Enchanted Realms - June 24, 2015
Posted: Thu May 28, 2015 2:33 pm
Games are supposed to start at 6:00 pm. If you arrive after 6:05 I do reserve the right to give your slot away.
05-16 Destiny of the Sands Part 3: Sanctum of the Sages (Tier 1-5)
Uncovering the secrets of a Jeweled Sage reveals that the others are in grave danger, and the PCs set off after notorious jewel thieves before the criminals can disappear with another priceless treasure. When the trail leads to the sages' hidden sanctum deep within the Pillars of the Sun, the Pathfinders must draw upon both their own resourcefulness and the ancient historians' power if they are to preserve a millennia-old organization and Osirion's past. 'Sanctum of the Sages' is the final scenario in the three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5-12: Destiny of the Sands-Part 1: "A Bitter Bargain" and Pathfinder Society Scenario #5-15: Destiny of the Sands-Part 2: "Race to Seeker's Folly." All three chapters are intended to be played in order.
GM: Mark
Player 1: James Bane
Player 2: Michael
Player 3: Hillary
Player 4: Jimmie
Player 5: Milamber
Player 6: Eric
06-15 The Overflow Archives (Tier 1-5)
Beneath the Grand Lodge of Absalom lie the vaults, a series of storerooms and libraries that contain much of the Society's findings from the past centuries. Cataloguing the sundry relics and texts takes time, and finds requiring closer study find their way to an extensive vault called the Overflow Archives. Soon after a pair of initiates sneaks into the archive and steals a few items on a dare, the complex inexplicably springs a leak. It is up to the PCs to investigate this strange phenomenon and put a stop to it before thousands of priceless documents are ruined forever. Content in 'The Overflow Archives' also contributes directly to the ongoing storyline of the Dark Archive faction.
GM: O.J.
Player 1: Jacob
Player 2: Glen
Player 3: Calvin
Player 4: Ben
Player 5: KatanaEdge316
Player 6: Valerie
Player 7: Shannon
06-01 Trial By Machine ***CORE*** (Tier 1-5)
More than a millennium has passed since the "machine mage" Karamoss's failed siege of Absalom, and for years the Pathfinder Society has used upper reaches of his subterranean siege tower as a training ground for initiates. During a routine drill, the once-dormant dungeon springs to life, and it will take all the PCs' resourcefulness and skill to make it out alive.
GM: Brian
Player 1: Lisa
Player 2: Paul
Player 3: Alex Heinecke
Player 4: Parker
Player 5: Parker's Dad
Player 6: Parker's Brother
Player 7: Barry
06-02 The Silver Mount Collection (Tier 3-7)
The esteemed Blakros family-famous for their museum in Absalom-receives a large shipment of artifacts from Numeria but fears that the ever-vigilant Technic League will attack to reclaim its "stolen" property. When they request the help of Pathfinders to help guard the collection, the PCs discover that the Technic League is the least of their worries.
GM: Adam
Player 1: Ken Barrett
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
03-26 Portal of the Sacred Rune (Tier 7-11)
The Pathfinder Society has secured one end of a portal from Golarion leading to an isolated demiplane rife with adventuring opportunities. Now all that remains is gaining control of the other end, thereby ensuring safe and continued use by Pathfinders for years to come. The PCs are selected as the best chance the Decemvirate has of claiming the portal for their own.
GM: Nick Petik
Player 1: Dave Petik
Player 2: Belinda
Player 3: Alex
Player 4: Chelsea
Player 5:
Player 6:
05-16 Destiny of the Sands Part 3: Sanctum of the Sages (Tier 1-5)
Uncovering the secrets of a Jeweled Sage reveals that the others are in grave danger, and the PCs set off after notorious jewel thieves before the criminals can disappear with another priceless treasure. When the trail leads to the sages' hidden sanctum deep within the Pillars of the Sun, the Pathfinders must draw upon both their own resourcefulness and the ancient historians' power if they are to preserve a millennia-old organization and Osirion's past. 'Sanctum of the Sages' is the final scenario in the three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5-12: Destiny of the Sands-Part 1: "A Bitter Bargain" and Pathfinder Society Scenario #5-15: Destiny of the Sands-Part 2: "Race to Seeker's Folly." All three chapters are intended to be played in order.
GM: Mark
Player 1: James Bane
Player 2: Michael
Player 3: Hillary
Player 4: Jimmie
Player 5: Milamber
Player 6: Eric
06-15 The Overflow Archives (Tier 1-5)
Beneath the Grand Lodge of Absalom lie the vaults, a series of storerooms and libraries that contain much of the Society's findings from the past centuries. Cataloguing the sundry relics and texts takes time, and finds requiring closer study find their way to an extensive vault called the Overflow Archives. Soon after a pair of initiates sneaks into the archive and steals a few items on a dare, the complex inexplicably springs a leak. It is up to the PCs to investigate this strange phenomenon and put a stop to it before thousands of priceless documents are ruined forever. Content in 'The Overflow Archives' also contributes directly to the ongoing storyline of the Dark Archive faction.
GM: O.J.
Player 1: Jacob
Player 2: Glen
Player 3: Calvin
Player 4: Ben
Player 5: KatanaEdge316
Player 6: Valerie
Player 7: Shannon
06-01 Trial By Machine ***CORE*** (Tier 1-5)
More than a millennium has passed since the "machine mage" Karamoss's failed siege of Absalom, and for years the Pathfinder Society has used upper reaches of his subterranean siege tower as a training ground for initiates. During a routine drill, the once-dormant dungeon springs to life, and it will take all the PCs' resourcefulness and skill to make it out alive.
GM: Brian
Player 1: Lisa
Player 2: Paul
Player 3: Alex Heinecke
Player 4: Parker
Player 5: Parker's Dad
Player 6: Parker's Brother
Player 7: Barry
06-02 The Silver Mount Collection (Tier 3-7)
The esteemed Blakros family-famous for their museum in Absalom-receives a large shipment of artifacts from Numeria but fears that the ever-vigilant Technic League will attack to reclaim its "stolen" property. When they request the help of Pathfinders to help guard the collection, the PCs discover that the Technic League is the least of their worries.
GM: Adam
Player 1: Ken Barrett
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
03-26 Portal of the Sacred Rune (Tier 7-11)
The Pathfinder Society has secured one end of a portal from Golarion leading to an isolated demiplane rife with adventuring opportunities. Now all that remains is gaining control of the other end, thereby ensuring safe and continued use by Pathfinders for years to come. The PCs are selected as the best chance the Decemvirate has of claiming the portal for their own.
GM: Nick Petik
Player 1: Dave Petik
Player 2: Belinda
Player 3: Alex
Player 4: Chelsea
Player 5:
Player 6: