Enchanted Realms - Feb 3, 2016
Posted: Mon Jan 25, 2016 6:54 pm
04-13 Fortress of the Nail **CORE** (Tier 5-9) GM: ??
The Pathfinder Society sends a team of agents into a Hellknight citadel to free a wrongfully imprisoned ally. Among the law-bound knights, however, they may find that getting out of the prison isn't as easy as getting in.
Player 1: Connor
Player 2: Mark
Player 3:
Player 4:
Player 5:
Player 6:
07-12 The Twisted Circle (Tier 1-5) GM Mark
A magical war between the archmages Geb and Nex left the landscape between their nations scarred and wracked by magical anomalies-a barren stretch known as the Mana Wastes. During the conflict, their generals also created countless weapons and defenses that pushed the limits of magic, yet most of these were destroyed in battle or lost forever. Recent investigations suggest that some of this ancient power is at play in an insular town outside Alkenstar, but there the trail runs cold. Can the PCs uncover the truth while braving the residents' eccentricities?
Player 1: KatanaEdge316
Player 2: Erik R.
Player 3: Micheal
Player 4: Hillary
Player 5: Logan
Player 6:
Alternate 1: O.J.
7-09: The Blakros Connection (Tier 5-9) GM Richard
A recent attack on the Grand Lodge became all the more heinous when one of the invading agents employed an eldritch relic to abduct a high-ranking Pathfinder. In order to release the captive, the Society must understand the relic and track down the fleeing operative-a mission that leads the PCs into Absalom's most prestigious archives to uncover a dark secret.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
Standby Game: 07-12 The Twisted Circle (Tier 1-5) GM O.J.
A magical war between the archmages Geb and Nex left the landscape between their nations scarred and wracked by magical anomalies-a barren stretch known as the Mana Wastes. During the conflict, their generals also created countless weapons and defenses that pushed the limits of magic, yet most of these were destroyed in battle or lost forever. Recent investigations suggest that some of this ancient power is at play in an insular town outside Alkenstar, but there the trail runs cold. Can the PCs uncover the truth while braving the residents' eccentricities?
Player 1: Kevin
Player 2: Sean
Player 3: Zaia
Player 4: James
Player 5: Richard
Player 6: Rene
The Pathfinder Society sends a team of agents into a Hellknight citadel to free a wrongfully imprisoned ally. Among the law-bound knights, however, they may find that getting out of the prison isn't as easy as getting in.
Player 1: Connor
Player 2: Mark
Player 3:
Player 4:
Player 5:
Player 6:
07-12 The Twisted Circle (Tier 1-5) GM Mark
A magical war between the archmages Geb and Nex left the landscape between their nations scarred and wracked by magical anomalies-a barren stretch known as the Mana Wastes. During the conflict, their generals also created countless weapons and defenses that pushed the limits of magic, yet most of these were destroyed in battle or lost forever. Recent investigations suggest that some of this ancient power is at play in an insular town outside Alkenstar, but there the trail runs cold. Can the PCs uncover the truth while braving the residents' eccentricities?
Player 1: KatanaEdge316
Player 2: Erik R.
Player 3: Micheal
Player 4: Hillary
Player 5: Logan
Player 6:
Alternate 1: O.J.
7-09: The Blakros Connection (Tier 5-9) GM Richard
A recent attack on the Grand Lodge became all the more heinous when one of the invading agents employed an eldritch relic to abduct a high-ranking Pathfinder. In order to release the captive, the Society must understand the relic and track down the fleeing operative-a mission that leads the PCs into Absalom's most prestigious archives to uncover a dark secret.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
Standby Game: 07-12 The Twisted Circle (Tier 1-5) GM O.J.
A magical war between the archmages Geb and Nex left the landscape between their nations scarred and wracked by magical anomalies-a barren stretch known as the Mana Wastes. During the conflict, their generals also created countless weapons and defenses that pushed the limits of magic, yet most of these were destroyed in battle or lost forever. Recent investigations suggest that some of this ancient power is at play in an insular town outside Alkenstar, but there the trail runs cold. Can the PCs uncover the truth while braving the residents' eccentricities?
Player 1: Kevin
Player 2: Sean
Player 3: Zaia
Player 4: James
Player 5: Richard
Player 6: Rene