Enchanted Realms: 7 September 2016
Posted: Tue Sep 06, 2016 12:04 pm
Only two of our games this week have GMs! We are victims of our own popularity and we desperately need GMs. Please consider volunteering to run one or more games a month and start gaining credit for your GM star rating.
After waiting as long as I possibly could for GM sign ups, here is the playlist for 7 September:
06-15: The Overflow Archives **CORE**, Tier 1-5 GM: Randy
Beneath the Grand Lodge of Absalom lie the vaults, a series of storerooms and libraries that contain much of the Society's findings from the past centuries. Cataloging the sundry relics and texts takes time, and finds requiring closer study find their way to an extensive vault called the Overflow Archives. Soon after a pair of initiates sneaks into the archive and steals a few items on a dare, the complex inexplicably springs a leak. It is up to the PCs to investigate this strange phenomenon and put a stop to it before thousands of priceless documents are ruined forever.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
01-35: Voice in the Void, Tier 1-7 GM: Bill
Mystery strikes again at the problem-plagued Blackros Museum in Absalom and its curator, Nigel Aldain, needs your help. When a famed Osirian tomb raider returns to Absalom and disappears in the museum's basement, Aldain fears the worst. When strange sounds echo from below and several of the curator's night watchmen go missing, he panics and begs the Society to investigate the mystery and save his museum from the darkness that infests it.
Player 1: Micheal
Player 2: Weston
Player 3:
Player 4:
Player 5:
Player 6:
06-09: By Way of Bloodcove, Tier 3-7 GM: OJ
For centuries the city of Bloodcove has controlled access to the invaluable Vanji River, and for nearly as long, the Aspis Consortium has controlled Bloodcove. If the Pathfinder Society is to move the equipment and personnel it needs into the Mwangi Expanse, it needs a reliable means of smuggling resources through this unforgiving settlement operated by its enemies. It's up to the PCs to establish a backdoor through Bloodcove-all without being caught by Aspis agents.
Player 1: Richard
Player 2: James
Player 3: Hilary
Player 4:
Player 5:
Player 6:
04-13: Fortress of the Nail, Tier 5-9 GM: ?
The Pathfinder Society sends a team of agents into a Hellknight citadel to free a wrongfully imprisoned ally. Among the law-bound knights, however, they may find that getting out of the prison isn't as easy as getting in.
Player 1:
Player 2:
Player 3:
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Player 6:
06-04: Beacon Below, Tier 7-11 GM: Hjal
Thousands of years ago, a defeated order of Osirian sages sought refuge in the perilous Pillars of the Sun in central Osirian. Until recently they were presumed lost, but recent exploration has uncovered the fortress sanctum they left behind. When the PCs delve into one of its sealed halls, they find the sages' millennia-old projects dormant but not dead.
Player 1: Austin
Player 2: Jesse
Player 3: Nadia
Player 4:
Player 5:
Player 6: