Enchanted Realms - Oct 7, 2015
Posted: Mon Sep 28, 2015 8:56 am
02-11 The Penumbral Accords ***CORE*** (Tier 1-5)
The daughters of Absalom's mysterious Blakros family have long been among the most pursued maidens in the Inner Sea. Now the family's matriarch approaches the Pathfinder Society to help her break a centuries-old pact with the denizens of the Plane of Shadow to save her twin daughters from a life of servitude at the hands of the Onyx Alliance. Heading into the fan-favorite adventuring location of Blakros Museum, the PCs have only a short amount of time to break the Penumbral Accords and solidify the Pathfinder Society's ties to the powerful Blakroses.
GM: ??
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
00-14 The Many Fortunes of Grandmaster Torch (Tier 1-5)
When four statues of unspeakable power were found in a tomb in Osirion and then stolen, the Pathfinder Society assumed they were gone forever. When they appeared again in the illicit inventory of a Qadiran smuggler in the massive trade city of Sedeq, the Society wasted little time dispatching you there to recover them. Finding the smuggler dead and a familiar face from Absalom responsible, your task quickly becomes a race to retrieve the statues before their brutal power can be unleashed on the citizens of the Satrap. Can you find the statues in time or will Sedeq be swallowed in a plague like none Golarion has ever seen?
GM: Monika
Player 1: Drew
Player 2: Jim
Player 3: Glen
Player 4: Calvin
Player 5: Jacob
Player 6:
02-03 Rebel's Ransom (Tier 5-9)
The Ruby Prince of Osirion sends you to the Parched Dunes to find what became of a secret Pathfinder expedition sent there to recover artifacts for the Ruby Prince himself. What you find there may very well end the Pathfinder Society as you know it.
GM: Mark
Player 1: Richard
Player 2: Andrew
Player 3: jbane
Player 4: katanaedge316
Player 5: milamber
Player 6: Hillary
02-10 Fury of the Fiend (Tier 7-11)
The Pathfinder Society once again sends a team of agents into the deadly ruins of Rachikan in western Cheliax. This time, however, the Pathfinders must infiltrate a Hellknight encampment to gain access to the lost city's lower levels. Can they work their way past the suspicious soldiers and survive the ancient terrors that lurk below? Fury of the Fiend is the spiritual sequel of Fingerprints of the Fiend, though the scenarios can be played in any order.
GM: Adam
Player 1: O.J.
Player 2: Michael
Player 3: Sean
Player 4: Zaia
Player 5:
Player 6:
The daughters of Absalom's mysterious Blakros family have long been among the most pursued maidens in the Inner Sea. Now the family's matriarch approaches the Pathfinder Society to help her break a centuries-old pact with the denizens of the Plane of Shadow to save her twin daughters from a life of servitude at the hands of the Onyx Alliance. Heading into the fan-favorite adventuring location of Blakros Museum, the PCs have only a short amount of time to break the Penumbral Accords and solidify the Pathfinder Society's ties to the powerful Blakroses.
GM: ??
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
00-14 The Many Fortunes of Grandmaster Torch (Tier 1-5)
When four statues of unspeakable power were found in a tomb in Osirion and then stolen, the Pathfinder Society assumed they were gone forever. When they appeared again in the illicit inventory of a Qadiran smuggler in the massive trade city of Sedeq, the Society wasted little time dispatching you there to recover them. Finding the smuggler dead and a familiar face from Absalom responsible, your task quickly becomes a race to retrieve the statues before their brutal power can be unleashed on the citizens of the Satrap. Can you find the statues in time or will Sedeq be swallowed in a plague like none Golarion has ever seen?
GM: Monika
Player 1: Drew
Player 2: Jim
Player 3: Glen
Player 4: Calvin
Player 5: Jacob
Player 6:
02-03 Rebel's Ransom (Tier 5-9)
The Ruby Prince of Osirion sends you to the Parched Dunes to find what became of a secret Pathfinder expedition sent there to recover artifacts for the Ruby Prince himself. What you find there may very well end the Pathfinder Society as you know it.
GM: Mark
Player 1: Richard
Player 2: Andrew
Player 3: jbane
Player 4: katanaedge316
Player 5: milamber
Player 6: Hillary
02-10 Fury of the Fiend (Tier 7-11)
The Pathfinder Society once again sends a team of agents into the deadly ruins of Rachikan in western Cheliax. This time, however, the Pathfinders must infiltrate a Hellknight encampment to gain access to the lost city's lower levels. Can they work their way past the suspicious soldiers and survive the ancient terrors that lurk below? Fury of the Fiend is the spiritual sequel of Fingerprints of the Fiend, though the scenarios can be played in any order.
GM: Adam
Player 1: O.J.
Player 2: Michael
Player 3: Sean
Player 4: Zaia
Player 5:
Player 6: