Enchanted Realms - August 5, 2015
Posted: Fri Jul 31, 2015 9:50 am
05-11 Library of the Lion (Tier 1-5)
Few societies have so vaunted a tradition of leading crusades as Taldor, yet the constant revisions to its history by scheming factions leaves the truth obscured by countless acts of political modifications. Even the lauded Kitharodian Academy's texts are riddled with these changes, so when a secretive ally approaches the Pathfinder Society with information about a hidden archive that contains the unaltered histories, the Pathfinders plan a daring infiltration to recover the secrets of Taldor's past victories so that Mendev might benefit from the discovery.
GM: James
Player 1: Calvin
Player 2: Ben
Player 3: Jake
Player 4:
Player 5:
Player 6:
01-33 Assault on the Kingdom of the Impossible (Tier 1-5)
The Pathfinder Society sends you to the fabled Kingdom of the Impossible, the island of Jalmeray, to stop an Aspis Consortium black market relics dealer who is organizing the local bandits and violently robbing Jalmeray and Pathfinder Society caravans laden with relics, artifacts, and magical mysteries. When a venture-captain is murdered by the Aspis Consortium agent, it's up to the PCs to find him and do whatever it takes to stop him.
GM: Belinda
Player 1: Jim
Player 2: Ethan
Player 3: KatanaEdge316
Player 4: Drew
Player 5: Chelsea
Player 6: Richard
06-12 Scions of the Sky Key Pt 1: On Sharrow Smith's Trail ***CORE*** (Tier 1-5)
Weeks have passed since Venture-Captain Nieford Sharrowsmith departed for the Bandu Hills, and having not heard from him since but learned of an Aspis Consortium expedition bound for the same destination, the Society and local allies have grown worried for the aging explorer's safety. As the PCs travel south on Sharrowsmith's trail, they must track the venture-captain to the ruins he sought while also dealing with the aftermath of his actions. 'On Sharrowsmith's Trail' is the first scenario in the three-part Scions of the Sky Key campaign arc. It is followed by Pathfinder Society Scenario #6-14: Scions of the Sky Key, Part 2: 'Kaava Quarry' and Pathfinder Society Scenario #6-16: Scions of the Sky Key, Part 3: 'The Golden Guardian.' All three chapters are intended to be played in order.
GM: Brian
Player 1: O.J.
Player 2: Barry
Player 3: Monika
Player 4:
Player 5:
Player 6:
05-06 You have What you Hold (Tier 3-7)
As an act of retribution, an enemy of the society begins hiring river pirates to waylay Pathfinder boats bound for the crusader nation of Mendev. Unless the Pathfinders can track down the party responsible and put an end to their piracy, the raids may spell the doom of the society's ambitions to the north.
GM: Richard
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
04-22 Glories of the Past Pt 1: Halls of Dwarven Lore (Tier 5-9)
The dwarven sky citadel of Janderhoff in eastern Varisia is one of the least visited settlements in the land, at least by non-dwarves. Nevertheless, the Pathfinder Society has been invited to assist in the excavation of a forgotten ruin within the large underground complex. What the fearless adventurers stand to find within could be the greatest discovery of the Age of Lost Omens, something sure to immortalize all involved in the pages of the Pathfinder Chronicles for ever more. But the ruins under Janderhoff aren't the end of the Pathfinders' journey; rather they illuminate a treacherous path ahead, from the familiar land of Varisia into much more dangerous territory.
GM: Mark
Player 1: Dawnforged
Player 2: David Petik
Player 3: Nick Petik
Player 4: Alex
Player 5: Hillary
Player 6: Brandon
Few societies have so vaunted a tradition of leading crusades as Taldor, yet the constant revisions to its history by scheming factions leaves the truth obscured by countless acts of political modifications. Even the lauded Kitharodian Academy's texts are riddled with these changes, so when a secretive ally approaches the Pathfinder Society with information about a hidden archive that contains the unaltered histories, the Pathfinders plan a daring infiltration to recover the secrets of Taldor's past victories so that Mendev might benefit from the discovery.
GM: James
Player 1: Calvin
Player 2: Ben
Player 3: Jake
Player 4:
Player 5:
Player 6:
01-33 Assault on the Kingdom of the Impossible (Tier 1-5)
The Pathfinder Society sends you to the fabled Kingdom of the Impossible, the island of Jalmeray, to stop an Aspis Consortium black market relics dealer who is organizing the local bandits and violently robbing Jalmeray and Pathfinder Society caravans laden with relics, artifacts, and magical mysteries. When a venture-captain is murdered by the Aspis Consortium agent, it's up to the PCs to find him and do whatever it takes to stop him.
GM: Belinda
Player 1: Jim
Player 2: Ethan
Player 3: KatanaEdge316
Player 4: Drew
Player 5: Chelsea
Player 6: Richard
06-12 Scions of the Sky Key Pt 1: On Sharrow Smith's Trail ***CORE*** (Tier 1-5)
Weeks have passed since Venture-Captain Nieford Sharrowsmith departed for the Bandu Hills, and having not heard from him since but learned of an Aspis Consortium expedition bound for the same destination, the Society and local allies have grown worried for the aging explorer's safety. As the PCs travel south on Sharrowsmith's trail, they must track the venture-captain to the ruins he sought while also dealing with the aftermath of his actions. 'On Sharrowsmith's Trail' is the first scenario in the three-part Scions of the Sky Key campaign arc. It is followed by Pathfinder Society Scenario #6-14: Scions of the Sky Key, Part 2: 'Kaava Quarry' and Pathfinder Society Scenario #6-16: Scions of the Sky Key, Part 3: 'The Golden Guardian.' All three chapters are intended to be played in order.
GM: Brian
Player 1: O.J.
Player 2: Barry
Player 3: Monika
Player 4:
Player 5:
Player 6:
05-06 You have What you Hold (Tier 3-7)
As an act of retribution, an enemy of the society begins hiring river pirates to waylay Pathfinder boats bound for the crusader nation of Mendev. Unless the Pathfinders can track down the party responsible and put an end to their piracy, the raids may spell the doom of the society's ambitions to the north.
GM: Richard
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
04-22 Glories of the Past Pt 1: Halls of Dwarven Lore (Tier 5-9)
The dwarven sky citadel of Janderhoff in eastern Varisia is one of the least visited settlements in the land, at least by non-dwarves. Nevertheless, the Pathfinder Society has been invited to assist in the excavation of a forgotten ruin within the large underground complex. What the fearless adventurers stand to find within could be the greatest discovery of the Age of Lost Omens, something sure to immortalize all involved in the pages of the Pathfinder Chronicles for ever more. But the ruins under Janderhoff aren't the end of the Pathfinders' journey; rather they illuminate a treacherous path ahead, from the familiar land of Varisia into much more dangerous territory.
GM: Mark
Player 1: Dawnforged
Player 2: David Petik
Player 3: Nick Petik
Player 4: Alex
Player 5: Hillary
Player 6: Brandon