Enchanted Realms - August 17, 2016
Posted: Mon Jul 25, 2016 10:11 am
6-05 Slave Ships of Absalom (1-5)
The metropolis of Absalom promotes commerce in its many forms, and although slavery is legal, it is increasingly common for citizens to frown on the institution. The practice becomes more questionable when an ally of the Pathfinder Society traces an attempt at supernatural surveillance through a slave. Sent as independent sleuths, the PCs must track down the source of this espionage, which takes them deep into underbelly of one of Absalom's darkest industries.
GM: Michael
Player 1: Hillary
Player 2: Kevin
Player 3: Devon
Player 4: Emily
Player 5:
Player 6:
6-18 From Under Ice (1-5)
Rumors of an ancient settlement and its priceless treasure locked beneath Irrisen's perpetual ice have reached the Society's ears. The Pathfinders set out to the Land of the Linnorm Kings with a precious cargo of trade goods to buy their way into the witch-ruled nation, but even approaching Irrisen is fraught with danger. Can the PCs navigate the frozen wastes and recover the relics within, or will the icy climate claim their lives?
GM: James
Player 1: Sean
Player 2: Zaia
Player 3:
Player 4:
Player 5: Mark
Player 6: Connor
5-16 Destiny of the Sands Pt 3: Sanctum of the Sages (3-7)
Uncovering the secrets of a Jeweled Sage reveals that the others are in grave danger, and the PCs set off after notorious jewel thieves before the criminals can disappear with another priceless treasure. When the trail leads to the sages' hidden sanctum deep within the Pillars of the Sun, the Pathfinders must draw upon both their own resourcefulness and the ancient historians' power if they are to preserve a millennia-old organization and Osirion's past. 'Sanctum of the Sages' is the final scenario in the three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5-12: Destiny of the Sands-Part 1: "A Bitter Bargain" and Pathfinder Society Scenario #5-15: Destiny of the Sands-Part 2: "Race to Seeker's Folly." All three chapters are intended to be played in order.
GM 1: Bill
GM 2: Randy
Player 1: Mike C
Player 2: Richard
Player 3: Jonathan
Player 4: Scott
Player 5: David
Player 6: Nick
Player 7: Zach
Player 8: Nadia
Player 9: Glen
Player 10: Brian
Player 11: Brians Friend
Player 12:
7-28 Ageless Ambition (7-11)
The time has come to strike down the vile Korholm Agenda, the faction of the Aspis Consortium that launched a staggering attack against the Pathfinder Society a year ago. The Agenda's leader has allied himself with one of the most powerful men in Thuvia, and together they are on the cusp of pitching the entire region into a brutal war of conquest and greed. The Pathfinder Society has placed its trust in the PCs to stop this internecine conflict. To do so, they must confront the Korholm Agenda's leader in his own domain. Content in 'Ageless Ambitions' also contributes directly to the ongoing storyline of the Sovereign Court faction. Content in this scenario also ties into a special metaplot element from Pathfinder Society Special #6-98: "Serpents Rise." Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.
GM: Mark
Player 1: O.J.
Player 2: Austin
Player 3: Hjal
Player 4: Belinda
Player 5: Jesse
Player 6: Jacob
The metropolis of Absalom promotes commerce in its many forms, and although slavery is legal, it is increasingly common for citizens to frown on the institution. The practice becomes more questionable when an ally of the Pathfinder Society traces an attempt at supernatural surveillance through a slave. Sent as independent sleuths, the PCs must track down the source of this espionage, which takes them deep into underbelly of one of Absalom's darkest industries.
GM: Michael
Player 1: Hillary
Player 2: Kevin
Player 3: Devon
Player 4: Emily
Player 5:
Player 6:
6-18 From Under Ice (1-5)
Rumors of an ancient settlement and its priceless treasure locked beneath Irrisen's perpetual ice have reached the Society's ears. The Pathfinders set out to the Land of the Linnorm Kings with a precious cargo of trade goods to buy their way into the witch-ruled nation, but even approaching Irrisen is fraught with danger. Can the PCs navigate the frozen wastes and recover the relics within, or will the icy climate claim their lives?
GM: James
Player 1: Sean
Player 2: Zaia
Player 3:
Player 4:
Player 5: Mark
Player 6: Connor
5-16 Destiny of the Sands Pt 3: Sanctum of the Sages (3-7)
Uncovering the secrets of a Jeweled Sage reveals that the others are in grave danger, and the PCs set off after notorious jewel thieves before the criminals can disappear with another priceless treasure. When the trail leads to the sages' hidden sanctum deep within the Pillars of the Sun, the Pathfinders must draw upon both their own resourcefulness and the ancient historians' power if they are to preserve a millennia-old organization and Osirion's past. 'Sanctum of the Sages' is the final scenario in the three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5-12: Destiny of the Sands-Part 1: "A Bitter Bargain" and Pathfinder Society Scenario #5-15: Destiny of the Sands-Part 2: "Race to Seeker's Folly." All three chapters are intended to be played in order.
GM 1: Bill
GM 2: Randy
Player 1: Mike C
Player 2: Richard
Player 3: Jonathan
Player 4: Scott
Player 5: David
Player 6: Nick
Player 7: Zach
Player 8: Nadia
Player 9: Glen
Player 10: Brian
Player 11: Brians Friend
Player 12:
7-28 Ageless Ambition (7-11)
The time has come to strike down the vile Korholm Agenda, the faction of the Aspis Consortium that launched a staggering attack against the Pathfinder Society a year ago. The Agenda's leader has allied himself with one of the most powerful men in Thuvia, and together they are on the cusp of pitching the entire region into a brutal war of conquest and greed. The Pathfinder Society has placed its trust in the PCs to stop this internecine conflict. To do so, they must confront the Korholm Agenda's leader in his own domain. Content in 'Ageless Ambitions' also contributes directly to the ongoing storyline of the Sovereign Court faction. Content in this scenario also ties into a special metaplot element from Pathfinder Society Special #6-98: "Serpents Rise." Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.
GM: Mark
Player 1: O.J.
Player 2: Austin
Player 3: Hjal
Player 4: Belinda
Player 5: Jesse
Player 6: Jacob