Enchanted Realms - January 13, 2016
Posted: Tue Dec 29, 2015 6:37 pm
Just as a reminder, volunteers who GM have first choice of games to participate in, and the rest of the player slots are filled first-come-first-served. If you really want to make sure you have a seat at a game, volunteer to GM!
To avoid confusion, please include your real name in your post, otherwise I will put down your messageboard handle.
01-35 Voice in the Void **CORE** (Tier 1-7)
Mystery strikes again at the problem-plagued Blackros Museum in Absalom and its curator, Nigel Aldain, needs your help. When a famed Osirian tomb raider returns to Absalom and disappears in the museum's basement, Aldain fears the worst. When strange sounds echo from below and several of the curator's night watchmen go missing, he panics and begs the Society to investigate the mystery and save his museum from the darkness that infests it.
GM: Skyshark
Player 1: Brian
Player 2: Drew
Player 3: Jim
Player 4:
Player 5:
Player 6:
04-19 The Night March of Kalkamedes (Tier 1-5)
A veteran Pathfinder exploring the Fenwall Mountains of Varisia has begun sleepwalking, traveling through the dead of night in the same direction each time. The following mornings, however, he awakens injured and lost in the wilderness, never reaching the mysterious destination that drew him from his bed in the night. Something is calling Kalkamedes, something powerful, but unless he can make it safely to the source of his somnambulism, that power will remain a mystery. It falls to a team of Pathfinders to escort the sleepwalker to his destination and uncover the true nature of the strange phenomenon overtaking Kalkamedes's dreams.
GM: Cohma
Player 1: Richard
Player 2: Hillary
Player 3: Erik R.
Player 4: Wyatt
Player 5: KatanaEdge316
Player 6: Logan
First Alternate: Drew
03-14 Wonders in the Weave, Part II - Snakes in the Fold (Tier 5-9)
In a world the Pathfinder Society thought theirs for the exploring, the agents sent to retrieve a simple relic find themselves at odds with an entire lizardfolk village. As if that weren't enough, however, a longtime rival to the Society has allied with the lizardfolk, and if not stopped, the Pathfinders' entire operation on the newly discovered demiplane could be in jeopardy.
GM: O.J.
Player 1:
Player 2:
Player 3:
Player 4: Val
Player 5: James
Player 6: Micheal
First Alternate: Randy
To avoid confusion, please include your real name in your post, otherwise I will put down your messageboard handle.
01-35 Voice in the Void **CORE** (Tier 1-7)
Mystery strikes again at the problem-plagued Blackros Museum in Absalom and its curator, Nigel Aldain, needs your help. When a famed Osirian tomb raider returns to Absalom and disappears in the museum's basement, Aldain fears the worst. When strange sounds echo from below and several of the curator's night watchmen go missing, he panics and begs the Society to investigate the mystery and save his museum from the darkness that infests it.
GM: Skyshark
Player 1: Brian
Player 2: Drew
Player 3: Jim
Player 4:
Player 5:
Player 6:
04-19 The Night March of Kalkamedes (Tier 1-5)
A veteran Pathfinder exploring the Fenwall Mountains of Varisia has begun sleepwalking, traveling through the dead of night in the same direction each time. The following mornings, however, he awakens injured and lost in the wilderness, never reaching the mysterious destination that drew him from his bed in the night. Something is calling Kalkamedes, something powerful, but unless he can make it safely to the source of his somnambulism, that power will remain a mystery. It falls to a team of Pathfinders to escort the sleepwalker to his destination and uncover the true nature of the strange phenomenon overtaking Kalkamedes's dreams.
GM: Cohma
Player 1: Richard
Player 2: Hillary
Player 3: Erik R.
Player 4: Wyatt
Player 5: KatanaEdge316
Player 6: Logan
First Alternate: Drew
03-14 Wonders in the Weave, Part II - Snakes in the Fold (Tier 5-9)
In a world the Pathfinder Society thought theirs for the exploring, the agents sent to retrieve a simple relic find themselves at odds with an entire lizardfolk village. As if that weren't enough, however, a longtime rival to the Society has allied with the lizardfolk, and if not stopped, the Pathfinders' entire operation on the newly discovered demiplane could be in jeopardy.
GM: O.J.
Player 1:
Player 2:
Player 3:
Player 4: Val
Player 5: James
Player 6: Micheal
First Alternate: Randy