Enchanted Realms - June 8, 2016
Posted: Thu Jun 02, 2016 8:45 am
7-12 The Twisted Circle (Tier 1-5)
A magical war between the archmages Geb and Nex left the landscape between their nations scarred and wracked by magical anomalies-a barren stretch known as the Mana Wastes. During the conflict, their generals also created countless weapons and defenses that pushed the limits of magic, yet most of these were destroyed in battle or lost forever. Recent investigations suggest that some of this ancient power is at play in an insular town outside Alkenstar, but there the trail runs cold. Can the PCs uncover the truth while braving the residents' eccentricities?
GM: Jesse
Player 1: Roy
Player 2: Scott
Player 3: Richard
Player 4: Brandon
Player 5: Emily
Player 6: Vin
6-15 The Overflow Archives (Tier 1-5)
Beneath the Grand Lodge of Absalom lie the vaults, a series of storerooms and libraries that contain much of the Society's findings from the past centuries. Cataloguing the sundry relics and texts takes time, and finds requiring closer study find their way to an extensive vault called the Overflow Archives. Soon after a pair of initiates sneaks into the archive and steals a few items on a dare, the complex inexplicably springs a leak. It is up to the PCs to investigate this strange phenomenon and put a stop to it before thousands of priceless documents are ruined forever.
GM: James
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
Module Risen From the Sands ***CORE*** (Tier 2-4)
The deserts of Osirion-land of pharaohs and ancient tombs-hide not just untold wonders, but also unspeakable dangers. When the vast sand dunes part to reveal the ancient pyramid of the legendary Pharaoh of Sphinxes, glory seekers from across many nations race toward it, each fighting to be the first to claim its wonders. But the storied pharaoh doesn't rest quietly within this monument, and his tomb was designed to slaughter any who would dare trespass. A band of bold adventurers are the first to arrive, and stand poised to claim what's risen from the sands-but they're unaware of the doom that lurks inside. With daring on their side and strange, rarely seen powers at their disposal, the heroes may be the only force capable of containing the force of evil within and defeating its curse!
GM: Brian
Player 1: O.J.
Player 2: Jacob
Player 3: Sean
Player 4: Erik R
Player 5:
Player 6: James?
6-20 Returned to the Sky (Tier 7-11)
Part of a Numerian relic once thought scattered to the winds has found its way back to the savage land of super-science, and the Pathfinder Society must track down the component if they are to unlock the device's secrets. Clues point to the economic hub Chesed, where only the descendants of a shattered clan can share where their revered ancestor buried the strange artifact. Can the PCs brave the troubled city, evade the vigilant agents of the Technic League, and survive a trip into the Numerian wastes?
GM: Chelsea
Player 1: Hillary
Player 2: Michael
Player 3: Kevin
Player 4:
Player 5:
Player 6:
A magical war between the archmages Geb and Nex left the landscape between their nations scarred and wracked by magical anomalies-a barren stretch known as the Mana Wastes. During the conflict, their generals also created countless weapons and defenses that pushed the limits of magic, yet most of these were destroyed in battle or lost forever. Recent investigations suggest that some of this ancient power is at play in an insular town outside Alkenstar, but there the trail runs cold. Can the PCs uncover the truth while braving the residents' eccentricities?
GM: Jesse
Player 1: Roy
Player 2: Scott
Player 3: Richard
Player 4: Brandon
Player 5: Emily
Player 6: Vin
6-15 The Overflow Archives (Tier 1-5)
Beneath the Grand Lodge of Absalom lie the vaults, a series of storerooms and libraries that contain much of the Society's findings from the past centuries. Cataloguing the sundry relics and texts takes time, and finds requiring closer study find their way to an extensive vault called the Overflow Archives. Soon after a pair of initiates sneaks into the archive and steals a few items on a dare, the complex inexplicably springs a leak. It is up to the PCs to investigate this strange phenomenon and put a stop to it before thousands of priceless documents are ruined forever.
GM: James
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
Module Risen From the Sands ***CORE*** (Tier 2-4)
The deserts of Osirion-land of pharaohs and ancient tombs-hide not just untold wonders, but also unspeakable dangers. When the vast sand dunes part to reveal the ancient pyramid of the legendary Pharaoh of Sphinxes, glory seekers from across many nations race toward it, each fighting to be the first to claim its wonders. But the storied pharaoh doesn't rest quietly within this monument, and his tomb was designed to slaughter any who would dare trespass. A band of bold adventurers are the first to arrive, and stand poised to claim what's risen from the sands-but they're unaware of the doom that lurks inside. With daring on their side and strange, rarely seen powers at their disposal, the heroes may be the only force capable of containing the force of evil within and defeating its curse!
GM: Brian
Player 1: O.J.
Player 2: Jacob
Player 3: Sean
Player 4: Erik R
Player 5:
Player 6: James?
6-20 Returned to the Sky (Tier 7-11)
Part of a Numerian relic once thought scattered to the winds has found its way back to the savage land of super-science, and the Pathfinder Society must track down the component if they are to unlock the device's secrets. Clues point to the economic hub Chesed, where only the descendants of a shattered clan can share where their revered ancestor buried the strange artifact. Can the PCs brave the troubled city, evade the vigilant agents of the Technic League, and survive a trip into the Numerian wastes?
GM: Chelsea
Player 1: Hillary
Player 2: Michael
Player 3: Kevin
Player 4:
Player 5:
Player 6: