Enchanted Realms, 25 May 2016
Posted: Thu May 19, 2016 2:13 pm
Note: As a courtesy to your fellow adventurers, please sign up or cancel NO LATER THAN one hour prior to game time (5pm Wednesday) so we can plan the night's games.
01-46: Eyes of the Ten - Part I: Requiem for the Red Raven, Tier 12, GM Jacob
You and your fellow veteran Pathfinders are sent, along with Venture-Captain Adril Hestram, to revolution-torn Galt to deliver the famous sword, the Pale Maiden, to the newly re-opened Woodsedge Lodge. All is not as it seems, however, when the lodge is attacked during a ceremony and a famous Pathfinder is murdered. The Lady of the Lodge, Venture-Captain Eliza Petulengro, puts you on the mission to solving the murder and catching those responsible.
Player 1: Randy
Player 2: Brian?
Player 3:
Player 4:
Player 5:
Player 6:
01-45: Delirium's Tangle, Tier 1-5, GM O.J.
The Pathfinder Society owes Grandmaster Torch a favor and he's calling it in. It seems he misplaced Nuar Spiritskin, the famous minotaur prince of Absalom, and Torch needs you to find the prince before the city discovers that the minotaur is missing. He sends you deep beneath Absalom into a maddening maze of malign shapes, hideous creatures, and secrets that haven't seen the light of day for more than a thousand years.
Player 1: Val
Player 2: James
Player 3: Micheal
Player 4: Kevin
Player 5: Vin
Player 6: Hillary
07-21: The Sun Orchid Scheme table 1, Tier 1-5, GM1 Mark
07-21: The Sun Orchid Scheme table 2, Tier 1-5, GM2 Rene (thank you for volunteering!)
With the power to vastly extend life, the sun orchid elixir is one of the most prized items in the Inner Sea-and as a result one of the most dangerous to transport. After his shipments of sun orchid elixir vanished without a trace two years in a row, the ruler of Pashow is desperate to ensure that his next delivery goes off without a hitch. In order to test its security, Pashow has hired a team of Pathfinders to execute their finest heist and test the convoy's defenses. Are the PCs up to the challenge?
Player 1: Richard
Player 2: Drew
Player 3: Sean
Player 4: Zaia
Player 5: Austin
Player 6: Zach
Player 7: Johnathan
Player 8: Roy
Player 9: Harley
Player 10: Emily
Player 11: Jacob
Player 12: Logan
Player 13: Chelsea
Player 14: Jimmie?
00-16: To Scale the Dragon *CORE*, Tier 5-9, GM Chelsea
The last remains of a sage from an age long past rests high atop the snow-covered tips of the Fog Peaks in Southern Galt and the Society wants his bones in order to study them and learn from them. They've sent you into a wintry wilderness of primordial beastmen and snow creatures not seen below the snow line to do just that. With the Aspis Consortium also seeking the bones, the race is on to beat them to the top and, once the bones are recovered, to make it back down alive.
01-46: Eyes of the Ten - Part I: Requiem for the Red Raven, Tier 12, GM Jacob
You and your fellow veteran Pathfinders are sent, along with Venture-Captain Adril Hestram, to revolution-torn Galt to deliver the famous sword, the Pale Maiden, to the newly re-opened Woodsedge Lodge. All is not as it seems, however, when the lodge is attacked during a ceremony and a famous Pathfinder is murdered. The Lady of the Lodge, Venture-Captain Eliza Petulengro, puts you on the mission to solving the murder and catching those responsible.
Player 1: Randy
Player 2: Brian?
Player 3:
Player 4:
Player 5:
Player 6:
01-45: Delirium's Tangle, Tier 1-5, GM O.J.
The Pathfinder Society owes Grandmaster Torch a favor and he's calling it in. It seems he misplaced Nuar Spiritskin, the famous minotaur prince of Absalom, and Torch needs you to find the prince before the city discovers that the minotaur is missing. He sends you deep beneath Absalom into a maddening maze of malign shapes, hideous creatures, and secrets that haven't seen the light of day for more than a thousand years.
Player 1: Val
Player 2: James
Player 3: Micheal
Player 4: Kevin
Player 5: Vin
Player 6: Hillary
07-21: The Sun Orchid Scheme table 1, Tier 1-5, GM1 Mark
07-21: The Sun Orchid Scheme table 2, Tier 1-5, GM2 Rene (thank you for volunteering!)
With the power to vastly extend life, the sun orchid elixir is one of the most prized items in the Inner Sea-and as a result one of the most dangerous to transport. After his shipments of sun orchid elixir vanished without a trace two years in a row, the ruler of Pashow is desperate to ensure that his next delivery goes off without a hitch. In order to test its security, Pashow has hired a team of Pathfinders to execute their finest heist and test the convoy's defenses. Are the PCs up to the challenge?
Player 1: Richard
Player 2: Drew
Player 3: Sean
Player 4: Zaia
Player 5: Austin
Player 6: Zach
Player 7: Johnathan
Player 8: Roy
Player 9: Harley
Player 10: Emily
Player 11: Jacob
Player 12: Logan
Player 13: Chelsea
Player 14: Jimmie?
00-16: To Scale the Dragon *CORE*, Tier 5-9, GM Chelsea
The last remains of a sage from an age long past rests high atop the snow-covered tips of the Fog Peaks in Southern Galt and the Society wants his bones in order to study them and learn from them. They've sent you into a wintry wilderness of primordial beastmen and snow creatures not seen below the snow line to do just that. With the Aspis Consortium also seeking the bones, the race is on to beat them to the top and, once the bones are recovered, to make it back down alive.