Enchanted Realms - July 13, 2016
Posted: Mon Jun 27, 2016 3:12 pm
7-07 Trouble in Tamran (1-5)
Less than a decade ago, the Pathfinder Society established a lodge in Nirmathas, an act that infuriated the nation's expansionist rival Molthune. The latter outlawed the Society soon after, and ever since Pathfinders have relied on smugglers like the Varisian entrepreneur Guaril Karela to slip supplies past the Molthuni blockade for both the lodge and the Society's war-torn neighbors. Something has intercepted those shipments. Can the PCs uncover the culprit and save the Society's reputation in Nirmathas? Content in "Trouble in Tamran" also ties into a special metaplot element from Pathfinder Society Special #6-98: Serpents Rise. Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.
GM: James
Player 1:
Player 2: Rene
Player 3: Jonathan
Player 4: Jonathan
Player 5: Bill
Player 6:
7-05 School of Spirits (1-5)
Seven years ago, Pathfinders entered Absalom's shattered Precipice Quarter in pursuit of a ruby ring but also rescued a strange survivor. She has since grown to adulthood and exhibited a rebellious spirit connected to the ruined school where the Pathfinders found her. The woman's family has contacted the Society, hoping that its agents can escort her back to the haunted site and unravel the Drownyard's relentless mysteries.
GM: Mark
Player 1: Richard
Player 2: Erik R
Player 3: Chelsea
Player 4: Jim
Player 5: Kevin
Player 6: Emily
7-15 The Deepmarket Deception (3-7)
When the Pathfinder Society claimed the Hao Jin Tapestry in Tian Xia, it seemed as though the Aspis Consortium's influence there had ended. An anonymous informant recently identified an Aspis resurgence in Goka's Deepmarket, and Venture-Captain Amara Li hopes that a small, well-trained team can ferret out the villains and prevent any greater atrocities. Can the PCs traverse the Deepmarket's treacherous politics and tunnels and neutralize the Consortium's local ringleader? Content in "The Deepmarket Deception" also contributes directly to the ongoing storyline of the retired Lantern Lodge faction. Content in this scenario also ties into a special metaplot element from Pathfinder Society Special #6-98: "Serpents Rise". Players who have completed that special event are encouraged to bring its Chronicle Sheet when playing this adventure.
GM: Austin
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
7-26 All for Immortality Pt 2: All the Gods Beyond (12-15)
Recent revelations suggest the Thuvian crisis is part of a more devious scheme-one that extends far beyond the sun orchid trade. On the trail of the villainous mastermind at the heart of it all, the PCs set out for shadow-cursed Nidal to infiltrate a clandestine facility established to study the utterly otherworldly. 'All the Gods Beyond' is the second scenario in the three-part All for Immortality campaign arc. It is preceded by Pathfinder Society Scenario #7-20: 'First Taste of Eternity' and followed by Pathfinder Society Scenario #7-29: 'Serpents Fall.' All three chapters are intended to be played in order.
GM: O.J.
Player 1: Brandon
Player 2: Micheal
Player 3: Jacob
Player 4: Brian
Player 5: Alex
Less than a decade ago, the Pathfinder Society established a lodge in Nirmathas, an act that infuriated the nation's expansionist rival Molthune. The latter outlawed the Society soon after, and ever since Pathfinders have relied on smugglers like the Varisian entrepreneur Guaril Karela to slip supplies past the Molthuni blockade for both the lodge and the Society's war-torn neighbors. Something has intercepted those shipments. Can the PCs uncover the culprit and save the Society's reputation in Nirmathas? Content in "Trouble in Tamran" also ties into a special metaplot element from Pathfinder Society Special #6-98: Serpents Rise. Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.
GM: James
Player 1:
Player 2: Rene
Player 3: Jonathan
Player 4: Jonathan
Player 5: Bill
Player 6:
7-05 School of Spirits (1-5)
Seven years ago, Pathfinders entered Absalom's shattered Precipice Quarter in pursuit of a ruby ring but also rescued a strange survivor. She has since grown to adulthood and exhibited a rebellious spirit connected to the ruined school where the Pathfinders found her. The woman's family has contacted the Society, hoping that its agents can escort her back to the haunted site and unravel the Drownyard's relentless mysteries.
GM: Mark
Player 1: Richard
Player 2: Erik R
Player 3: Chelsea
Player 4: Jim
Player 5: Kevin
Player 6: Emily
7-15 The Deepmarket Deception (3-7)
When the Pathfinder Society claimed the Hao Jin Tapestry in Tian Xia, it seemed as though the Aspis Consortium's influence there had ended. An anonymous informant recently identified an Aspis resurgence in Goka's Deepmarket, and Venture-Captain Amara Li hopes that a small, well-trained team can ferret out the villains and prevent any greater atrocities. Can the PCs traverse the Deepmarket's treacherous politics and tunnels and neutralize the Consortium's local ringleader? Content in "The Deepmarket Deception" also contributes directly to the ongoing storyline of the retired Lantern Lodge faction. Content in this scenario also ties into a special metaplot element from Pathfinder Society Special #6-98: "Serpents Rise". Players who have completed that special event are encouraged to bring its Chronicle Sheet when playing this adventure.
GM: Austin
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
7-26 All for Immortality Pt 2: All the Gods Beyond (12-15)
Recent revelations suggest the Thuvian crisis is part of a more devious scheme-one that extends far beyond the sun orchid trade. On the trail of the villainous mastermind at the heart of it all, the PCs set out for shadow-cursed Nidal to infiltrate a clandestine facility established to study the utterly otherworldly. 'All the Gods Beyond' is the second scenario in the three-part All for Immortality campaign arc. It is preceded by Pathfinder Society Scenario #7-20: 'First Taste of Eternity' and followed by Pathfinder Society Scenario #7-29: 'Serpents Fall.' All three chapters are intended to be played in order.
GM: O.J.
Player 1: Brandon
Player 2: Micheal
Player 3: Jacob
Player 4: Brian
Player 5: Alex