Enchanted Realms - September 2, 2015
Posted: Wed Aug 26, 2015 9:08 am
0-17 Perils of the Pirate Pact (Tier 1-5)
When the Black Marquis lost all of the men he could trust on a failed treasure hunt, he did the only thing he could: turned to the Pathfinder Society for help. Offering an ancient lost text in return for assistance, the Black Marquis of Deadbridge sends you deep into the spider-haunted Echo Wood of the River Kingdoms to track down his missing pirates and recover an ancient treasure for the Society. You'll face brigands, pirates, spiders and more-but will you survive the perils of the Pirate Pact?
GM: Mark
Player 1: Adam
Player 2: Val
Player 3: Hillary
Player 4: Jesse
Player 5: Connor
Player 6: Mark
1-47 The Darkest Vengence (Tier 1-5)
When a newly opened Ustalav Pathfinder Lodge goes silent, it's up to you to investigate and report back to the Society as to the source of the disappearance. The mystery deepens when you arrive and find the house silent but infiltrated by an old threat now in control of one of Ustalav's most powerful artifacts.
GM: Brandon
Player 1: Glen
Player 2: Calvin
Player 3: Drew
Player 4: Jim
Player 5:
Player 6:
3-07 Echoes of the Overwatched ***CORE*** (Tier 1-5)
When a Pathfinder agent working in the famed Blakros Museum in Absalom falls victim to a terrible, ancient evil, if falls to the PCs to hunt down the released terror before it can retrieve a relic of the mad astronomer Ralzeros the Overwatched.
GM: ??
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
6-09 By Way of Bloodcove (Tier 3-7)
For centuries the city of Bloodcove has controlled access to the invaluable Vanji River, and for nearly as long, the Aspis Consortium has controlled Bloodcove. If the Pathfinder Society is to move the equipment and personnel it needs into the Mwangi Expanse, it needs a reliable means of smuggling resources through this unforgiving settlement operated by its enemies. It's up to the PCs to establish a backdoor through Bloodcove-all without being caught by Aspis agents.
GM: Richard
Player 1: KatanaEdge316
Player 2: Monika
Player 3:
Player 4:
Player 5:
Player 6:
1-38 No Plunder, No Pay (Tier 7-11)
The famed Chelish pirate, Captain Caradoc Alazario, infamous nephew of the mayor of Egorian and the brazen enemy of Her Majestrix's Navy, has finally been caught. Unfortunately for you, he was caught after stealing a fiendish artifact of twisted origins bound for the Grand Lodge in Absalom and is the only one who knows where that artifact came to rest off the coast of the forever rain-drenched Sodden Lands. You are charged by the Pathfinder Society to break Captain Alazario out of prison and use him to guide you to the lost artifact. Prison, pirates, and horrors of the deep await you in a land where an honest day's wage never comes honestly.
GM: O.J.
Player 1: Andrew
Player 2: Michael
Player 3: James
Player 4: Eric
Player 5:
Player 6:
When the Black Marquis lost all of the men he could trust on a failed treasure hunt, he did the only thing he could: turned to the Pathfinder Society for help. Offering an ancient lost text in return for assistance, the Black Marquis of Deadbridge sends you deep into the spider-haunted Echo Wood of the River Kingdoms to track down his missing pirates and recover an ancient treasure for the Society. You'll face brigands, pirates, spiders and more-but will you survive the perils of the Pirate Pact?
GM: Mark
Player 1: Adam
Player 2: Val
Player 3: Hillary
Player 4: Jesse
Player 5: Connor
Player 6: Mark
1-47 The Darkest Vengence (Tier 1-5)
When a newly opened Ustalav Pathfinder Lodge goes silent, it's up to you to investigate and report back to the Society as to the source of the disappearance. The mystery deepens when you arrive and find the house silent but infiltrated by an old threat now in control of one of Ustalav's most powerful artifacts.
GM: Brandon
Player 1: Glen
Player 2: Calvin
Player 3: Drew
Player 4: Jim
Player 5:
Player 6:
3-07 Echoes of the Overwatched ***CORE*** (Tier 1-5)
When a Pathfinder agent working in the famed Blakros Museum in Absalom falls victim to a terrible, ancient evil, if falls to the PCs to hunt down the released terror before it can retrieve a relic of the mad astronomer Ralzeros the Overwatched.
GM: ??
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
6-09 By Way of Bloodcove (Tier 3-7)
For centuries the city of Bloodcove has controlled access to the invaluable Vanji River, and for nearly as long, the Aspis Consortium has controlled Bloodcove. If the Pathfinder Society is to move the equipment and personnel it needs into the Mwangi Expanse, it needs a reliable means of smuggling resources through this unforgiving settlement operated by its enemies. It's up to the PCs to establish a backdoor through Bloodcove-all without being caught by Aspis agents.
GM: Richard
Player 1: KatanaEdge316
Player 2: Monika
Player 3:
Player 4:
Player 5:
Player 6:
1-38 No Plunder, No Pay (Tier 7-11)
The famed Chelish pirate, Captain Caradoc Alazario, infamous nephew of the mayor of Egorian and the brazen enemy of Her Majestrix's Navy, has finally been caught. Unfortunately for you, he was caught after stealing a fiendish artifact of twisted origins bound for the Grand Lodge in Absalom and is the only one who knows where that artifact came to rest off the coast of the forever rain-drenched Sodden Lands. You are charged by the Pathfinder Society to break Captain Alazario out of prison and use him to guide you to the lost artifact. Prison, pirates, and horrors of the deep await you in a land where an honest day's wage never comes honestly.
GM: O.J.
Player 1: Andrew
Player 2: Michael
Player 3: James
Player 4: Eric
Player 5:
Player 6: