Enchanted Realms - June 1, 2016
Posted: Fri May 27, 2016 8:15 am
Greetings Pathfinders! I'm putting out the announcement for player signups for the first week of June before we have all the GM slots filled because of how close it is, but we still need a GM for The Deepmarket Deception and a Backup GM in case we are so popular that we need another table!
3-21 The Temple of Emperyal Enlightenment (Tier 1-5)
In order to learn about the esoteric faith of the Empyreal Lord Korada, the PCs are sent by the Pathfinder Society to explore an abandoned aasimar temple to the benevolent deity. But what they find there is anything but an opportunity for peaceful reflection and enlightenment.
GM: Mark
Player 1: Drew
Player 2:
Player 3: Emily
Player 4: Roy
Player 5: Herlie
Player 6: Kevin
7-05 School of Spirits (Tier 1-5)
Seven years ago, Pathfinders entered Absalom's shattered Precipice Quarter in pursuit of a ruby ring but also rescued a strange survivor. She has since grown to adulthood and exhibited a rebellious spirit connected to the ruined school where the Pathfinders found her. The woman's family has contacted the Society, hoping that its agents can escort her back to the haunted site and unravel the Drownyard's relentless mysteries.
GM: KatanaEdge316
Player 1:
Player 2: Vin
Player 3: Mark
Player 4: Connor
Player 5: Jesse
Player 6:
7-15 The Deepmarket Deception (Tier 3-7)
When the Pathfinder Society claimed the Hao Jin Tapestry in Tian Xia, it seemed as though the Aspis Consortium's influence there had ended. An anonymous informant recently identified an Aspis resurgence in Goka's Deepmarket, and Venture-Captain Amara Li hopes that a small, well-trained team can ferret out the villains and prevent any greater atrocities. Can the PCs traverse the Deepmarket's treacherous politics and tunnels and neutralize the Consortium's local ringleader? Content in "The Deepmarket Deception" also contributes directly to the ongoing storyline of the retired Lantern Lodge faction. Content in this scenario also ties into a special metaplot element from Pathfinder Society Special #6-98: "Serpents Rise". Players who have completed that special event are encouraged to bring its Chronicle Sheet when playing this adventure.
GM: Sean
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
7-23 Abducted in Aether (Tier 7-11)
Among the greatest crimes committed during an attack on the Grand Lodge was the abduction of a high-ranking member of the Pathfinder Society. The Society has tracked the kidnapped to another plane of existence, where his captor is preparing to sell her prize to a host of otherworldly bidders. Can the PCs intervene and mount a rescue before the esteemed captive disappears forever? Content in 'Abducted in Aether' also contributes directly to the ongoing storyline of the Grand Lodge faction.
GM: Richard
Player 1: O.J.--Fine Flynn will begin his farewell tour!!!
Player 2: James--The wizard Malcolm Caldwell would love to attend Flynn's farewell tour.
Player 2: Chelsea
Player 4: Michael
Player 5: Hillary
Player 6: Brian
Backup GM: ??
3-21 The Temple of Emperyal Enlightenment (Tier 1-5)
In order to learn about the esoteric faith of the Empyreal Lord Korada, the PCs are sent by the Pathfinder Society to explore an abandoned aasimar temple to the benevolent deity. But what they find there is anything but an opportunity for peaceful reflection and enlightenment.
GM: Mark
Player 1: Drew
Player 2:
Player 3: Emily
Player 4: Roy
Player 5: Herlie
Player 6: Kevin
7-05 School of Spirits (Tier 1-5)
Seven years ago, Pathfinders entered Absalom's shattered Precipice Quarter in pursuit of a ruby ring but also rescued a strange survivor. She has since grown to adulthood and exhibited a rebellious spirit connected to the ruined school where the Pathfinders found her. The woman's family has contacted the Society, hoping that its agents can escort her back to the haunted site and unravel the Drownyard's relentless mysteries.
GM: KatanaEdge316
Player 1:
Player 2: Vin
Player 3: Mark
Player 4: Connor
Player 5: Jesse
Player 6:
7-15 The Deepmarket Deception (Tier 3-7)
When the Pathfinder Society claimed the Hao Jin Tapestry in Tian Xia, it seemed as though the Aspis Consortium's influence there had ended. An anonymous informant recently identified an Aspis resurgence in Goka's Deepmarket, and Venture-Captain Amara Li hopes that a small, well-trained team can ferret out the villains and prevent any greater atrocities. Can the PCs traverse the Deepmarket's treacherous politics and tunnels and neutralize the Consortium's local ringleader? Content in "The Deepmarket Deception" also contributes directly to the ongoing storyline of the retired Lantern Lodge faction. Content in this scenario also ties into a special metaplot element from Pathfinder Society Special #6-98: "Serpents Rise". Players who have completed that special event are encouraged to bring its Chronicle Sheet when playing this adventure.
GM: Sean
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
7-23 Abducted in Aether (Tier 7-11)
Among the greatest crimes committed during an attack on the Grand Lodge was the abduction of a high-ranking member of the Pathfinder Society. The Society has tracked the kidnapped to another plane of existence, where his captor is preparing to sell her prize to a host of otherworldly bidders. Can the PCs intervene and mount a rescue before the esteemed captive disappears forever? Content in 'Abducted in Aether' also contributes directly to the ongoing storyline of the Grand Lodge faction.
GM: Richard
Player 1: O.J.--Fine Flynn will begin his farewell tour!!!
Player 2: James--The wizard Malcolm Caldwell would love to attend Flynn's farewell tour.
Player 2: Chelsea
Player 4: Michael
Player 5: Hillary
Player 6: Brian
Backup GM: ??