Enchanted Realms PFS, 30 Nov 2016
Posted: Sat Nov 26, 2016 10:14 am
I hope everyone have a wonderful feast this past week, but now it is time to shake off that turkey based sleeping potion and get ready for adventure!
Remember to sign up early to ensure you get a seat at the table.
Starting next month, once a table is full, there will be a different table of the same tier added; we are not going to run multiple tables of the same adventure each Wednesday. When a game is super-popular I will throw it into the rotation again soon. This way our GMs will have the opportunity to play the popular adventures in a few months, rather than once every 18 months.
07-19 Labyrinth of Hungry Ghosts Tier 3-7 GM: Randy
Following a successful mission into the mist-shrouded and shifting Gloomspires, the Pathfinder Society sent another team to explore the tomb of the legendary pirate Sevenfingers. Unfortunately, this team never returned. The spires have momentarily halted, allowing a new team to brave the tomb's many dangers, hopefully rescuing their allies in the process.
This scenario is a sequel to Pathfinder Society Scenario #6-06: "Hall of the Flesh Eaters".
Player 1:
Player 2: Richard
Player 3: Deana
Player 4: Joan
Player 5: Carrie
Player 6: Gavin
00-27 Our Lady of Silver Tier 5-9 GM: O.J.
You and your fellow Pathfinders are sent to Katheer, the shining capital of Qadira, to witness the wedding of Pathfinder Faireven to the wealthy and beautiful Lady of Silver and bring back a trove of relics given to the Society as part of the wedding dowry. When the wedding is disrupted by unscrupulous thieves, you soon find yourself dodging double-crosses, accusations of grave robbery, and worse. You must find the relics soon, or risk facing the eternal expulsion of the Society from the treasure-filled deserts of Qadira.
Player 1: Micheal
Player 2: Hillary
Player 3: Erik
Player 4: jahenders
Player 5:
Player 6:
02-08 The Sarkorian Prophecy Tier 7-11 GM: Mark
When a novice Pathfinder in the Grand Lodge of Absalom discovers an account of a long lost prophecy which may hold the key to defeating the Shadow Lodge, a team of brave agents heads into the heart of the Worldwound to recover the document. Not only do the forces of the Abyss and the demon-tainted environment stand in their way, but so does a rival team of Pathfinders set on recovering the Sarkorian Prophecy first.
Player 1: Austin
Player 2: Alex
Player 3: Jessica
Player 4: Nadia
Player 5: Jesse
Player 6: Drew
02-19 Shades of Ice Pt.3: Keep of the Huscarl King *Core* Tier 1-5 GM: Bill
Information in the Shadow Lodge headquarters in Whitethrone leads you into the Realm of the Mammoth Lords in search of an abandoned tower of a lost Ulfen king. The powerful weapon rumored to be there could be disastrous if it falls into the hands of those who plot the Pathfinder Society's destruction; who will find it first?
Keep of the Huscarl King is part three of the three-part Shades of Ice campaign arc.
Player 1: Hjal
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
NEW
00-03 Murder on the Silken Caravan Tier 1-5 GM: Hjal
Volunteers are needed to escort the body of a deceased venture-captain across the parched Qadiran desert to Katheer. The Silken Caravan offers passage, hauling exotic treasures across the perilous sea of sands. You'll brave bandits, spies, and unwelcome mourners hell-bent on paying respects to your dead companion. Worse still, the caravan's mistress, a satin-swathed Qadiran princess, has designs of her own on you and your cargo.
Player 1: Keith
Player 2: Georgie
Player 3: Plus One
Player 4: Hetti
Player 5: Bill
Player 6:
Remember to sign up early to ensure you get a seat at the table.
Starting next month, once a table is full, there will be a different table of the same tier added; we are not going to run multiple tables of the same adventure each Wednesday. When a game is super-popular I will throw it into the rotation again soon. This way our GMs will have the opportunity to play the popular adventures in a few months, rather than once every 18 months.
07-19 Labyrinth of Hungry Ghosts Tier 3-7 GM: Randy
Following a successful mission into the mist-shrouded and shifting Gloomspires, the Pathfinder Society sent another team to explore the tomb of the legendary pirate Sevenfingers. Unfortunately, this team never returned. The spires have momentarily halted, allowing a new team to brave the tomb's many dangers, hopefully rescuing their allies in the process.
This scenario is a sequel to Pathfinder Society Scenario #6-06: "Hall of the Flesh Eaters".
Player 1:
Player 2: Richard
Player 3: Deana
Player 4: Joan
Player 5: Carrie
Player 6: Gavin
00-27 Our Lady of Silver Tier 5-9 GM: O.J.
You and your fellow Pathfinders are sent to Katheer, the shining capital of Qadira, to witness the wedding of Pathfinder Faireven to the wealthy and beautiful Lady of Silver and bring back a trove of relics given to the Society as part of the wedding dowry. When the wedding is disrupted by unscrupulous thieves, you soon find yourself dodging double-crosses, accusations of grave robbery, and worse. You must find the relics soon, or risk facing the eternal expulsion of the Society from the treasure-filled deserts of Qadira.
Player 1: Micheal
Player 2: Hillary
Player 3: Erik
Player 4: jahenders
Player 5:
Player 6:
02-08 The Sarkorian Prophecy Tier 7-11 GM: Mark
When a novice Pathfinder in the Grand Lodge of Absalom discovers an account of a long lost prophecy which may hold the key to defeating the Shadow Lodge, a team of brave agents heads into the heart of the Worldwound to recover the document. Not only do the forces of the Abyss and the demon-tainted environment stand in their way, but so does a rival team of Pathfinders set on recovering the Sarkorian Prophecy first.
Player 1: Austin
Player 2: Alex
Player 3: Jessica
Player 4: Nadia
Player 5: Jesse
Player 6: Drew
02-19 Shades of Ice Pt.3: Keep of the Huscarl King *Core* Tier 1-5 GM: Bill
Information in the Shadow Lodge headquarters in Whitethrone leads you into the Realm of the Mammoth Lords in search of an abandoned tower of a lost Ulfen king. The powerful weapon rumored to be there could be disastrous if it falls into the hands of those who plot the Pathfinder Society's destruction; who will find it first?
Keep of the Huscarl King is part three of the three-part Shades of Ice campaign arc.
Player 1: Hjal
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
NEW
00-03 Murder on the Silken Caravan Tier 1-5 GM: Hjal
Volunteers are needed to escort the body of a deceased venture-captain across the parched Qadiran desert to Katheer. The Silken Caravan offers passage, hauling exotic treasures across the perilous sea of sands. You'll brave bandits, spies, and unwelcome mourners hell-bent on paying respects to your dead companion. Worse still, the caravan's mistress, a satin-swathed Qadiran princess, has designs of her own on you and your cargo.
Player 1: Keith
Player 2: Georgie
Player 3: Plus One
Player 4: Hetti
Player 5: Bill
Player 6: