Enchanted Realms - September 23, 2015
Posted: Wed Aug 26, 2015 9:11 am
2-24 Shadow's Last Stand Pt 2: Web of Corruption (Tier 1-5)
The mastermind behind the Shadow Lodge incursion on the Pathfinder Society has been revealed-a mysterious figure known only as The Spider. Your journey to discover the traitor's whereabouts and identities will take you throughout the streets and underground of Almas, even to the floor of the People's Council itself.
GM: Richard
Player 1: Jesse
Player 2: Monika
Player 3: KatanaEdge316
Player 4: Drew
Player 5: jbane
Player 6:
4-18 The Veteran's Vault (Tier 1-5)
While many Pathfinders meet unfortunate fates in their ongoing explorations of the dangerous world of Golarion, some retire with decades' worth of treasure in their coffers, and their lives still intact. When one such Pathfinder approaches the Grand Lodge with the hidden location of her treasure vault, it falls upon a new generation of Pathfinders to retrieve from within a valuable keepsake. That they can keep anything other than the ex-Pathfinder's locket makes the assignment all the sweeter.
GM: ??
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
5-01 The Glass River Rescue ***CORE*** (Tier 1-5)
A Pathfinder leading a diplomatic envoy from the dwarven holds of the Five Kings Mountains has gone missing, and the balance of power in a time of war hangs on her rescue. The Pathfinder Society's divinations indicate the agent was waylaid in the theocratic nation of Razmiran, when one of her escorted diplomats failed to pay a requested tithe. Now it falls to the party to enter Razmiran, locate the missing Pathfinder and the dwarven diplomats, and escape with their lives.
GM: Randy
Player 1: Sean
Player 2: Zaia
Player 3: O.J.
Player 4: Brian
Player 5: Glen
Player 6: Calvin
4-05 The Sanos Abduction (Tier 3-7)
The Pathfinders are sent to the Sanos Forest in central Varisia to assist an agent researching the fey who inhabit the remote wood. But like many seemingly routine tasks in a Pathfinder's adventuring career, the simple support mission quickly turns into an adventure the PCs aren't soon to forget-presuming they survive.
GM: Mark Cohen
Player 1: Hillary
Player 2: MilAmber
Player 3:
Player 4:
Player 5:
Player 6:
4-12 The Refuge of Time (Tier 7-11)
In the ruins of a fallen empire built on the power of sin lies the key to awakening a great evil from a time long gone. The Pathfinder Society isn't the only organization seeking this potent artifact, however, and the result of failure could mean disaster for the whole of Varisia and beyond.
GM: Adam
Player 1: Michael
Player 2: Alex
Player 3: Belinda
Player 4:
Player 5:
Player 6:
Alternate: Mark Cohen
Alternate: Hillary
The mastermind behind the Shadow Lodge incursion on the Pathfinder Society has been revealed-a mysterious figure known only as The Spider. Your journey to discover the traitor's whereabouts and identities will take you throughout the streets and underground of Almas, even to the floor of the People's Council itself.
GM: Richard
Player 1: Jesse
Player 2: Monika
Player 3: KatanaEdge316
Player 4: Drew
Player 5: jbane
Player 6:
4-18 The Veteran's Vault (Tier 1-5)
While many Pathfinders meet unfortunate fates in their ongoing explorations of the dangerous world of Golarion, some retire with decades' worth of treasure in their coffers, and their lives still intact. When one such Pathfinder approaches the Grand Lodge with the hidden location of her treasure vault, it falls upon a new generation of Pathfinders to retrieve from within a valuable keepsake. That they can keep anything other than the ex-Pathfinder's locket makes the assignment all the sweeter.
GM: ??
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
5-01 The Glass River Rescue ***CORE*** (Tier 1-5)
A Pathfinder leading a diplomatic envoy from the dwarven holds of the Five Kings Mountains has gone missing, and the balance of power in a time of war hangs on her rescue. The Pathfinder Society's divinations indicate the agent was waylaid in the theocratic nation of Razmiran, when one of her escorted diplomats failed to pay a requested tithe. Now it falls to the party to enter Razmiran, locate the missing Pathfinder and the dwarven diplomats, and escape with their lives.
GM: Randy
Player 1: Sean
Player 2: Zaia
Player 3: O.J.
Player 4: Brian
Player 5: Glen
Player 6: Calvin
4-05 The Sanos Abduction (Tier 3-7)
The Pathfinders are sent to the Sanos Forest in central Varisia to assist an agent researching the fey who inhabit the remote wood. But like many seemingly routine tasks in a Pathfinder's adventuring career, the simple support mission quickly turns into an adventure the PCs aren't soon to forget-presuming they survive.
GM: Mark Cohen
Player 1: Hillary
Player 2: MilAmber
Player 3:
Player 4:
Player 5:
Player 6:
4-12 The Refuge of Time (Tier 7-11)
In the ruins of a fallen empire built on the power of sin lies the key to awakening a great evil from a time long gone. The Pathfinder Society isn't the only organization seeking this potent artifact, however, and the result of failure could mean disaster for the whole of Varisia and beyond.
GM: Adam
Player 1: Michael
Player 2: Alex
Player 3: Belinda
Player 4:
Player 5:
Player 6:
Alternate: Mark Cohen
Alternate: Hillary