Enchanted Realms - Oct 28, 2015
Posted: Mon Sep 28, 2015 8:59 am
07-07 Trouble in Tamran (Tier 1-5)
Less than a decade ago, the Pathfinder Society established a lodge in Nirmathas, an act that infuriated the nation's expansionist rival Molthune. The latter outlawed the Society soon after, and ever since Pathfinders have relied on smugglers like the Varisian entrepreneur Guaril Karela to slip supplies past the Molthuni blockade for both the lodge and the Society's war-torn neighbors. Something has intercepted those shipments. Can the PCs uncover the culprit and save the Society's reputation in Nirmathas? Content in "Trouble in Tamran" also ties into a special metaplot element from Pathfinder Society Special #6-98: Serpents Rise. Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.
GM: Mark
Player 1: Adam
Player 2: jbane
Player 3: KatanaEdge316
Player 4: Glen
Player 5: Calvin
Player 6:
06-15 The Overflow Archives ***CORE*** (Tier 1-5)
Beneath the Grand Lodge of Absalom lie the vaults, a series of storerooms and libraries that contain much of the Society's findings from the past centuries. Cataloguing the sundry relics and texts takes time, and finds requiring closer study find their way to an extensive vault called the Overflow Archives. Soon after a pair of initiates sneaks into the archive and steals a few items on a dare, the complex inexplicably springs a leak. It is up to the PCs to investigate this strange phenomenon and put a stop to it before thousands of priceless documents are ruined forever.
GM: Randy
Player 1: Drew
Player 2: Brandon
Player 3:
Player 4:
Player 5:
Player 6:
04-13 Fortress of the Nail (Tier 5-9)
The Pathfinder Society sends a team of agents into a Hellknight citadel to free a wrongfully imprisoned ally. Among the law-bound knights, however, they may find that getting out of the prison isn't as easy as getting in.
GM: Richard
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
02-12 Below the Silver Tarn (Tier 7-11)
In the rural Menador Mountains of southern Nidal, the PCs find themselves in a fog-enshrouded mining town facing a terrible fate. Silver Tarn, on the banks of which the settlement of Stom's Claim stands, has grown a mind of its own. Reaching out with strange abominations of the deep to siphon the souls of the stubborn populace, the lake hopes to release a powerful fiend bound centuries earlier by Arodenite clerics. If the PCs can't stop the Silver Tarn Entity, Stom's Claim and much of western Avistan may soon fall to a fate beyond comprehension.
GM: Andrew
Player 1: O.J.
Player 2: Jesse
Player 3: Michael
Player 4: Hillary
Player 5: Belinda
Player 6: Alex
Less than a decade ago, the Pathfinder Society established a lodge in Nirmathas, an act that infuriated the nation's expansionist rival Molthune. The latter outlawed the Society soon after, and ever since Pathfinders have relied on smugglers like the Varisian entrepreneur Guaril Karela to slip supplies past the Molthuni blockade for both the lodge and the Society's war-torn neighbors. Something has intercepted those shipments. Can the PCs uncover the culprit and save the Society's reputation in Nirmathas? Content in "Trouble in Tamran" also ties into a special metaplot element from Pathfinder Society Special #6-98: Serpents Rise. Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.
GM: Mark
Player 1: Adam
Player 2: jbane
Player 3: KatanaEdge316
Player 4: Glen
Player 5: Calvin
Player 6:
06-15 The Overflow Archives ***CORE*** (Tier 1-5)
Beneath the Grand Lodge of Absalom lie the vaults, a series of storerooms and libraries that contain much of the Society's findings from the past centuries. Cataloguing the sundry relics and texts takes time, and finds requiring closer study find their way to an extensive vault called the Overflow Archives. Soon after a pair of initiates sneaks into the archive and steals a few items on a dare, the complex inexplicably springs a leak. It is up to the PCs to investigate this strange phenomenon and put a stop to it before thousands of priceless documents are ruined forever.
GM: Randy
Player 1: Drew
Player 2: Brandon
Player 3:
Player 4:
Player 5:
Player 6:
04-13 Fortress of the Nail (Tier 5-9)
The Pathfinder Society sends a team of agents into a Hellknight citadel to free a wrongfully imprisoned ally. Among the law-bound knights, however, they may find that getting out of the prison isn't as easy as getting in.
GM: Richard
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
02-12 Below the Silver Tarn (Tier 7-11)
In the rural Menador Mountains of southern Nidal, the PCs find themselves in a fog-enshrouded mining town facing a terrible fate. Silver Tarn, on the banks of which the settlement of Stom's Claim stands, has grown a mind of its own. Reaching out with strange abominations of the deep to siphon the souls of the stubborn populace, the lake hopes to release a powerful fiend bound centuries earlier by Arodenite clerics. If the PCs can't stop the Silver Tarn Entity, Stom's Claim and much of western Avistan may soon fall to a fate beyond comprehension.
GM: Andrew
Player 1: O.J.
Player 2: Jesse
Player 3: Michael
Player 4: Hillary
Player 5: Belinda
Player 6: Alex