Enchanted Realms - August 31, 2016
Posted: Mon Jul 25, 2016 10:13 am
2-13 Murder on the Throaty Mermaid (1-5)
While on a routine mission to escort a dignitary to the mysterious Mordant Spire aboard a disreputable smuggler's ship, the PCs find themselves embroiled in a murder mystery that could jeopardize the Pathfinder Society's relationship with the isolationist elves who call the citadel home. Can the cunning Pathfinders discover who among the ship's crew of scum and villains is responsible for the crime in time to clear their own names? This murder mystery upon the open sea features a mechanic allowing for a different killer each time it's run to ensure that no amount of word of mouth will spoil the investigation for any team of canny players.
GM: Mark
Player 1: Richard
Player 2: Kevin
Player 3: Jesse
Player 4: Mark
Player 5: Connor
Player 6: Nadia
2-21 The Dalsine Affair (1-5)
Your mission takes you to the Taldan capital city of Oppara where the intricate web of political intrigue and ages-old religious conflicts threaten the Pathfinder Society's presence in the land. When Baron Jacquo Dalsine's cousin is implicated in a recent attack on Society allies, the situation becomes even tighter for the Pathfinders, and at the end of the day some members of the Dalsine family may not get out unscathed.
GM: James
Player 1: Keith
Player 2: Georgie
Player 3: Bill
Player 4: Emily
Player 5:
Player 6:
3-02 Sewer Dragons of Absalom (3-7)
Absalom is Golarion's busiest and most populous city, but one of its largest populations goes largely unnoticed. You must venture into the sewers beneath the City at the Center of the World to stop the meddling dragons within from disrupting a vital Pathfinder Society operation.
GM: Austin
Player 1: Zach
Player 2: Zaia
Player 3: Sean
Player 4: Weston
Player 5: Jacob
Player 6:
3-03 The Ghennett Manor Gauntlet (5-9)
When the Pathfinder Society failed to obtain a valuable artifact from a wealthy Druman noble using diplomatic means, the eccentric collector challenged them to take it through skill from one of his well-guarded manors throughout the world. You are sent to Ghenett Manor in Katapesh with the hopes of surviving long enough to return with the prize-assuming it's there at all.
GM: Michael
Player 1: Hillary
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
While on a routine mission to escort a dignitary to the mysterious Mordant Spire aboard a disreputable smuggler's ship, the PCs find themselves embroiled in a murder mystery that could jeopardize the Pathfinder Society's relationship with the isolationist elves who call the citadel home. Can the cunning Pathfinders discover who among the ship's crew of scum and villains is responsible for the crime in time to clear their own names? This murder mystery upon the open sea features a mechanic allowing for a different killer each time it's run to ensure that no amount of word of mouth will spoil the investigation for any team of canny players.
GM: Mark
Player 1: Richard
Player 2: Kevin
Player 3: Jesse
Player 4: Mark
Player 5: Connor
Player 6: Nadia
2-21 The Dalsine Affair (1-5)
Your mission takes you to the Taldan capital city of Oppara where the intricate web of political intrigue and ages-old religious conflicts threaten the Pathfinder Society's presence in the land. When Baron Jacquo Dalsine's cousin is implicated in a recent attack on Society allies, the situation becomes even tighter for the Pathfinders, and at the end of the day some members of the Dalsine family may not get out unscathed.
GM: James
Player 1: Keith
Player 2: Georgie
Player 3: Bill
Player 4: Emily
Player 5:
Player 6:
3-02 Sewer Dragons of Absalom (3-7)
Absalom is Golarion's busiest and most populous city, but one of its largest populations goes largely unnoticed. You must venture into the sewers beneath the City at the Center of the World to stop the meddling dragons within from disrupting a vital Pathfinder Society operation.
GM: Austin
Player 1: Zach
Player 2: Zaia
Player 3: Sean
Player 4: Weston
Player 5: Jacob
Player 6:
3-03 The Ghennett Manor Gauntlet (5-9)
When the Pathfinder Society failed to obtain a valuable artifact from a wealthy Druman noble using diplomatic means, the eccentric collector challenged them to take it through skill from one of his well-guarded manors throughout the world. You are sent to Ghenett Manor in Katapesh with the hopes of surviving long enough to return with the prize-assuming it's there at all.
GM: Michael
Player 1: Hillary
Player 2:
Player 3:
Player 4:
Player 5:
Player 6: