Enchanted Realms - June 22
Posted: Thu Jun 02, 2016 9:27 am
7-22 Bid for Alabastrine ***CORE*** (Tier 1-5)
Decades ago, the merchant nation of Druma anticipated a wave of migrants and built the city Alabastrine to accommodate them. The mass migration never happened. Always seeking a return on investment, Druma recently began auctioning off control of the city to the highest bidders and wealthiest entrepreneurs for five years at a time. The next auction begins soon, and the powerful Aspis Consortium gold agent Myrosype-an enemy of the Society responsible for countless Pathfinders' deaths-is poised to take control of the whole city for her own nefarious ends. The Society has secured a few invitations for the PCs to attend the auction. Can they disrupt the event's delicate politics in order to stop their rival, or will the Aspis Consortium gain an unassailable stronghold? Content in 'Bid for Alabastrine' also contributes directly to the ongoing storyline of the Exchange Faction. Content in this scenario also ties into a special metaplot element from Pathfinder Society Special #6-98: "Serpents Rise". Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.
GM: Mark
Player 1: Michael
Player 2: Erik R
Player 3: Jim
Player 4: Emily
Player 5: Sean
Player 6: Zaia
5-01 The Glass River Rescue (Tier 1-5)
A Pathfinder leading a diplomatic envoy from the dwarven holds of the Five Kings Mountains has gone missing, and the balance of power in a time of war hangs on her rescue. The Pathfinder Society's divinations indicate the agent was waylaid in the theocratic nation of Razmiran, when one of her escorted diplomats failed to pay a requested tithe. Now it falls to the party to enter Razmiran, locate the missing Pathfinder and the dwarven diplomats, and escape with their lives.
GM: Chelsea
Player 1: James
Player 2: KatanaEdge316
Player 3: Drew
Player 4: Kevin
Player 5: Jonathan
Player 6: Bill
Player 7: Drews Friend
5-02 The Wardstone Patrol (Tier 3-7)
All-out war has erupted on the long-contested border between the crusader nation of Mendev and the demon-infested Worldwound. With the magical defenses that once held the demons at bay failing, defense of the region now falls to small patrols of mobile soldiers to resupply, reinforce, and communicate between the border's many fortresses and outposts. With so much at stake, the Pathfinder Society has enlisted many of its agents to assist in the war effort, both to protect its own interests and to prevent the onrushing tide of demonic attackers from plunging the entire Inner Sea region into chaos. On one such wardstone patrol, however, the party may find itself facing an enemy of an entirely different nature.
GM: Brandon
Player 1: Michael Peterson
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
1-46 Eyes of the Ten - Part 1: Requiem for Red Raven (Tier 12)
You and your fellow veteran Pathfinders are sent, along with Venture-Captain Adril Hestram, to revolution-torn Galt to deliver the famous sword, the Pale Maiden, to the newly re-opened Woodsedge Lodge. All is not as it seems, however, when the lodge is attacked during a ceremony and a famous Pathfinder is murdered. The Lady of the Lodge, Venture-Captain Eliza Petulengro, puts you on the mission to solving the murder and catching those responsible.
GM: Jacob
Player 1: Brian
Player 2: Randy
Player 3: Hillary
Player 4:
Player 5:
Player 6:
Decades ago, the merchant nation of Druma anticipated a wave of migrants and built the city Alabastrine to accommodate them. The mass migration never happened. Always seeking a return on investment, Druma recently began auctioning off control of the city to the highest bidders and wealthiest entrepreneurs for five years at a time. The next auction begins soon, and the powerful Aspis Consortium gold agent Myrosype-an enemy of the Society responsible for countless Pathfinders' deaths-is poised to take control of the whole city for her own nefarious ends. The Society has secured a few invitations for the PCs to attend the auction. Can they disrupt the event's delicate politics in order to stop their rival, or will the Aspis Consortium gain an unassailable stronghold? Content in 'Bid for Alabastrine' also contributes directly to the ongoing storyline of the Exchange Faction. Content in this scenario also ties into a special metaplot element from Pathfinder Society Special #6-98: "Serpents Rise". Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.
GM: Mark
Player 1: Michael
Player 2: Erik R
Player 3: Jim
Player 4: Emily
Player 5: Sean
Player 6: Zaia
5-01 The Glass River Rescue (Tier 1-5)
A Pathfinder leading a diplomatic envoy from the dwarven holds of the Five Kings Mountains has gone missing, and the balance of power in a time of war hangs on her rescue. The Pathfinder Society's divinations indicate the agent was waylaid in the theocratic nation of Razmiran, when one of her escorted diplomats failed to pay a requested tithe. Now it falls to the party to enter Razmiran, locate the missing Pathfinder and the dwarven diplomats, and escape with their lives.
GM: Chelsea
Player 1: James
Player 2: KatanaEdge316
Player 3: Drew
Player 4: Kevin
Player 5: Jonathan
Player 6: Bill
Player 7: Drews Friend
5-02 The Wardstone Patrol (Tier 3-7)
All-out war has erupted on the long-contested border between the crusader nation of Mendev and the demon-infested Worldwound. With the magical defenses that once held the demons at bay failing, defense of the region now falls to small patrols of mobile soldiers to resupply, reinforce, and communicate between the border's many fortresses and outposts. With so much at stake, the Pathfinder Society has enlisted many of its agents to assist in the war effort, both to protect its own interests and to prevent the onrushing tide of demonic attackers from plunging the entire Inner Sea region into chaos. On one such wardstone patrol, however, the party may find itself facing an enemy of an entirely different nature.
GM: Brandon
Player 1: Michael Peterson
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
1-46 Eyes of the Ten - Part 1: Requiem for Red Raven (Tier 12)
You and your fellow veteran Pathfinders are sent, along with Venture-Captain Adril Hestram, to revolution-torn Galt to deliver the famous sword, the Pale Maiden, to the newly re-opened Woodsedge Lodge. All is not as it seems, however, when the lodge is attacked during a ceremony and a famous Pathfinder is murdered. The Lady of the Lodge, Venture-Captain Eliza Petulengro, puts you on the mission to solving the murder and catching those responsible.
GM: Jacob
Player 1: Brian
Player 2: Randy
Player 3: Hillary
Player 4:
Player 5:
Player 6: