Enchanted Realms - Feb 10, 2016
Posted: Mon Jan 25, 2016 6:54 pm
00-05 Mists of Mwangi **CORE** (Tier 1-5) GM Randy
Pathfinder Lugizar Trantos recently returned from the Mwangi Expanse with haunted eyes and a pack full of strange idols. Absalom's famed Blakros Museum purchased his pieces and Lugizar vanished. The strange monkey idols he pulled from the misty jungles of Mwangi carry with them a fell curse, and now their power has laid claim to the museum. Can the Pathfinder Society uncover the source of the curse in time, or will the Blackros Museum be forever lost to the mists of Mwangi?
Player 1: Calvin
Player 2: Glen
Player 3: Jimmie
Player 4:
Player 5:
Player 6:
02-15 Shades of Ice Pt.1: Written in Blood (Tier 1-5) GM KatanaEdge316
When the Decemvirate sends the PCs to the Viking city of Trollheim in the frigid northern Lands of the Linnorm Kings to deliver a package to an allied scholar there, the Pathfinders soon find themselves unwelcome visitors. Forced to navigate the rugged, isolated city and interact with the standoffish natives, can they deliver their cargo to its target, or will they find themselves exiled from the city... or worse?
Player 1: Logan
Player 2: Hillary
Player 3: Erik R.
Player 4: Kevin
Player 5: James
Player 6: Jesse
02-06 The Heresy of Man - Part I: The First Heresy (Tier 5-9) GM Mark
For more than 2 millennia, the nation of Rahadoum has lived under the Laws of Man that decreed "let no man be beholden to a god." While this has led to relative peace without religious strife, it has left the nation devoid of divine healing and magical methods to provide succor to those ravaged by disease or injury. When a new and mysterious plague begins ravaging the coastal villages of Rahadoum, you are sent by the Pathfinder Society to escort a cleric of Sarenrae into the heart of the plague in order to protect a secret Pathfinder research project. Getting there means smuggling the cleric in as contraband and when the Pure Legion, Rahadoum's defense against religion, get wind of your arrival, you must fight not only to protect the cleric, but to keep yourselves from being executed for violating the First Heresy.
Player 1: Richard
Player 2: Drew
Player 3: Connor
Player 4: Mark
Player 5:
Player 6:
04-04 King of the Storval Stairs (Tier 7-11) GM Adam
The PCs are sent to map the Storval Stairs and ensure the stairs provide a safe route to the Storval Rise from Magnimar, but upon their arrival, they find the ancient site claimed and 'ruled' by the self-proclaimed King of the Storval Stairs. Only through guile, diplomacy, or cold steel will the Pathfinders ensure access to iconic Thassilonian location.
Player 1: O.J.
Player 2: Micheal
Player 3: Val
Player 4: Zaia
Player 5: Sean
Player 6:
Pathfinder Lugizar Trantos recently returned from the Mwangi Expanse with haunted eyes and a pack full of strange idols. Absalom's famed Blakros Museum purchased his pieces and Lugizar vanished. The strange monkey idols he pulled from the misty jungles of Mwangi carry with them a fell curse, and now their power has laid claim to the museum. Can the Pathfinder Society uncover the source of the curse in time, or will the Blackros Museum be forever lost to the mists of Mwangi?
Player 1: Calvin
Player 2: Glen
Player 3: Jimmie
Player 4:
Player 5:
Player 6:
02-15 Shades of Ice Pt.1: Written in Blood (Tier 1-5) GM KatanaEdge316
When the Decemvirate sends the PCs to the Viking city of Trollheim in the frigid northern Lands of the Linnorm Kings to deliver a package to an allied scholar there, the Pathfinders soon find themselves unwelcome visitors. Forced to navigate the rugged, isolated city and interact with the standoffish natives, can they deliver their cargo to its target, or will they find themselves exiled from the city... or worse?
Player 1: Logan
Player 2: Hillary
Player 3: Erik R.
Player 4: Kevin
Player 5: James
Player 6: Jesse
02-06 The Heresy of Man - Part I: The First Heresy (Tier 5-9) GM Mark
For more than 2 millennia, the nation of Rahadoum has lived under the Laws of Man that decreed "let no man be beholden to a god." While this has led to relative peace without religious strife, it has left the nation devoid of divine healing and magical methods to provide succor to those ravaged by disease or injury. When a new and mysterious plague begins ravaging the coastal villages of Rahadoum, you are sent by the Pathfinder Society to escort a cleric of Sarenrae into the heart of the plague in order to protect a secret Pathfinder research project. Getting there means smuggling the cleric in as contraband and when the Pure Legion, Rahadoum's defense against religion, get wind of your arrival, you must fight not only to protect the cleric, but to keep yourselves from being executed for violating the First Heresy.
Player 1: Richard
Player 2: Drew
Player 3: Connor
Player 4: Mark
Player 5:
Player 6:
04-04 King of the Storval Stairs (Tier 7-11) GM Adam
The PCs are sent to map the Storval Stairs and ensure the stairs provide a safe route to the Storval Rise from Magnimar, but upon their arrival, they find the ancient site claimed and 'ruled' by the self-proclaimed King of the Storval Stairs. Only through guile, diplomacy, or cold steel will the Pathfinders ensure access to iconic Thassilonian location.
Player 1: O.J.
Player 2: Micheal
Player 3: Val
Player 4: Zaia
Player 5: Sean
Player 6: