9 Dec 2016 Player Sign Up
Posted: Thu Nov 24, 2016 6:18 pm
Games at the new location for Heroes & Dragons 4408 Austin Bluffs Pkwy start at 7pm (1900 for military) and run to 11pm (2300) but can run later. To sign up please reply to this post with your name and what game you want to play. If we get any more GMs I will post those tables. As always if there is a game you would like to run just let me know what it is and I will add it. We have room for 2 tables which will be different scenarios.
Table 1: #4-10: Feast of Sigils (7-11)
In Kaer Maga, the mysterious and dangerous cliffside City of Strangers in untamed Varisia, the Pathfinder Society will come face to face with a sect of the cult of Lissala who prey upon the city's most vulnerable denizens to increase their own power. To what end do they conduct the ancient Feast of Sigils ritual, and can the Pathfinders stop them before their evil plans come to fruition?
GM Carlos
1. Nichole
2. David P
3. Nick P
4. Micheal
5. Hillary
6. Bennett
Table 2: #6-10: The Wounded Wisp (1-2) Repeatable
More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it's up to the PCs to solve a puzzle whose pieces are scattered across Absalom-and whose prize dates back to the Society's darkest years.
"The Wounded Wisp" is an evergreen, replayable scenario designed to help introduce players to the history of the Pathfinder Society and Absalom's greatest sites.
Or: #5-04: The Stolen Heir (1-5)
The Mendevian Crusade draws heavily on the Pathfinder Society's resources, and unless the Decemvirate can secure the assistance of generous patrons, the society may not have sufficient capital both to fight off the demonic invasion and to prepare its expedition to a lost historical site within the Worldwound. Upon hearing that the daughter of an eminent and wealthy of citizen of Sauerton has gone missing, the Pathfinders rush to her aid in the hope of earning her father's goodwill and support in upcoming endeavors.
GM Keith
1. Charles
2.
3.
4.
5.
6.
Table 1: #4-10: Feast of Sigils (7-11)
In Kaer Maga, the mysterious and dangerous cliffside City of Strangers in untamed Varisia, the Pathfinder Society will come face to face with a sect of the cult of Lissala who prey upon the city's most vulnerable denizens to increase their own power. To what end do they conduct the ancient Feast of Sigils ritual, and can the Pathfinders stop them before their evil plans come to fruition?
GM Carlos
1. Nichole
2. David P
3. Nick P
4. Micheal
5. Hillary
6. Bennett
Table 2: #6-10: The Wounded Wisp (1-2) Repeatable
More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it's up to the PCs to solve a puzzle whose pieces are scattered across Absalom-and whose prize dates back to the Society's darkest years.
"The Wounded Wisp" is an evergreen, replayable scenario designed to help introduce players to the history of the Pathfinder Society and Absalom's greatest sites.
Or: #5-04: The Stolen Heir (1-5)
The Mendevian Crusade draws heavily on the Pathfinder Society's resources, and unless the Decemvirate can secure the assistance of generous patrons, the society may not have sufficient capital both to fight off the demonic invasion and to prepare its expedition to a lost historical site within the Worldwound. Upon hearing that the daughter of an eminent and wealthy of citizen of Sauerton has gone missing, the Pathfinders rush to her aid in the hope of earning her father's goodwill and support in upcoming endeavors.
GM Keith
1. Charles
2.
3.
4.
5.
6.