society and local allies have grown worried for the aging explorer's safety. As the PCs travel south on Sharrowsmith's trail, they must track the venture-captain to the ruins he sought while also dealing with the aftermath of his actions.
'On Sharrowsmith's Trail' is the first scenario in the three-part Scions of the Sky Key campaign arc. It is followed by Pathfinder Society Scenario #6-14: Scions of the Sky Key, Part 2: 'Kaava Quarry' and Pathfinder Society Scenario #6-16: Scions of the Sky Key, Part 3: 'The Golden Guardian.' All three chapters are intended to be played in order.
Content in 'On Sharrowsmith's Trail' also contributes directly to the ongoing storylines of the Exchange faction.
Or a second Pathfinder Module: Master of the Fallen Fortress, which ever gets more interest.
GM Hjal
1.
2.
3.
4.
5.
6.
Table 1: Pathfinder Module: Master of the Fallen Fortress (1-2) Repeatable "Changed by Request of GM"
A dungeon-based adventure for 1st-level characters.
The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress?
Master of the Fallen Fortress is a dungeon-based adventure for 1st-level chararacters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. It also serves as an introduction to Pathfinder Society Organized Play (Paizo's constantly evolving, world-wide megacampaign). The adventure involves exploring an ancient, ruined tower and rescuing the captured Pathfinder held within.
This adventure is set outside the great city of Absalom in the Pathfinder Chronicles campaign setting, but can be easily adapted for any game world. It also contains a preview of the six new iconic characters from the Pathfinder Roleplaying Game Advanced Player's Guide, available August 2010.
GM Carlos
1. Nichole
2. Bennett
3. Paul
4. Alex
5. Jimmie
6. Richard
Table 2: #6-12 Scions of the Sky Key, Part 1: On Sharrowsmith's Trail (1-5)
Weeks have passed since Venture-Captain Nieford Sharrowsmith departed for the Bandu Hills, and having not heard from him since but learned of an Aspis Consortium expedition bound for the same destination, the Society and local allies have grown worried for the aging explorer's safety. As the PCs travel south on Sharrowsmith's trail, they must track the venture-captain to the ruins he sought while also dealing with the aftermath of his actions.
'On Sharrowsmith's Trail' is the first scenario in the three-part Scions of the Sky Key campaign arc. It is followed by Pathfinder Society Scenario #6-14: Scions of the Sky Key, Part 2: 'Kaava Quarry' and Pathfinder Society Scenario #6-16: Scions of the Sky Key, Part 3: 'The Golden Guardian.' All three chapters are intended to be played in order.
Content in 'On Sharrowsmith's Trail' also contributes directly to the ongoing storylines of the Exchange faction.
Or a second Pathfinder Module: Master of the Fallen Fortress, which ever gets more interest.
GM Hjal
1.
2.
3.
4.
5.
6.