Enchanted Realms - January 6, 2016
Posted: Tue Dec 29, 2015 6:36 pm
3-INTRO First Steps Pt. 1: In Service to Lore **CORE** (Tier 1)
In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps, thieves, and even an unruly devil, all in the pursuit of knowledge.
GM: ??
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
4-18 The Veteran's Vault (Tier 1-5)
While many Pathfinders meet unfortunate fates in their ongoing explorations of the dangerous world of Golarion, some retire with decades' worth of treasure in their coffers, and their lives still intact. When one such Pathfinder approaches the Grand Lodge with the hidden location of her treasure vault, it falls upon a new generation of Pathfinders to retrieve from within a valuable keepsake. That they can keep anything other than the ex-Pathfinder's locket makes the assignment all the sweeter.
GM: Skyshark
Player 1: Brandon
Player 2: KatanaEdge316
Player 3: Zac
Player 4: Glen
Player 5: Calvin
Player 6:
3-12 Wonders in the Weave, Part I - The Dog Pharaoh's Tomb (Tier 5-9)
On an isolated demiplane, the Pathfinders explore an Osirian ruin transported from Golarion by a powerful sorcerer centuries ago. And though the Pathfinder Society believes the fruits of their delve to be ripe for the picking, the unnatural landscape surrounding the tomb and a run-in with an unexpected guest make getting out with the treasure a tough task for the PCs.
GM: O.J.
Player 1: Zaia
Player 2: Sean
Player 3: Valerie
Player 4: James
Player 5:
Player 6:
5-05 The Elven Entanglement (Tier 7-11)
early every nation has contributed to the Mendevian Crusade, but few are willing to send additional aid to assist the Pathfinder Society directly. Owed a favor the elves cannot refuse, Pathfinders travel to Kyonin to secure a force of some of the finest demon-hunters in Avistan only to find that the hunters are missing in action. Can the Pathfinders extract the lost elves from the depths of Tanglebriar, or will they become the latest casualties of Treerazer's domain?
GM: Cohma
Player 1: Drew
Player 2: Jesse
Player 3: Michael
Player 4: Hillary
Player 5: Erik R
Player 6: Wyatt B
In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps, thieves, and even an unruly devil, all in the pursuit of knowledge.
GM: ??
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
4-18 The Veteran's Vault (Tier 1-5)
While many Pathfinders meet unfortunate fates in their ongoing explorations of the dangerous world of Golarion, some retire with decades' worth of treasure in their coffers, and their lives still intact. When one such Pathfinder approaches the Grand Lodge with the hidden location of her treasure vault, it falls upon a new generation of Pathfinders to retrieve from within a valuable keepsake. That they can keep anything other than the ex-Pathfinder's locket makes the assignment all the sweeter.
GM: Skyshark
Player 1: Brandon
Player 2: KatanaEdge316
Player 3: Zac
Player 4: Glen
Player 5: Calvin
Player 6:
3-12 Wonders in the Weave, Part I - The Dog Pharaoh's Tomb (Tier 5-9)
On an isolated demiplane, the Pathfinders explore an Osirian ruin transported from Golarion by a powerful sorcerer centuries ago. And though the Pathfinder Society believes the fruits of their delve to be ripe for the picking, the unnatural landscape surrounding the tomb and a run-in with an unexpected guest make getting out with the treasure a tough task for the PCs.
GM: O.J.
Player 1: Zaia
Player 2: Sean
Player 3: Valerie
Player 4: James
Player 5:
Player 6:
5-05 The Elven Entanglement (Tier 7-11)
early every nation has contributed to the Mendevian Crusade, but few are willing to send additional aid to assist the Pathfinder Society directly. Owed a favor the elves cannot refuse, Pathfinders travel to Kyonin to secure a force of some of the finest demon-hunters in Avistan only to find that the hunters are missing in action. Can the Pathfinders extract the lost elves from the depths of Tanglebriar, or will they become the latest casualties of Treerazer's domain?
GM: Cohma
Player 1: Drew
Player 2: Jesse
Player 3: Michael
Player 4: Hillary
Player 5: Erik R
Player 6: Wyatt B