Enchanted Realms-November 18, 2015
Posted: Thu Oct 29, 2015 10:10 am
0-17 Perils of the Pirate Pact (Tier 1-5)
When the Black Marquis lost all of the men he could trust on a failed treasure hunt, he did the only thing he could: turned to the Pathfinder Society for help. Offering an ancient lost text in return for assistance, the Black Marquis of Deadbridge sends you deep into the spider-haunted Echo Wood of the River Kingdoms to track down his missing pirates and recover an ancient treasure for the Society. You'll face brigands, pirates, spiders and more-but will you survive the perils of the Pirate Pact?
GM: Sean
Player 1: Zaia
Player 2: Adam
Player 3: James
Player 4: Drew
Player 5: Michael
Player 6: Jacob
6-05 Slave Ships of Abasalom (Tier 1-5) ***CORE***
The metropolis of Absalom promotes commerce in its many forms, and although slavery is legal, it is increasingly common for citizens to frown on the institution. The practice becomes more questionable when an ally of the Pathfinder Society traces an attempt at supernatural surveillance through a slave. Sent as independent sleuths, the PCs must track down the source of this espionage, which takes them deep into underbelly of one of Absalom's darkest industries.
GM: Mark
Player 1: Glen
Player 2: Calvin
Player 3:
Player 4:
Player 5:
Player 6:
7-09 The Blackros Connection (Tier 5-9)
A recent attack on the Grand Lodge became all the more heinous when one of the invading agents employed an eldritch relic to abduct a high-ranking Pathfinder. In order to release the captive, the Society must understand the relic and track down the fleeing operative-a mission that leads the PCs into Absalom's most prestigious archives to uncover a dark secret. Content in "The Blakros Connection" also ties into a special metaplot element from Pathfinder Society Special #6-98: Serpents Rise. Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.
GM: Richard
Player 1: O.J.
Player 2: Austin
Player 3: Andrew
Player 4: Brandon
Player 5: Hillary
Player 6: Val
When the Black Marquis lost all of the men he could trust on a failed treasure hunt, he did the only thing he could: turned to the Pathfinder Society for help. Offering an ancient lost text in return for assistance, the Black Marquis of Deadbridge sends you deep into the spider-haunted Echo Wood of the River Kingdoms to track down his missing pirates and recover an ancient treasure for the Society. You'll face brigands, pirates, spiders and more-but will you survive the perils of the Pirate Pact?
GM: Sean
Player 1: Zaia
Player 2: Adam
Player 3: James
Player 4: Drew
Player 5: Michael
Player 6: Jacob
6-05 Slave Ships of Abasalom (Tier 1-5) ***CORE***
The metropolis of Absalom promotes commerce in its many forms, and although slavery is legal, it is increasingly common for citizens to frown on the institution. The practice becomes more questionable when an ally of the Pathfinder Society traces an attempt at supernatural surveillance through a slave. Sent as independent sleuths, the PCs must track down the source of this espionage, which takes them deep into underbelly of one of Absalom's darkest industries.
GM: Mark
Player 1: Glen
Player 2: Calvin
Player 3:
Player 4:
Player 5:
Player 6:
7-09 The Blackros Connection (Tier 5-9)
A recent attack on the Grand Lodge became all the more heinous when one of the invading agents employed an eldritch relic to abduct a high-ranking Pathfinder. In order to release the captive, the Society must understand the relic and track down the fleeing operative-a mission that leads the PCs into Absalom's most prestigious archives to uncover a dark secret. Content in "The Blakros Connection" also ties into a special metaplot element from Pathfinder Society Special #6-98: Serpents Rise. Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.
GM: Richard
Player 1: O.J.
Player 2: Austin
Player 3: Andrew
Player 4: Brandon
Player 5: Hillary
Player 6: Val