Enchanted Realms - August 26, 2015
Posted: Tue Aug 04, 2015 9:42 am
01-37 The Beggers Pearl (Tier 1-5)
When a thief arrives at the Pathfinder Lodge in Almas bearing stolen artifacts and writings pointing the way to a lost dwarven gallery, you are sent into the rugged Aspodell Mountains to find the famed dwarven explorer last known to be searching for the gallery as well as the gallery itself. Once there you find a tangled web of darklands creatures in the thrall of a charismatic cult leader with ties to the darkest shadows of the First Realm.
GM: Adam
Player 1: Drew
Player 2: Mark
Player 3: Connor
Player 4: Val
Player 5: Michael
Player 6: Hillary
00-08 Slave Pits of Absalom (Tier 1-5)
Someone kidnapped Lady Anilah Salhar-the Chelish wife of Dremdhet Salhar, one of Osirion's many Grand Ambassadors to Absalom-and sold her into slavery. With Salhar holding delve permits over the heads of the Decemvirute, the Pathfinders are sent to assist the Osirian Ambassador. Venturing into Absalom's darkest corners to save Lady Anilah, the Pathfinders must face the secrets of the Slave Pits to avoid becoming slaves themselves.
GM: ??
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
07-01 Between the Lines (Tier 1-5) ***CORE***
Rival explorers have beaten the Pathfinders to a valuable site in Katapesh, but fortunately most of the riches-including the obscure text the Society sought in the first place-have ended up in the capitol's extensive bazaars. What is at first a routine shopping trip spirals out of control as the PCs uncovers the writing's secret past-and secret messages.
GM: Mark
Player 1: Isaiah
Player 2: Glen
Player 3: Calvin
Player 4: Zaia
Player 5: Jacob
Player 6: Sean
05-24 Assault on the Wound (Tier 3-7)
The Pathfinder Society embarks on its expedition to the lost Sky Citadel Jormurdun with a small army of allies in tow, but they are not the only ones seeking the dwarven fortress. Two of the Society's nemeses have rallied the fiends of Frostmire to crush the Pathfinders, hoping to buy the villains enough time to secure Jormurdun first. If the campaign is to succeed, the Society's forces will need bold leadership. Can the PCs lead their motley army to victory deep in the Worldwound?
GM: Richard
Player 1: KatanaEdge316
Player 2: Monika
Player 3: jbane
Player 4: milamber
Player 5:
Player 6:
07-03 The Bronze House Reprisal (Tier 5-9)
A recent assault on the Pathfinder Society has renewed hostilities with the Aspis Consortium, and clues left behind point to one of its masterminds: the gold agent Maiveer Sloan. By infiltrating one of the Consortium's artifact-smuggling operations, the PCs can sabotage their rivals' criminal operations and send a clear message: No attack will go unanswered.
GM: O.J.
Player 1: Jesse
Player 2: Dawnforged
Player 3: Brandon
Player 4: Chelsea
Player 5: Jimmie
Player 6: Jacob
When a thief arrives at the Pathfinder Lodge in Almas bearing stolen artifacts and writings pointing the way to a lost dwarven gallery, you are sent into the rugged Aspodell Mountains to find the famed dwarven explorer last known to be searching for the gallery as well as the gallery itself. Once there you find a tangled web of darklands creatures in the thrall of a charismatic cult leader with ties to the darkest shadows of the First Realm.
GM: Adam
Player 1: Drew
Player 2: Mark
Player 3: Connor
Player 4: Val
Player 5: Michael
Player 6: Hillary
00-08 Slave Pits of Absalom (Tier 1-5)
Someone kidnapped Lady Anilah Salhar-the Chelish wife of Dremdhet Salhar, one of Osirion's many Grand Ambassadors to Absalom-and sold her into slavery. With Salhar holding delve permits over the heads of the Decemvirute, the Pathfinders are sent to assist the Osirian Ambassador. Venturing into Absalom's darkest corners to save Lady Anilah, the Pathfinders must face the secrets of the Slave Pits to avoid becoming slaves themselves.
GM: ??
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
07-01 Between the Lines (Tier 1-5) ***CORE***
Rival explorers have beaten the Pathfinders to a valuable site in Katapesh, but fortunately most of the riches-including the obscure text the Society sought in the first place-have ended up in the capitol's extensive bazaars. What is at first a routine shopping trip spirals out of control as the PCs uncovers the writing's secret past-and secret messages.
GM: Mark
Player 1: Isaiah
Player 2: Glen
Player 3: Calvin
Player 4: Zaia
Player 5: Jacob
Player 6: Sean
05-24 Assault on the Wound (Tier 3-7)
The Pathfinder Society embarks on its expedition to the lost Sky Citadel Jormurdun with a small army of allies in tow, but they are not the only ones seeking the dwarven fortress. Two of the Society's nemeses have rallied the fiends of Frostmire to crush the Pathfinders, hoping to buy the villains enough time to secure Jormurdun first. If the campaign is to succeed, the Society's forces will need bold leadership. Can the PCs lead their motley army to victory deep in the Worldwound?
GM: Richard
Player 1: KatanaEdge316
Player 2: Monika
Player 3: jbane
Player 4: milamber
Player 5:
Player 6:
07-03 The Bronze House Reprisal (Tier 5-9)
A recent assault on the Pathfinder Society has renewed hostilities with the Aspis Consortium, and clues left behind point to one of its masterminds: the gold agent Maiveer Sloan. By infiltrating one of the Consortium's artifact-smuggling operations, the PCs can sabotage their rivals' criminal operations and send a clear message: No attack will go unanswered.
GM: O.J.
Player 1: Jesse
Player 2: Dawnforged
Player 3: Brandon
Player 4: Chelsea
Player 5: Jimmie
Player 6: Jacob