Enchanted Realms - July 27, 2016
Posted: Mon Jun 27, 2016 3:16 pm
7-10 The Consortium Compact (1-2)
The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel-a proud town run by cutthroat smugglers-earn the defector's trust, and deal a telling blow to their Aspis foes. "The Consortium Compact" is an evergreen, replayable scenario designed to help introduce players to the Pathfinder Society, the Isle of Kortos, and one of the Society's longstanding rivals.
GM: Brandon
Player 1: Erik R
Player 2: Jesse
Player 3: Mark
Player 4: Connor
Player 5:
Player 6:
5-19 Horn of Aroden (1-5)
For months Taldor faction leader Lady Gloriana Morilla has mustered a small army to aid the Mendevian Crusade; however, without a powerful, unifying icon to rally around, progress is slow. When her agents learned of a dormant relic that might be awakened, she petitioned the Pathfinder Society for its aid in recovering this so-called Horn of Aroden, knowing that the Society would benefit from her army's hastened arrival. The PCs travel to Brevoy, a fragmented land of dueling, cold, and conquest to secure this horn, though in doing so they join an ongoing plot of politics and intrigue.
GM: James
Player 1: Keith
Player 2: Georgie
Player 3: Bill
Player 4: Jonathan
Player 5: Drew
Player 6: Gavin
7-25 Orders from the Gates (5-9)
Ongoing unrest in Cheliax has strained the nation's military resources, so when the Order of the Gate sensed an imminent disaster brewing in the Menador Mountains, it had to seek outside assistance. The Pathfinder Society has answered the call. After all, the same site the Hellknights identified is one of the ancient ruins the Society has long wanted to study. Can the PCs salvage the site's historic wonders while also honoring their commitment to the Order of the Gate? Content in 'Orders from the Gate' also contributes directly to the ongoing storyline of the Dark Archive faction.
GM: O.J.
Player 1: Austin
Player 2: Richard
Player 3: Michael
Player 4: Hjal
Player 5: Sean
Player 6:
46 Eyes of the Ten Pt 1 (Second half) (12)
You and your fellow veteran Pathfinders are sent, along with Venture-Captain Adril Hestram, to revolution-torn Galt to deliver the famous sword, the Pale Maiden, to the newly re-opened Woodsedge Lodge. All is not as it seems, however, when the lodge is attacked during a ceremony and a famous Pathfinder is murdered. The Lady of the Lodge, Venture-Captain Eliza Petulengro, puts you on the mission to solving the murder and catching those responsible.
GM: Jacob
Player 1: Brian
Player 2: Randy
Player 3: Hillary
The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel-a proud town run by cutthroat smugglers-earn the defector's trust, and deal a telling blow to their Aspis foes. "The Consortium Compact" is an evergreen, replayable scenario designed to help introduce players to the Pathfinder Society, the Isle of Kortos, and one of the Society's longstanding rivals.
GM: Brandon
Player 1: Erik R
Player 2: Jesse
Player 3: Mark
Player 4: Connor
Player 5:
Player 6:
5-19 Horn of Aroden (1-5)
For months Taldor faction leader Lady Gloriana Morilla has mustered a small army to aid the Mendevian Crusade; however, without a powerful, unifying icon to rally around, progress is slow. When her agents learned of a dormant relic that might be awakened, she petitioned the Pathfinder Society for its aid in recovering this so-called Horn of Aroden, knowing that the Society would benefit from her army's hastened arrival. The PCs travel to Brevoy, a fragmented land of dueling, cold, and conquest to secure this horn, though in doing so they join an ongoing plot of politics and intrigue.
GM: James
Player 1: Keith
Player 2: Georgie
Player 3: Bill
Player 4: Jonathan
Player 5: Drew
Player 6: Gavin
7-25 Orders from the Gates (5-9)
Ongoing unrest in Cheliax has strained the nation's military resources, so when the Order of the Gate sensed an imminent disaster brewing in the Menador Mountains, it had to seek outside assistance. The Pathfinder Society has answered the call. After all, the same site the Hellknights identified is one of the ancient ruins the Society has long wanted to study. Can the PCs salvage the site's historic wonders while also honoring their commitment to the Order of the Gate? Content in 'Orders from the Gate' also contributes directly to the ongoing storyline of the Dark Archive faction.
GM: O.J.
Player 1: Austin
Player 2: Richard
Player 3: Michael
Player 4: Hjal
Player 5: Sean
Player 6:
46 Eyes of the Ten Pt 1 (Second half) (12)
You and your fellow veteran Pathfinders are sent, along with Venture-Captain Adril Hestram, to revolution-torn Galt to deliver the famous sword, the Pale Maiden, to the newly re-opened Woodsedge Lodge. All is not as it seems, however, when the lodge is attacked during a ceremony and a famous Pathfinder is murdered. The Lady of the Lodge, Venture-Captain Eliza Petulengro, puts you on the mission to solving the murder and catching those responsible.
GM: Jacob
Player 1: Brian
Player 2: Randy
Player 3: Hillary