Enchanted Realms, 14 Sep 2016
Posted: Thu Sep 08, 2016 1:03 pm
Thank you GMs for answering the call! Now it is up to the players to fill out the ranks for these games!
Here are the games for 14 Sep:
07-15: The Deepmarket Deception **CORE**, Tier 3-7 GM: Randy
When the Pathfinder Society claimed the Hao Jin Tapestry in Tian Xia, it seemed as though the Aspis Consortium's influence there had ended. An anonymous informant recently identified an Aspis resurgence in Goka's Deepmarket, and Venture-Captain Amara Li hopes that a small, well-trained team can ferret out the villains and prevent any greater atrocities. Can the PCs traverse the Deepmarket's treacherous politics and tunnels and neutralize the Consortium's local ringleader?
Player 1: James
Player 2: Brian
Player 3:
Player 4:
Player 5:
Player 6:
03-09: Quest for Perfection Pt.1: The Edge of Heaven, Tier 1-5 GM: Richard
In the distant land of Tian Xia, the Pathfinder Society's Lantern Lodge sends a team of agents high into the mountains of the Wall of Heaven to an abandoned Iroran monastery in search of a powerful relic to assist them in ensure victory in the upcoming Ruby Phoenix Tournament. Though the monastery has long laid unused by the faithful of the Master of Masters, it is not completely devoid of danger, and the PCs soon discover that merely retrieving the ancient artifact is but the beginning of a much larger quest.
Player 1: Bill
Player 2: Emily
Player 3: Hillary
Player 4: Jim
Player 5: Devon
Player 6:
04-23: Rivalry's End, Tier 3-7 GM: Jesse
The Pathfinder Society's conflict with the Aspis Consortium in the frontier region of Varisia has come to a head, and the time to secure dominance of the ancient land is now. But despite mounting victories on the Society's part, the Aspis Consortium still has a few tricks up its sleeves, including several powerful agents from the Pathfinders' past who could prove too challenging an obstacle to surmount. Can the PCs end the ongoing struggle for control of the flow of ancient Thassilonian artifacts out of Varisia's ports, or will the Aspis Consortium succeed in keeping the Pathfinder Society ever in its shadow as it profits on the exploitation of the millennia?
Player 1: Austin
Player 2: Nadia
Player 3: Weston
Player 4: Micheal
Player 5:
Player 6:
06-07: Valley of the Veiled Flame, Tier 5-9 GM: Hjal
For years a Pathfinder team has surveyed Qadira's Zho Mountains in an attempt to reconcile its twisting valleys with a series of old maps recovered years ago on the Silken Way. When the team disappears soon after reporting a strange illusory effect in a mountain pass, the Society sends the PCs-funded by an unusual benefactor-to uncover whatever is hidden in those peaks and rescue the agents.
Player 1: OJ
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
00-20: King Xeros of Old Azlant, Tier 7-11 GM: Micheal
Panic grips Absalom when a huge crystalline sailing vessel appears suddenly in the harbor. Identified as the King Xeros of Old Azlant, the ship presents a great opportunity for the Pathfinder Society. You and your fellow adventurers are summoned by Venture-Captain Adril Hestram and dropped aboard the King Xeros to explore it and report back. Only, what you find isn't an empty vessel, but a sinister ship with a vile intent.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
Here are the games for 14 Sep:
07-15: The Deepmarket Deception **CORE**, Tier 3-7 GM: Randy
When the Pathfinder Society claimed the Hao Jin Tapestry in Tian Xia, it seemed as though the Aspis Consortium's influence there had ended. An anonymous informant recently identified an Aspis resurgence in Goka's Deepmarket, and Venture-Captain Amara Li hopes that a small, well-trained team can ferret out the villains and prevent any greater atrocities. Can the PCs traverse the Deepmarket's treacherous politics and tunnels and neutralize the Consortium's local ringleader?
Player 1: James
Player 2: Brian
Player 3:
Player 4:
Player 5:
Player 6:
03-09: Quest for Perfection Pt.1: The Edge of Heaven, Tier 1-5 GM: Richard
In the distant land of Tian Xia, the Pathfinder Society's Lantern Lodge sends a team of agents high into the mountains of the Wall of Heaven to an abandoned Iroran monastery in search of a powerful relic to assist them in ensure victory in the upcoming Ruby Phoenix Tournament. Though the monastery has long laid unused by the faithful of the Master of Masters, it is not completely devoid of danger, and the PCs soon discover that merely retrieving the ancient artifact is but the beginning of a much larger quest.
Player 1: Bill
Player 2: Emily
Player 3: Hillary
Player 4: Jim
Player 5: Devon
Player 6:
04-23: Rivalry's End, Tier 3-7 GM: Jesse
The Pathfinder Society's conflict with the Aspis Consortium in the frontier region of Varisia has come to a head, and the time to secure dominance of the ancient land is now. But despite mounting victories on the Society's part, the Aspis Consortium still has a few tricks up its sleeves, including several powerful agents from the Pathfinders' past who could prove too challenging an obstacle to surmount. Can the PCs end the ongoing struggle for control of the flow of ancient Thassilonian artifacts out of Varisia's ports, or will the Aspis Consortium succeed in keeping the Pathfinder Society ever in its shadow as it profits on the exploitation of the millennia?
Player 1: Austin
Player 2: Nadia
Player 3: Weston
Player 4: Micheal
Player 5:
Player 6:
06-07: Valley of the Veiled Flame, Tier 5-9 GM: Hjal
For years a Pathfinder team has surveyed Qadira's Zho Mountains in an attempt to reconcile its twisting valleys with a series of old maps recovered years ago on the Silken Way. When the team disappears soon after reporting a strange illusory effect in a mountain pass, the Society sends the PCs-funded by an unusual benefactor-to uncover whatever is hidden in those peaks and rescue the agents.
Player 1: OJ
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
00-20: King Xeros of Old Azlant, Tier 7-11 GM: Micheal
Panic grips Absalom when a huge crystalline sailing vessel appears suddenly in the harbor. Identified as the King Xeros of Old Azlant, the ship presents a great opportunity for the Pathfinder Society. You and your fellow adventurers are summoned by Venture-Captain Adril Hestram and dropped aboard the King Xeros to explore it and report back. Only, what you find isn't an empty vessel, but a sinister ship with a vile intent.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6: