Enchanted Realms - Feb 17, 2016
Posted: Mon Jan 25, 2016 6:55 pm
Note: As a courtesy to your fellow adventurers, please sign up or cancel NO LATER THAN one hour prior to gave time (5pm Wednesday) so we can plan the night's games.
02-01 Before the Dawn Pt.1: The Bloodcove Disguise **CORE** (Tier 1-7) GM O.J.
You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you.
Player 1: Jimmie
Player 2: Michael
Player 3: Erik
Player 4:
Player 5:
Player 6:
Standby: Randy
02-17 Shades of Ice Pt.2: Exiles of Winter (Tier 1-5) GM KatanaEdge316
Following the trail of the insidious Shadow Lodge from Trollheim to the icebound city of Whitethrone in the witch-ruled nation of Irrisen, the PCs must locate the hidden lodge of their contact's kidnapper. Can they get past the city's defenses, infiltrate the Shadow Lodge headquarters and rescue the Pathfinder Society's valuable ally, or will they-like so many before them-find their bones ground to make Baba Yaga's bread?
Player 1: Logan
Player 2: Jesse
Player 3: Kevin
Player 4:
Player 5:
Player 6:
02-07 The Heresy of Man - Part II: Where Dark Things Sleep (Tier 5-9) GM Mark
When a Pathfinder team in the godless nation of Rahadoum disappears, the Pathfinder Society sends the PCs to investigate. Deep beneath the sands of the small village of Wadi al-Hesr, a long imprisoned evil-responsible in part for the destruction of an ancient empire-now stirs and threatens the entire region with a deadly plague. Can the Pathfinders survive a sinister game of cat-and-mouse and escape with their lives?
Player 1: Richard
Player 2: Drew
Player 3: Connor
Player 4: Mark
Player 5:
Player 6:
02-01 Before the Dawn Pt.1: The Bloodcove Disguise **CORE** (Tier 1-7) GM O.J.
You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you.
Player 1: Jimmie
Player 2: Michael
Player 3: Erik
Player 4:
Player 5:
Player 6:
Standby: Randy
02-17 Shades of Ice Pt.2: Exiles of Winter (Tier 1-5) GM KatanaEdge316
Following the trail of the insidious Shadow Lodge from Trollheim to the icebound city of Whitethrone in the witch-ruled nation of Irrisen, the PCs must locate the hidden lodge of their contact's kidnapper. Can they get past the city's defenses, infiltrate the Shadow Lodge headquarters and rescue the Pathfinder Society's valuable ally, or will they-like so many before them-find their bones ground to make Baba Yaga's bread?
Player 1: Logan
Player 2: Jesse
Player 3: Kevin
Player 4:
Player 5:
Player 6:
02-07 The Heresy of Man - Part II: Where Dark Things Sleep (Tier 5-9) GM Mark
When a Pathfinder team in the godless nation of Rahadoum disappears, the Pathfinder Society sends the PCs to investigate. Deep beneath the sands of the small village of Wadi al-Hesr, a long imprisoned evil-responsible in part for the destruction of an ancient empire-now stirs and threatens the entire region with a deadly plague. Can the Pathfinders survive a sinister game of cat-and-mouse and escape with their lives?
Player 1: Richard
Player 2: Drew
Player 3: Connor
Player 4: Mark
Player 5:
Player 6: