Enchanted Realms, 21 Sep 2016
Posted: Thu Sep 15, 2016 10:02 am
It is that time again my friends, to sign-up and join the adventure!
If a game has no players by noon on Wednesday the 21st, that game will be cancelled.
01-45: Delirium's Tangle **CORE**, Tier 1-5 GM: Hjal
The Pathfinder Society owes Grandmaster Torch a favor and he's calling it in. It seems he misplaced Nuar Spiritskin, the famous minotaur prince of Absalom, and Torch needs you to find the prince before the city discovers that the minotaur is missing. He sends you deep beneath Absalom into a maddening maze of malign shapes, hideous creatures, and secrets that haven't seen the light of day for more than a thousand years.
Player 1: Jim
Player 2: Carrie
Player 3: Joan
Player 4: Bill
Player 5: Weston
Player 6:
04-17: Tower of the Ironwood Watch, Tier 5-9 GM: Micheal
On the edge of Varisia's Mierani Forest stand the ruins of an ancient guardtower that once served as the native elves' first line of defense against the threat of invasion from the bordering Thassilonian realm of Envy. Just as the elves fled Golarion to avoid the destruction of Earthfall, so too did they leave behind the Tower of the Ironwood Watch, which the Pathfinder Society now hopes to explore-a task that could prove more dangerous than anyone anticipates.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
06-11: The Slave Master's Mirror, Tier 3-7 GM: Jesse
An elusive enemy of the Society has launched a campaign of espionage and intrigue from Stonespine Island, the homeport of the infamous Okeno pirates. The Society must sneak a team of agents through one of the largest slave markets on the Inner Sea and track the slippery mastermind to her base if they are to successfully capture the villain, and Venture-Captain Ambrus Valsin has just the team of Pathfinders in mind for the task. Can the PCs defeat this remote slave ring without becoming slaves themselves?
Player 1: Richard
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
01-34: Encounter at the Drowning Stones, Tier 7-11 GM:OJ
Rumored to be the most desecrated site in the Mwangi Expanse, the natives have long feared its malevolent presence. Rumors of suicide, infanticide, murder, and chaos have always been mentioned in the same breath with these mysterious rock formations. The Society sends you there after the location is discovered by a demonologist working for the Aspis Consortium. The Society fears the Aspis have discovered the source of the Drowning Stones' power and its up to you to insure that they don't get their hands on it.
Player 1: Austin
Player 2: Sean
Player 3: Nadia
Player 4: Jesse
Player 5: Micheal
Player 6:
Backup: Hjal
01-54: Eyes of the Ten - Part II: The Maze of the Open Road, Tier 12 GM: Jacob
The mysteries of the Woodsedge Lodge continue as you and your fellow Pathfinders are sent to devil-tainted Cheliax and the steamy jungles of the Mwangi Expanse to find two missing venture-captains.
Player 1: Brian
Player 2: Hilary
Player 3: Randy
If a game has no players by noon on Wednesday the 21st, that game will be cancelled.
01-45: Delirium's Tangle **CORE**, Tier 1-5 GM: Hjal
The Pathfinder Society owes Grandmaster Torch a favor and he's calling it in. It seems he misplaced Nuar Spiritskin, the famous minotaur prince of Absalom, and Torch needs you to find the prince before the city discovers that the minotaur is missing. He sends you deep beneath Absalom into a maddening maze of malign shapes, hideous creatures, and secrets that haven't seen the light of day for more than a thousand years.
Player 1: Jim
Player 2: Carrie
Player 3: Joan
Player 4: Bill
Player 5: Weston
Player 6:
04-17: Tower of the Ironwood Watch, Tier 5-9 GM: Micheal
On the edge of Varisia's Mierani Forest stand the ruins of an ancient guardtower that once served as the native elves' first line of defense against the threat of invasion from the bordering Thassilonian realm of Envy. Just as the elves fled Golarion to avoid the destruction of Earthfall, so too did they leave behind the Tower of the Ironwood Watch, which the Pathfinder Society now hopes to explore-a task that could prove more dangerous than anyone anticipates.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
06-11: The Slave Master's Mirror, Tier 3-7 GM: Jesse
An elusive enemy of the Society has launched a campaign of espionage and intrigue from Stonespine Island, the homeport of the infamous Okeno pirates. The Society must sneak a team of agents through one of the largest slave markets on the Inner Sea and track the slippery mastermind to her base if they are to successfully capture the villain, and Venture-Captain Ambrus Valsin has just the team of Pathfinders in mind for the task. Can the PCs defeat this remote slave ring without becoming slaves themselves?
Player 1: Richard
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
01-34: Encounter at the Drowning Stones, Tier 7-11 GM:OJ
Rumored to be the most desecrated site in the Mwangi Expanse, the natives have long feared its malevolent presence. Rumors of suicide, infanticide, murder, and chaos have always been mentioned in the same breath with these mysterious rock formations. The Society sends you there after the location is discovered by a demonologist working for the Aspis Consortium. The Society fears the Aspis have discovered the source of the Drowning Stones' power and its up to you to insure that they don't get their hands on it.
Player 1: Austin
Player 2: Sean
Player 3: Nadia
Player 4: Jesse
Player 5: Micheal
Player 6:
Backup: Hjal
01-54: Eyes of the Ten - Part II: The Maze of the Open Road, Tier 12 GM: Jacob
The mysteries of the Woodsedge Lodge continue as you and your fellow Pathfinders are sent to devil-tainted Cheliax and the steamy jungles of the Mwangi Expanse to find two missing venture-captains.
Player 1: Brian
Player 2: Hilary
Player 3: Randy