Enchanted Realms - June 15, 2016
Posted: Thu Jun 02, 2016 9:10 am
7-22 Bid for Alabastrine (Tier 1-5)
Decades ago, the merchant nation of Druma anticipated a wave of migrants and built the city Alabastrine to accommodate them. The mass migration never happened. Always seeking a return on investment, Druma recently began auctioning off control of the city to the highest bidders and wealthiest entrepreneurs for five years at a time. The next auction begins soon, and the powerful Aspis Consortium gold agent Myrosype-an enemy of the Society responsible for countless Pathfinders' deaths-is poised to take control of the whole city for her own nefarious ends. The Society has secured a few invitations for the PCs to attend the auction. Can they disrupt the event's delicate politics in order to stop their rival, or will the Aspis Consortium gain an unassailable stronghold? Content in 'Bid for Alabastrine' also contributes directly to the ongoing storyline of the Exchange Faction. Content in this scenario also ties into a special metaplot element from Pathfinder Society Special #6-98: "Serpents Rise". Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.
GM 1: O.J.
GM 2: Brandon
Player 1: Brian
Player 2: Michael
Player 3: Hillary
Player 4: Eric R
Player 5: Chelsea
Player 6:
Player 7: Kevin
Player 8: Jonathan
Player 9: Bill
Player 10: Tim Goodwin
Player 11: Mike Bertelsen
Player 12:
6-19 Test of Tar Kuata (Tier 1-5)
The Iroran monastery of Tar Kuata nestled in Osirion's Barrier Wall Mountains is famous both for its extensive history and its curious order of dwarven monks known as the Ouat. When the Society uncovers a dusty field report that identifies Tar Kuata as the home of a strange, otherworldly relic, Pathfinders set off to recover it. However the Ouat are strict judges of perfection, and the PCs must prove their worth if they are to win the monks' trust and treasure.
GM: James
Player 1: katanaedge316
Player 2: Sean
Player 3: Zaia
Player 4: Roy
Player 5: Gavin
Player 6:
5-09 The Traitor's Lodge (Tier 5-9)
During the recent attack on Nerosyan, Pathfinders sought out a local venture-captain to aid in the city's defense. What they found instead suggested the leader had not only fled recently but had played a part in the demons' offensive. Venture-Captain Jorsal has determined that the safety and integrity of the Pathfinder Society requires that a team delve into the sealed basement beneath the abandoned lodge to determine what other plans his turncoat colleague may have set in motion.
GM: Mark
Player 1: Richard
Player 2: Drew
Player 3: Mark
Player 4: Connor
Player 5:
Player 6:
Decades ago, the merchant nation of Druma anticipated a wave of migrants and built the city Alabastrine to accommodate them. The mass migration never happened. Always seeking a return on investment, Druma recently began auctioning off control of the city to the highest bidders and wealthiest entrepreneurs for five years at a time. The next auction begins soon, and the powerful Aspis Consortium gold agent Myrosype-an enemy of the Society responsible for countless Pathfinders' deaths-is poised to take control of the whole city for her own nefarious ends. The Society has secured a few invitations for the PCs to attend the auction. Can they disrupt the event's delicate politics in order to stop their rival, or will the Aspis Consortium gain an unassailable stronghold? Content in 'Bid for Alabastrine' also contributes directly to the ongoing storyline of the Exchange Faction. Content in this scenario also ties into a special metaplot element from Pathfinder Society Special #6-98: "Serpents Rise". Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.
GM 1: O.J.
GM 2: Brandon
Player 1: Brian
Player 2: Michael
Player 3: Hillary
Player 4: Eric R
Player 5: Chelsea
Player 6:
Player 7: Kevin
Player 8: Jonathan
Player 9: Bill
Player 10: Tim Goodwin
Player 11: Mike Bertelsen
Player 12:
6-19 Test of Tar Kuata (Tier 1-5)
The Iroran monastery of Tar Kuata nestled in Osirion's Barrier Wall Mountains is famous both for its extensive history and its curious order of dwarven monks known as the Ouat. When the Society uncovers a dusty field report that identifies Tar Kuata as the home of a strange, otherworldly relic, Pathfinders set off to recover it. However the Ouat are strict judges of perfection, and the PCs must prove their worth if they are to win the monks' trust and treasure.
GM: James
Player 1: katanaedge316
Player 2: Sean
Player 3: Zaia
Player 4: Roy
Player 5: Gavin
Player 6:
5-09 The Traitor's Lodge (Tier 5-9)
During the recent attack on Nerosyan, Pathfinders sought out a local venture-captain to aid in the city's defense. What they found instead suggested the leader had not only fled recently but had played a part in the demons' offensive. Venture-Captain Jorsal has determined that the safety and integrity of the Pathfinder Society requires that a team delve into the sealed basement beneath the abandoned lodge to determine what other plans his turncoat colleague may have set in motion.
GM: Mark
Player 1: Richard
Player 2: Drew
Player 3: Mark
Player 4: Connor
Player 5:
Player 6: