Enchanted Realms - Aug 12, 2015
Posted: Tue Aug 04, 2015 9:26 am
07-01 Between the Lines (Tier 1-5)
Rival explorers have beaten the Pathfinders to a valuable site in Katapesh, but fortunately most of the riches-including the obscure text the Society sought in the first place-have ended up in the capitol's extensive bazaars. What is at first a routine shopping trip spirals out of control as the PCs uncovers the writing's secret past-and secret messages.
GM: Alex
GM: Randy
Player 1: Belinda
Player 2: Drew
Player 3: Chelsea
Player 4: jbane
Player 5: Sean
Player 6: Zaia
Player 7: Eric
Player 8: Michael Peterson
Player 9: Makao
Player 10:
Player 11:
Player 12:
06-14 Scions of the Sky Key Pt 2: Kaava Quarry (Tier 1-5) ***CORE***
A powerful guardian stands vigil over the ancient ruins where Venture-Captain Nieford Sharrowsmith disappeared recently, yet the beast has a weakness: a prophesied talisman now in the possession of an elusive grippli tribe deep in the Kaava Lands. The PCs must win the reclusive people's trust and claim the prize-all before the Aspis Consortium does! 'Kaava Quarry' is the second scenario in the three-part Scions of the Sky Key campaign arc. It is preceeded by Pathfinder Society Scenario #6-12: Scions of the Sky Key, Part 1: 'On Sharrowsmith's Trail' and followed by Pathfinder Society Scenario #6-16: Scions of the Sky Key, Part 3: 'The Golden Guardian.' All three chapters are intended to be played in order.
GM: Brian
Player 1: Monika
Player 2: Barry
Player 3: O.J.
Player 4: Glen
Player 5: Glen's Son
Player 6: Brandon
05-02 The Wardstone Patrol (Tier 3-7)
All-out war has erupted on the long-contested border between the crusader nation of Mendev and the demon-infested Worldwound. With the magical defenses that once held the demons at bay failing, defense of the region now falls to small patrols of mobile soldiers to resupply, reinforce, and communicate between the border's many fortresses and outposts. With so much at stake, the Pathfinder Society has enlisted many of its agents to assist in the war effort, both to protect its own interests and to prevent the onrushing tide of demonic attackers from plunging the entire Inner Sea region into chaos. On one such wardstone patrol, however, the party may find itself facing an enemy of an entirely different nature.
GM: Michael Peterson
Player 1: Richard
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
04-24 Gories of the Past Pt 2: The Price of friendship (Tier 5-9)
The Pathfinder Society has discovered the hint of a monumental revelation, but in order to confirm their find, they must send a team of agents into the dangerous and unwelcoming orc-ruled Hold of Belkzen. While an expedition could easily be dispatched to the orc capital of Urgir, the Decemvirate urges caution to ensure success. Thus, a team of Pathfinders must seek out a guide in the Varisian orc city of Urglin. Can they navigate the treacherous city of denizens who wouldn't mind seeing them dead, or will the orcs' Second Home be the site of their final mission?
GM: Mark
Player 1: Nick
Player 2: David
Player 3: Dawnforged
Player 4: Hillary
Player 5: Jesse
Player 6:
Rival explorers have beaten the Pathfinders to a valuable site in Katapesh, but fortunately most of the riches-including the obscure text the Society sought in the first place-have ended up in the capitol's extensive bazaars. What is at first a routine shopping trip spirals out of control as the PCs uncovers the writing's secret past-and secret messages.
GM: Alex
GM: Randy
Player 1: Belinda
Player 2: Drew
Player 3: Chelsea
Player 4: jbane
Player 5: Sean
Player 6: Zaia
Player 7: Eric
Player 8: Michael Peterson
Player 9: Makao
Player 10:
Player 11:
Player 12:
06-14 Scions of the Sky Key Pt 2: Kaava Quarry (Tier 1-5) ***CORE***
A powerful guardian stands vigil over the ancient ruins where Venture-Captain Nieford Sharrowsmith disappeared recently, yet the beast has a weakness: a prophesied talisman now in the possession of an elusive grippli tribe deep in the Kaava Lands. The PCs must win the reclusive people's trust and claim the prize-all before the Aspis Consortium does! 'Kaava Quarry' is the second scenario in the three-part Scions of the Sky Key campaign arc. It is preceeded by Pathfinder Society Scenario #6-12: Scions of the Sky Key, Part 1: 'On Sharrowsmith's Trail' and followed by Pathfinder Society Scenario #6-16: Scions of the Sky Key, Part 3: 'The Golden Guardian.' All three chapters are intended to be played in order.
GM: Brian
Player 1: Monika
Player 2: Barry
Player 3: O.J.
Player 4: Glen
Player 5: Glen's Son
Player 6: Brandon
05-02 The Wardstone Patrol (Tier 3-7)
All-out war has erupted on the long-contested border between the crusader nation of Mendev and the demon-infested Worldwound. With the magical defenses that once held the demons at bay failing, defense of the region now falls to small patrols of mobile soldiers to resupply, reinforce, and communicate between the border's many fortresses and outposts. With so much at stake, the Pathfinder Society has enlisted many of its agents to assist in the war effort, both to protect its own interests and to prevent the onrushing tide of demonic attackers from plunging the entire Inner Sea region into chaos. On one such wardstone patrol, however, the party may find itself facing an enemy of an entirely different nature.
GM: Michael Peterson
Player 1: Richard
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
04-24 Gories of the Past Pt 2: The Price of friendship (Tier 5-9)
The Pathfinder Society has discovered the hint of a monumental revelation, but in order to confirm their find, they must send a team of agents into the dangerous and unwelcoming orc-ruled Hold of Belkzen. While an expedition could easily be dispatched to the orc capital of Urgir, the Decemvirate urges caution to ensure success. Thus, a team of Pathfinders must seek out a guide in the Varisian orc city of Urglin. Can they navigate the treacherous city of denizens who wouldn't mind seeing them dead, or will the orcs' Second Home be the site of their final mission?
GM: Mark
Player 1: Nick
Player 2: David
Player 3: Dawnforged
Player 4: Hillary
Player 5: Jesse
Player 6: