Enchanted Realms - December 30, 2015
Posted: Tue Nov 24, 2015 8:27 am
2-13 Murder on the Throaty Mermaid (Tier 1-5)
While on a routine mission to escort a dignitary to the mysterious Mordant Spire aboard a disreputable smuggler's ship, the PCs find themselves embroiled in a murder mystery that could jeopardize the Pathfinder Society's relationship with the isolationist elves who call the citadel home. Can the cunning Pathfinders discover who among the ship's crew of scum and villains is responsible for the crime in time to clear their own names? This murder mystery upon the open sea features a mechanic allowing for a different killer each time it's run to ensure that no amount of word of mouth will spoil the investigation for any team of canny players.
GM: James
Player 1: Adam
Player 2: Drew
Player 3: Austin
Player 4: Glen
Player 5: Calvin
Player 6: Val
Player 7: James Pinckert
3-16 Midnight Mauler (Tier 3-7)
The Decemvirate sends members of the Pathfinder Society to the former crown jewel of Ustalav's royal courts, the decaying city of Ardis. Tasked by the Society to look into the fate of Absalom's former Master of Blades, Vonran Vilk, what they find will lead to exploration, diplomacy, murder, haunted pasts, and tragic love. Can the PCs stop the rampage of the Midnight Mauler before he kills again?
GM: O.J.
Player 1: Hillary
Player 2: Micheal
Player 3: Erik R.
Player 4:
Player 5:
Player 6:
2-18 The Forbidden Furnace of Forgotten Koor (Tier 7-11)
When a Qadiran Pathfinder known for her knowledge of genie-kind fails to report back to the Katheer Lodge, the PCs are sent into the long-abandoned ruins of Koor, a former forge city high in the Zho Mountains. In their effort to find the lost agent, the Pathfinders may find themselves facing a foe long locked in a secure vault by the city's former occupants-guardians whose departure weakened their defenses, paving the way for a terrible escape.
GM: Mark
Player 1: Andrew
Player 2: David
Player 3: Nick
Player 4: Milamber
Player 5:
Player 6:
Alternate GM: Andrew
While on a routine mission to escort a dignitary to the mysterious Mordant Spire aboard a disreputable smuggler's ship, the PCs find themselves embroiled in a murder mystery that could jeopardize the Pathfinder Society's relationship with the isolationist elves who call the citadel home. Can the cunning Pathfinders discover who among the ship's crew of scum and villains is responsible for the crime in time to clear their own names? This murder mystery upon the open sea features a mechanic allowing for a different killer each time it's run to ensure that no amount of word of mouth will spoil the investigation for any team of canny players.
GM: James
Player 1: Adam
Player 2: Drew
Player 3: Austin
Player 4: Glen
Player 5: Calvin
Player 6: Val
Player 7: James Pinckert
3-16 Midnight Mauler (Tier 3-7)
The Decemvirate sends members of the Pathfinder Society to the former crown jewel of Ustalav's royal courts, the decaying city of Ardis. Tasked by the Society to look into the fate of Absalom's former Master of Blades, Vonran Vilk, what they find will lead to exploration, diplomacy, murder, haunted pasts, and tragic love. Can the PCs stop the rampage of the Midnight Mauler before he kills again?
GM: O.J.
Player 1: Hillary
Player 2: Micheal
Player 3: Erik R.
Player 4:
Player 5:
Player 6:
2-18 The Forbidden Furnace of Forgotten Koor (Tier 7-11)
When a Qadiran Pathfinder known for her knowledge of genie-kind fails to report back to the Katheer Lodge, the PCs are sent into the long-abandoned ruins of Koor, a former forge city high in the Zho Mountains. In their effort to find the lost agent, the Pathfinders may find themselves facing a foe long locked in a secure vault by the city's former occupants-guardians whose departure weakened their defenses, paving the way for a terrible escape.
GM: Mark
Player 1: Andrew
Player 2: David
Player 3: Nick
Player 4: Milamber
Player 5:
Player 6:
Alternate GM: Andrew