Enchanted Realms - July 1, 2015
Posted: Mon Jun 29, 2015 7:56 am
01-51 City of Strangers Pt 1: The Shadow Gambit (Tier 1-5)
The Pathfinder Society sends you to Kaer Maga, the City of Strangers, where you are ordered to find a local Pathfinder associate who sent a strange letter to Venture-Captain Drandle Dreng in Absalom. When the local associate turns up dead and you find evidence linking his death to a mysterious organization called The Shadow Lodge, it's up to you to track them down and solve the man's murder. The Shadow Gambit is the first scenario in the two-part The City of Strangers campaign arc. Pathfinder Society Scenario #52: The City of Strangers-Part II: The Twofold Demise is the sequel.
GM: Alex
Player 1: Richard
Player 2: Mark
Player 3: Connor
Player 4: Jim H
Player 5: Jesse
Player 6: Belinda
06-22 Out of Anarchy (Tier 1-5)
Several years ago, rebellion in the seaside town of Pezzack resulted in a Chelish blockade to slowly starve the rioters into submission. Since then few have entered or left, trapping the increasingly desperate citizens with little with which to repair their broken homes and eke out a living. When the Society learns that an important informant still lives in the ruined town, the PCs must smuggle themselves into Pezzack, navigate the devastated urban landscape, and extract their contact-all without igniting a new rebellion and inviting Cheliax's unfettered wrath. Content in 'Out of Anarchy' contributes to the ongoing storyline of the Dark Archive and Liberty's Edge factions.
GM: O.J.
Player 1: Shannon
Player 2: KatanaEdge316
Player 3: Michael
Player 4: Ben
Player 5: Calvin
Player 6: Glen
06-22 Out of Anarchy ***CORE*** (Tier 1-5)
Several years ago, rebellion in the seaside town of Pezzack resulted in a Chelish blockade to slowly starve the rioters into submission. Since then few have entered or left, trapping the increasingly desperate citizens with little with which to repair their broken homes and eke out a living. When the Society learns that an important informant still lives in the ruined town, the PCs must smuggle themselves into Pezzack, navigate the devastated urban landscape, and extract their contact-all without igniting a new rebellion and inviting Cheliax's unfettered wrath. Content in 'Out of Anarchy' contributes to the ongoing storyline of the Dark Archive and Liberty's Edge factions.
GM: Mark
Player 1: Ken Barrett
Player 2: Christian
Player 3: Jimmie
Player 4:
Player 5:
Player 6:
We Be Goblins Free! (Tier 4)
After losing chieftain after chieftain, the Birdcruncher goblin tribe finally found competent leadership in its four goblin "heroes"-Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. But it turns out leading a tribe of goblins isn't much fun, and the newest Birdcruncher chieftains are bored. In order to cure their doldrums, the chieftains have issued a new demand-find them some adventure, or else! Eager to please their great chieftains, the Birdcruncher goblins frantically try to whip up all sorts of amusements, including goblin games, feats of skill, and a grand feast. But trouble arises in the midst of the goblins' feast for their mighty leaders-the goblins who went to harvest truffles for the feast got beat up by some stinky humans! Now the Birdcruncher chieftains find themselves getting more adventure than they bargained for as they venture to the Bestest Truffle Field to pick up the slack for their bumbling minions. Will the goblin heroes be able to make it to the field, find the treasured fungus, defeat the mean humans, and make it back to the tribe in time to enjoy their well-deserved feast?
GM: Randy
Player 1: jbane
Player 2: Nick
Player 3: David
Player 4:
Player 5:
Player 6:
The Pathfinder Society sends you to Kaer Maga, the City of Strangers, where you are ordered to find a local Pathfinder associate who sent a strange letter to Venture-Captain Drandle Dreng in Absalom. When the local associate turns up dead and you find evidence linking his death to a mysterious organization called The Shadow Lodge, it's up to you to track them down and solve the man's murder. The Shadow Gambit is the first scenario in the two-part The City of Strangers campaign arc. Pathfinder Society Scenario #52: The City of Strangers-Part II: The Twofold Demise is the sequel.
GM: Alex
Player 1: Richard
Player 2: Mark
Player 3: Connor
Player 4: Jim H
Player 5: Jesse
Player 6: Belinda
06-22 Out of Anarchy (Tier 1-5)
Several years ago, rebellion in the seaside town of Pezzack resulted in a Chelish blockade to slowly starve the rioters into submission. Since then few have entered or left, trapping the increasingly desperate citizens with little with which to repair their broken homes and eke out a living. When the Society learns that an important informant still lives in the ruined town, the PCs must smuggle themselves into Pezzack, navigate the devastated urban landscape, and extract their contact-all without igniting a new rebellion and inviting Cheliax's unfettered wrath. Content in 'Out of Anarchy' contributes to the ongoing storyline of the Dark Archive and Liberty's Edge factions.
GM: O.J.
Player 1: Shannon
Player 2: KatanaEdge316
Player 3: Michael
Player 4: Ben
Player 5: Calvin
Player 6: Glen
06-22 Out of Anarchy ***CORE*** (Tier 1-5)
Several years ago, rebellion in the seaside town of Pezzack resulted in a Chelish blockade to slowly starve the rioters into submission. Since then few have entered or left, trapping the increasingly desperate citizens with little with which to repair their broken homes and eke out a living. When the Society learns that an important informant still lives in the ruined town, the PCs must smuggle themselves into Pezzack, navigate the devastated urban landscape, and extract their contact-all without igniting a new rebellion and inviting Cheliax's unfettered wrath. Content in 'Out of Anarchy' contributes to the ongoing storyline of the Dark Archive and Liberty's Edge factions.
GM: Mark
Player 1: Ken Barrett
Player 2: Christian
Player 3: Jimmie
Player 4:
Player 5:
Player 6:
We Be Goblins Free! (Tier 4)
After losing chieftain after chieftain, the Birdcruncher goblin tribe finally found competent leadership in its four goblin "heroes"-Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. But it turns out leading a tribe of goblins isn't much fun, and the newest Birdcruncher chieftains are bored. In order to cure their doldrums, the chieftains have issued a new demand-find them some adventure, or else! Eager to please their great chieftains, the Birdcruncher goblins frantically try to whip up all sorts of amusements, including goblin games, feats of skill, and a grand feast. But trouble arises in the midst of the goblins' feast for their mighty leaders-the goblins who went to harvest truffles for the feast got beat up by some stinky humans! Now the Birdcruncher chieftains find themselves getting more adventure than they bargained for as they venture to the Bestest Truffle Field to pick up the slack for their bumbling minions. Will the goblin heroes be able to make it to the field, find the treasured fungus, defeat the mean humans, and make it back to the tribe in time to enjoy their well-deserved feast?
GM: Randy
Player 1: jbane
Player 2: Nick
Player 3: David
Player 4:
Player 5:
Player 6: