Enchanted Realms - Feb 24, 2016
Posted: Mon Jan 25, 2016 6:55 pm
Note: As a courtesy to your fellow adventurers, please sign up or cancel NO LATER THAN one hour prior to game time (5pm Wednesday) so we can plan the night's games.
02-02 Before the Dawn Pt.2: Rescue at Azlant Ridge **CORE** (Tier 1-7) GM O.J.
With supplies in hand, you rush from Bloodcove to the Pathfinder expedition site at Azlant Ridge only to find it under siege. You must brave the newly discovered halls beneath the ridge in order to find the key that might save everyone.
Player 1: Erik
Player 2: Sean
Player 3: Zaia
Player 4: Micheal
Player 5:
Player 6:
Standby: Randy
02-09 The Heresy of Man - Part III: Beneath Forgotten Sands (Tier 5-9) GM Mark
Beneath the desolate deserts of godless Rahadoum, the Pathfinder Society races against time to beat the traitorous Shadow Lodge to an ancient Jistkan citadel. But their rivals aren't the only obstacle in the PCs' way: the long-lost ruins teem with terrible outsiders set on manipulation and destruction, including a self-proclaimed avatar of the div god Ahriman. Beneath Forgotten Sands brings the three-part Heresy of Man series to a stunning conclusion.
Player 1: Richard
Player 2: Drew
Player 3: Brian
Player 4: Connor
Player 5: Mark
Player 6: James
02-19 Shades of Ice Pt.3: Keep of the Huscarl King (Tier 1-5) GM KatanaEdge316
Information in the Shadow Lodge headquarters in Whitethrone leads you into the Realm of the Mammoth Lords in search of an abandoned tower of a lost Ulfen king. The powerful weapon rumored to be there could be disastrous if it falls into the hands of those who plot the Pathfinder Society's destruction; who will find it first?
Player 1: Logan
Player 2: Hillary
Player 3: Kevin
Player 4: Jesse
Player 5:
Player 6:
05-17 Fate of the Fiend (Tier 7-11) GM??
Years after the Pathfinder Society delved deep into the Jistkan ruins of Rachikan in western Cheliax, archaeological investigations continue to uncover ancient wonder. Reports recently ceased after scholars reported finding a sealed chamber believed to contain cadres of battle golems untouched since the Jistka Imperium's collapse. The Pathfinder Society hopes to recover the golems for study and possible use in the Worldwound, but can its agents reach the sealed storeroom before the constructs fall into enemy hands? 'Fate of the Fiend' is the spiritual sequel to 'Fingerprints of the Fiend' and 'Fury of the Fiend,' though the scenarios can be played in any order.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
02-02 Before the Dawn Pt.2: Rescue at Azlant Ridge **CORE** (Tier 1-7) GM O.J.
With supplies in hand, you rush from Bloodcove to the Pathfinder expedition site at Azlant Ridge only to find it under siege. You must brave the newly discovered halls beneath the ridge in order to find the key that might save everyone.
Player 1: Erik
Player 2: Sean
Player 3: Zaia
Player 4: Micheal
Player 5:
Player 6:
Standby: Randy
02-09 The Heresy of Man - Part III: Beneath Forgotten Sands (Tier 5-9) GM Mark
Beneath the desolate deserts of godless Rahadoum, the Pathfinder Society races against time to beat the traitorous Shadow Lodge to an ancient Jistkan citadel. But their rivals aren't the only obstacle in the PCs' way: the long-lost ruins teem with terrible outsiders set on manipulation and destruction, including a self-proclaimed avatar of the div god Ahriman. Beneath Forgotten Sands brings the three-part Heresy of Man series to a stunning conclusion.
Player 1: Richard
Player 2: Drew
Player 3: Brian
Player 4: Connor
Player 5: Mark
Player 6: James
02-19 Shades of Ice Pt.3: Keep of the Huscarl King (Tier 1-5) GM KatanaEdge316
Information in the Shadow Lodge headquarters in Whitethrone leads you into the Realm of the Mammoth Lords in search of an abandoned tower of a lost Ulfen king. The powerful weapon rumored to be there could be disastrous if it falls into the hands of those who plot the Pathfinder Society's destruction; who will find it first?
Player 1: Logan
Player 2: Hillary
Player 3: Kevin
Player 4: Jesse
Player 5:
Player 6:
05-17 Fate of the Fiend (Tier 7-11) GM??
Years after the Pathfinder Society delved deep into the Jistkan ruins of Rachikan in western Cheliax, archaeological investigations continue to uncover ancient wonder. Reports recently ceased after scholars reported finding a sealed chamber believed to contain cadres of battle golems untouched since the Jistka Imperium's collapse. The Pathfinder Society hopes to recover the golems for study and possible use in the Worldwound, but can its agents reach the sealed storeroom before the constructs fall into enemy hands? 'Fate of the Fiend' is the spiritual sequel to 'Fingerprints of the Fiend' and 'Fury of the Fiend,' though the scenarios can be played in any order.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6: