Enchanted Realms - May 18, 2016
Posted: Thu May 12, 2016 9:24 pm
Note: As a courtesy to your fellow adventurers, please sign up or cancel NO LATER THAN one hour prior to game time (5pm Wednesday) so we can plan the night's games.
06-07: Valley of the Veiled Flame, Tier 5-9, GM Mark
For years a Pathfinder team has surveyed Qadira's Zho Mountains in an attempt to reconcile its twisting valleys with a series of old maps recovered years ago on the Silken Way. When the team disappears soon after reporting a strange illusory effect in a mountain pass, the Society sends the PCs-funded by an unusual benefactor-to uncover whatever is hidden in those peaks and rescue the agents.
Player 1: Hillary
Player 2: Eric
Player 3: Austin
Player 4: James
Player 5: Chelsea
Player 6:
06-06: Hall of the Flesh Eaters, Tier 1-5, GM Richard
Shrouded in thick fog, the shifting Gloomspires north of the Shackles have long frustrated explorers. However, a recent discovery by the Pathfinder Society has revealed a brief opportunity to navigate the columns safely and search for the lost treasure of the legendary pirate Sevenfingers. The only problem is that the Pathfinders are not the only visitors to the Gloomspires.
Player 1: O.J.
Player 2: Micheal
Player 3: Emily
Player 4: Jacob
Player 5: Gavin
Player 6:
01-42: Echoes of the Everwar - Part II: The Watcher of Ages, Tier 7-11, GM Jesse
Hundreds of years ago a once mighty fortress in Cheliax sank into the earth and was forever destroyed. You are sent there to catalog the ruins, known as the Collapsed Halls, and to find the rumored hidden tomb of an Osiriani concubine. After clearing the ruins of hideous beasts, you explore deeper into the ruins than anyone before you and uncover a malevolent intelligence that has watched Golarion for more than 5,000 years. Worse, he knows you're coming.
Player 1: Sean
Player 2: Zaia
Player 3: Logan
Player 4: Roy
Player 5: Harlie
Player 6: Valery
Player 7: Drew
00-04: The Frozen Fingers of Midnight *CORE*, Tier 1-5, GM Brandon
Skelg the Ripper, envoy from the Land of the Linnorm Kings, lies wasting in his villa on the outskirts of Absalom. A frigid curse followed Skelg from his northern homeland and grips his bearish heart in its frosty embrace. As the bizarre freezing ailment pushes Skelg to the brink of death, the Society dispatches you and your fellow Pathfinders to uncover the secrets of the freezing curse before Absalom falls to its icy grip.
Player 1: Glen
Player 2: Vin
Player 3: Jimmie
Player 4: Mark
Player 5: Connor
Player 6: Brian
05-19: The Horn of Aroden, Tier 1-5, GM Randy
For months Taldor faction leader Lady Gloriana Morilla has mustered a small army to aid the Mendevian Crusade; however, without a powerful, unifying icon to rally around, progress is slow. When her agents learned of a dormant relic that might be awakened, she petitioned the Pathfinder Society for its aid in recovering this so-called Horn of Aroden, knowing that the Society would benefit from her army's hastened arrival. The PCs travel to Brevoy, a fragmented land of dueling, cold, and conquest to secure this horn, though in doing so they join an ongoing plot of politics and intrigue.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
06-07: Valley of the Veiled Flame, Tier 5-9, GM Mark
For years a Pathfinder team has surveyed Qadira's Zho Mountains in an attempt to reconcile its twisting valleys with a series of old maps recovered years ago on the Silken Way. When the team disappears soon after reporting a strange illusory effect in a mountain pass, the Society sends the PCs-funded by an unusual benefactor-to uncover whatever is hidden in those peaks and rescue the agents.
Player 1: Hillary
Player 2: Eric
Player 3: Austin
Player 4: James
Player 5: Chelsea
Player 6:
06-06: Hall of the Flesh Eaters, Tier 1-5, GM Richard
Shrouded in thick fog, the shifting Gloomspires north of the Shackles have long frustrated explorers. However, a recent discovery by the Pathfinder Society has revealed a brief opportunity to navigate the columns safely and search for the lost treasure of the legendary pirate Sevenfingers. The only problem is that the Pathfinders are not the only visitors to the Gloomspires.
Player 1: O.J.
Player 2: Micheal
Player 3: Emily
Player 4: Jacob
Player 5: Gavin
Player 6:
01-42: Echoes of the Everwar - Part II: The Watcher of Ages, Tier 7-11, GM Jesse
Hundreds of years ago a once mighty fortress in Cheliax sank into the earth and was forever destroyed. You are sent there to catalog the ruins, known as the Collapsed Halls, and to find the rumored hidden tomb of an Osiriani concubine. After clearing the ruins of hideous beasts, you explore deeper into the ruins than anyone before you and uncover a malevolent intelligence that has watched Golarion for more than 5,000 years. Worse, he knows you're coming.
Player 1: Sean
Player 2: Zaia
Player 3: Logan
Player 4: Roy
Player 5: Harlie
Player 6: Valery
Player 7: Drew
00-04: The Frozen Fingers of Midnight *CORE*, Tier 1-5, GM Brandon
Skelg the Ripper, envoy from the Land of the Linnorm Kings, lies wasting in his villa on the outskirts of Absalom. A frigid curse followed Skelg from his northern homeland and grips his bearish heart in its frosty embrace. As the bizarre freezing ailment pushes Skelg to the brink of death, the Society dispatches you and your fellow Pathfinders to uncover the secrets of the freezing curse before Absalom falls to its icy grip.
Player 1: Glen
Player 2: Vin
Player 3: Jimmie
Player 4: Mark
Player 5: Connor
Player 6: Brian
05-19: The Horn of Aroden, Tier 1-5, GM Randy
For months Taldor faction leader Lady Gloriana Morilla has mustered a small army to aid the Mendevian Crusade; however, without a powerful, unifying icon to rally around, progress is slow. When her agents learned of a dormant relic that might be awakened, she petitioned the Pathfinder Society for its aid in recovering this so-called Horn of Aroden, knowing that the Society would benefit from her army's hastened arrival. The PCs travel to Brevoy, a fragmented land of dueling, cold, and conquest to secure this horn, though in doing so they join an ongoing plot of politics and intrigue.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6: