Enchanted Realms - July 8, 2015
Posted: Mon Jun 29, 2015 7:58 am
01-52 City of Strangers Pt 2: The Twofold Demise (Tier 1-5)
A powerful local gang in Kaer Maga demands that you end the threat of the Shadow Lodge at once as the Lodge's very existence upsets the delicate local balance of power. Refusal means both the expulsion of the Pathfinder Society from Kaer Maga forever and your untimely deaths. The choice is yours. The Twofold Demise is the second and final scenario in the The City of Strangers campaign arc and is the sequel to Pathfinder Society Scenario #51: The City of Strangers-Part I: The Shadow Gambit.
GM: Alex
GM 2: Brandon
Player 1: Richard
Player 2: Jesse
Player 3: Soto
Player 4: Connor
Player 5: Belinda
Player 6: Owen
Player 7: Hillary
Player 8: Jim
Player 9: Chelsea
Player 10: Ben
Player 11: Jake
Player 12:
05-04 The Stolen Heir (Tier 1-5)
The Mendevian Crusade draws heavily on the Pathfinder Society's resources, and unless the Decemvirate can secure the assistance of generous patrons, the society may not have sufficient capital both to fight off the demonic invasion and to prepare its expedition to a lost historical site within the Worldwound. Upon hearing that the daughter of an eminent and wealthy of citizen of Sauerton has gone missing, the Pathfinders rush to her aid in the hope of earning her father's goodwill and support in upcoming endeavors.
GM: jbane
Player 1: KatanaEdge316
Player 2: Glen
Player 3: Calvin
Player 4: Olivia
Player 5: David
Player 6: Michael
Player 7: Mark
02-11 The Penumbral Accords ***CORE*** (Tier 1-5)
The daughters of Absalom's mysterious Blakros family have long been among the most pursued maidens in the Inner Sea. Now the family's matriarch approaches the Pathfinder Society to help her break a centuries-old pact with the denizens of the Plane of Shadow to save her twin daughters from a life of servitude at the hands of the Onyx Alliance. Heading into the fan-favorite adventuring location of Blakros Museum, the PCs have only a short amount of time to break the Penumbral Accords and solidify the Pathfinder Society's ties to the powerful Blakroses.
GM: ??
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
00-16 To Scale the Dragon (Tier 5-9)
The last remains of a sage from an age long past rests high atop the snow-covered tips of the Fog Peaks in Southern Galt and the Society wants his bones in order to study them and learn from them. They've sent you into a wintry wilderness of primordial beastmen and snow creatures not seen below the snow line to do just that. With the Aspis Consortium also seeking the bones, the race is on to beat them to the top and, once the bones are recovered, to make it back down alive.
GM: Mark
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
06-23 The Darkest Abduction (Tier 7-11)
The occasional unexplained disappearance is common enough in Ustalav, yet a rash of unexplained abductions has led to fearful speculation on the verge of panic in the streets. Hoping to improve the Pathfinder Society's reputation in Ustalav, Venture-Captain Basia Kalistoff has offered her lodge's services in putting an end to this crime wave. But in a city where countless terrors haunt its underworld and institutions, can the PCs unveil the true culprit without unleashing an even darker fate on Karcau? Content in 'The Darkest Abduction' contributes to the ongoing storyline of the Scarab Sages and Sovereign Court factions.
GM: O.J.
Player 1: Adam
Player 2: Jimmie
Player 3: Brian
Player 4: Ken Barrett
Player 5:
Player 6:
A powerful local gang in Kaer Maga demands that you end the threat of the Shadow Lodge at once as the Lodge's very existence upsets the delicate local balance of power. Refusal means both the expulsion of the Pathfinder Society from Kaer Maga forever and your untimely deaths. The choice is yours. The Twofold Demise is the second and final scenario in the The City of Strangers campaign arc and is the sequel to Pathfinder Society Scenario #51: The City of Strangers-Part I: The Shadow Gambit.
GM: Alex
GM 2: Brandon
Player 1: Richard
Player 2: Jesse
Player 3: Soto
Player 4: Connor
Player 5: Belinda
Player 6: Owen
Player 7: Hillary
Player 8: Jim
Player 9: Chelsea
Player 10: Ben
Player 11: Jake
Player 12:
05-04 The Stolen Heir (Tier 1-5)
The Mendevian Crusade draws heavily on the Pathfinder Society's resources, and unless the Decemvirate can secure the assistance of generous patrons, the society may not have sufficient capital both to fight off the demonic invasion and to prepare its expedition to a lost historical site within the Worldwound. Upon hearing that the daughter of an eminent and wealthy of citizen of Sauerton has gone missing, the Pathfinders rush to her aid in the hope of earning her father's goodwill and support in upcoming endeavors.
GM: jbane
Player 1: KatanaEdge316
Player 2: Glen
Player 3: Calvin
Player 4: Olivia
Player 5: David
Player 6: Michael
Player 7: Mark
02-11 The Penumbral Accords ***CORE*** (Tier 1-5)
The daughters of Absalom's mysterious Blakros family have long been among the most pursued maidens in the Inner Sea. Now the family's matriarch approaches the Pathfinder Society to help her break a centuries-old pact with the denizens of the Plane of Shadow to save her twin daughters from a life of servitude at the hands of the Onyx Alliance. Heading into the fan-favorite adventuring location of Blakros Museum, the PCs have only a short amount of time to break the Penumbral Accords and solidify the Pathfinder Society's ties to the powerful Blakroses.
GM: ??
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
00-16 To Scale the Dragon (Tier 5-9)
The last remains of a sage from an age long past rests high atop the snow-covered tips of the Fog Peaks in Southern Galt and the Society wants his bones in order to study them and learn from them. They've sent you into a wintry wilderness of primordial beastmen and snow creatures not seen below the snow line to do just that. With the Aspis Consortium also seeking the bones, the race is on to beat them to the top and, once the bones are recovered, to make it back down alive.
GM: Mark
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
06-23 The Darkest Abduction (Tier 7-11)
The occasional unexplained disappearance is common enough in Ustalav, yet a rash of unexplained abductions has led to fearful speculation on the verge of panic in the streets. Hoping to improve the Pathfinder Society's reputation in Ustalav, Venture-Captain Basia Kalistoff has offered her lodge's services in putting an end to this crime wave. But in a city where countless terrors haunt its underworld and institutions, can the PCs unveil the true culprit without unleashing an even darker fate on Karcau? Content in 'The Darkest Abduction' contributes to the ongoing storyline of the Scarab Sages and Sovereign Court factions.
GM: O.J.
Player 1: Adam
Player 2: Jimmie
Player 3: Brian
Player 4: Ken Barrett
Player 5:
Player 6: