Enchanted Realms - Oct 21, 2015
Posted: Mon Sep 28, 2015 8:58 am
01-45 Delirium's Tangle ***CORE*** (Tier 1-5)
The Pathfinder Society owes Grandmaster Torch a favor and he's calling it in. It seems he misplaced Nuar Spiritskin, the famous minotaur prince of Absalom, and Torch needs you to find the prince before the city discovers that the minotaur is missing. He sends you deep beneath Absalom into a maddening maze of malign shapes, hideous creatures, and secrets that haven't seen the light of day for more than a thousand years.
GM: Sean
Player 1: Randy
Player 2: Zaia
Player 3: Chris
Player 4: Lexi
Player 5: Glen
Player 6: Cal
01-55 The Infernal Vault (Tier 1-5)
A decade ago, the Decklands family, a house of Chelish nobles, were exiled from Absalom for treason. Their fate made for an interesting story and when a Pathfinder agent in Cheliax studying the family's long history and exile from the City at the Center of the World ends up murdered, the Society sends you to the recently discovered Deckland Vaults in Absalom to see what connection their old home might have to your murdered colleague.
GM: Richard
Player 1: KatanaEdge316
Player 2: Drew
Player 3: Mark
Player 4: Mark
Player 5: Connor
Player 6:
03-06 Song of the Sea Witch (Tier 3-7)
When an unlucky historian in Absalom uncovers an infernal book from distant Tian Xia, he unwittingly unleashes a terrible evil into the city-the legions of devils imprisoned within its dusty pages. Only the book's holy counterpart can end the threat, and the Pathfinder Society has been called in to assist. Can the PCs locate and retrieve the key to ending the diabolical invasion of the City at the Center of the World, or will Absalom be drowned in the sea of destruction wrought by the Infernal Incantation?
GM: Mark
Player 1: Adam
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
04-26 The Waking Rune (Tier 7-11)
After a year of searching and risking life and limb, the agents of the Pathfinder Society have discovered the resting place of the Runelord of Sloth, who has been sequestered from the world at large for 10,000 years awaiting the proper time for his return. Thanks to the efforts of the sinister cult of Lissala, that time is now. In a desperate attempt to defeat this ancient evil once and for all, the Decemvirate sends its best agents, armed with relics found throughout ancient Thassilon, to foil the cult's last-ditch efforts to usher in a new era of tyranny and strife. Will the party succeed in preventing Krune's return to Golarion, or will the Pathfinder Society serve simply as a speed-bump in the runelord's path to domination over the entire region?
GM: O.J.
Player 1: Andrew
Player 2: jbane
Player 3: Brandon
Player 4: Jesse
Player 5: Michael
Player 6: Jimmie?
The Pathfinder Society owes Grandmaster Torch a favor and he's calling it in. It seems he misplaced Nuar Spiritskin, the famous minotaur prince of Absalom, and Torch needs you to find the prince before the city discovers that the minotaur is missing. He sends you deep beneath Absalom into a maddening maze of malign shapes, hideous creatures, and secrets that haven't seen the light of day for more than a thousand years.
GM: Sean
Player 1: Randy
Player 2: Zaia
Player 3: Chris
Player 4: Lexi
Player 5: Glen
Player 6: Cal
01-55 The Infernal Vault (Tier 1-5)
A decade ago, the Decklands family, a house of Chelish nobles, were exiled from Absalom for treason. Their fate made for an interesting story and when a Pathfinder agent in Cheliax studying the family's long history and exile from the City at the Center of the World ends up murdered, the Society sends you to the recently discovered Deckland Vaults in Absalom to see what connection their old home might have to your murdered colleague.
GM: Richard
Player 1: KatanaEdge316
Player 2: Drew
Player 3: Mark
Player 4: Mark
Player 5: Connor
Player 6:
03-06 Song of the Sea Witch (Tier 3-7)
When an unlucky historian in Absalom uncovers an infernal book from distant Tian Xia, he unwittingly unleashes a terrible evil into the city-the legions of devils imprisoned within its dusty pages. Only the book's holy counterpart can end the threat, and the Pathfinder Society has been called in to assist. Can the PCs locate and retrieve the key to ending the diabolical invasion of the City at the Center of the World, or will Absalom be drowned in the sea of destruction wrought by the Infernal Incantation?
GM: Mark
Player 1: Adam
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
04-26 The Waking Rune (Tier 7-11)
After a year of searching and risking life and limb, the agents of the Pathfinder Society have discovered the resting place of the Runelord of Sloth, who has been sequestered from the world at large for 10,000 years awaiting the proper time for his return. Thanks to the efforts of the sinister cult of Lissala, that time is now. In a desperate attempt to defeat this ancient evil once and for all, the Decemvirate sends its best agents, armed with relics found throughout ancient Thassilon, to foil the cult's last-ditch efforts to usher in a new era of tyranny and strife. Will the party succeed in preventing Krune's return to Golarion, or will the Pathfinder Society serve simply as a speed-bump in the runelord's path to domination over the entire region?
GM: O.J.
Player 1: Andrew
Player 2: jbane
Player 3: Brandon
Player 4: Jesse
Player 5: Michael
Player 6: Jimmie?