Enchanted Realms - July 22, 2015
Posted: Mon Jun 29, 2015 8:00 am
Master of the Fallen Fortress (Tier 1)
The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress?
GM: Adam
Player 1: Nick
Player 2: David
Player 3: Jimmie
Player 4: Drew
Player 5:
Player 6:
05-22 Scars of the Third Crusade (Tier 1-5)
The fiery inquisitions that raged through Mendev during the Third Mendevian Crusade may have been damped but never truly extinguished. Fanatics have reignited the witch-hunts in eastern Mendev, and in doing so they have captured and accused allies of the Pathfinder Society. Unless the PCs intercede and put a stop to this mob justice, their allies' deaths will spark a new wave of internecine executions throughout the crusader nation.
GM: Randy
Player 1: Mark
Player 2: Connor
Player 3: Owen
Player 4: Calvin
Player 5:
Player 6:
04-11 The Disappeared ***CORE*** (Tier 1-5)
A powerful ally of the Pathfinder Society has disappeared, and no one but the Pathfinders even remembers that she ever existed. Can the PCs discover the fate of their missing associate, or will all memory of her be erased completely from history?
GM: Zaia
Player 1: Sean
Player 2:
Player 3:
Player 4:
Player 5:
Player 6: Randy
05-09 The Traitor's Lodge (Tier 3-7)
During the recent attack on Nerosyan, Pathfinders sought out a local venture-captain to aid in the city's defense. What they found instead suggested the leader had not only fled recently but had played a part in the demons' offensive. Venture-Captain Jorsal has determined that the safety and integrity of the Pathfinder Society requires that a team delve into the sealed basement beneath the abandoned lodge to determine what other plans his turncoat colleague may have set in motion.
GM: Mark
Player 1: Richard
Player 2: Jesse
Player 3: Glen
Player 4: Hillary
Player 5: jbane
Player 6: Belinda
03-15 The Haunting of Hinojai (Tier 5-9)
Ever seeking long-lost secrets, the Pathfinder Society sends a team of agents to explore a reportedly haunted house in the Dragon Empires nation of Minkai, hoping they can uncover the secret behind the legendary location's tormented past.
GM: Alex
Player 1: Dawnforged
Player 2: O.J.
Player 3: KatanaEdge316
Player 4: Nadia
Player 5: Chelsea
Player 6: Brandon
The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress?
GM: Adam
Player 1: Nick
Player 2: David
Player 3: Jimmie
Player 4: Drew
Player 5:
Player 6:
05-22 Scars of the Third Crusade (Tier 1-5)
The fiery inquisitions that raged through Mendev during the Third Mendevian Crusade may have been damped but never truly extinguished. Fanatics have reignited the witch-hunts in eastern Mendev, and in doing so they have captured and accused allies of the Pathfinder Society. Unless the PCs intercede and put a stop to this mob justice, their allies' deaths will spark a new wave of internecine executions throughout the crusader nation.
GM: Randy
Player 1: Mark
Player 2: Connor
Player 3: Owen
Player 4: Calvin
Player 5:
Player 6:
04-11 The Disappeared ***CORE*** (Tier 1-5)
A powerful ally of the Pathfinder Society has disappeared, and no one but the Pathfinders even remembers that she ever existed. Can the PCs discover the fate of their missing associate, or will all memory of her be erased completely from history?
GM: Zaia
Player 1: Sean
Player 2:
Player 3:
Player 4:
Player 5:
Player 6: Randy
05-09 The Traitor's Lodge (Tier 3-7)
During the recent attack on Nerosyan, Pathfinders sought out a local venture-captain to aid in the city's defense. What they found instead suggested the leader had not only fled recently but had played a part in the demons' offensive. Venture-Captain Jorsal has determined that the safety and integrity of the Pathfinder Society requires that a team delve into the sealed basement beneath the abandoned lodge to determine what other plans his turncoat colleague may have set in motion.
GM: Mark
Player 1: Richard
Player 2: Jesse
Player 3: Glen
Player 4: Hillary
Player 5: jbane
Player 6: Belinda
03-15 The Haunting of Hinojai (Tier 5-9)
Ever seeking long-lost secrets, the Pathfinder Society sends a team of agents to explore a reportedly haunted house in the Dragon Empires nation of Minkai, hoping they can uncover the secret behind the legendary location's tormented past.
GM: Alex
Player 1: Dawnforged
Player 2: O.J.
Player 3: KatanaEdge316
Player 4: Nadia
Player 5: Chelsea
Player 6: Brandon