Enchanted Realms, 5 Oct 2016
Posted: Thu Sep 29, 2016 2:25 pm
Please sign up to GM if you are interested in running Wednesday or any of the upcoming conventions. We can always use the help and there is a lot of support that the other GMs can give new GMs.
As a reminder, we will be meeting downstairs in Suite J of Enchanted Realms until they move to their new location. If the store owner changes the schedule to support the move, I will post it in the forum ASAP.
Without further delay, here are the games!
03-13 Quest for Perfection Pt.3: Defenders of Nesting Swallow 1-5 GM: Richard
As the Pathfinders approach the village of Nesting Swallow in the Tian nation of Shokuro, they find it besieged by a gang of tengu bandits. Before their contact in the village will aid them in restoring the Iroran relic that brought them hundreds of miles to the isolated town, the PCs must repulse the attackers, using every ounce of tactical mettle and military strategy they possess to train the villagers, augment their defenses, and ultimately face off against the bandits' charge.
Player 1: Emily
Player 2: Rob
Player 3: Jesse
Player 4: Sean
Player 5: Zaia
Player 6: Nadia
04-13 Fortress of the Nail Tier 5-9 GM: Hjal
The Pathfinder Society sends a team of agents into a Hellknight citadel to free a wrongfully imprisoned ally. Among the law-bound knights, however, they may find that getting out of the prison isn't as easy as getting in.
Player 1: Austin
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
06-11 The Slave Master's Mirror Tier 3-7 GM: Bill
An elusive enemy of the Society has launched a campaign of espionage and intrigue from Stonespine Island, the homeport of the infamous Okeno pirates. The Society must sneak a team of agents through one of the largest slave markets on the Inner Sea and track the slippery mastermind to her base if they are to successfully capture the villain, and Venture-Captain Ambrus Valsin has just the team of Pathfinders in mind for the task. Can the PCs defeat this remote slave ring without becoming slaves themselves?
05-08 The Confirmation Tier 1-2 GM: O.J.
Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society's rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site's secrets will not only contribute to the society's body of knowledge but shape the exciting careers ahead for each of the prospective agents.
Player 1: Deana
Player 2: James
Player 3: Micheal
Player 4: Joan
Player 5: Carrie
Player 6: Weston
GM: Bill
Player 1: Hetti
Player 2: Hillary
Player 3:
Player 4:
Player 5:
Player 6: