Enchanted Realms - June 17, 2015
Posted: Thu May 28, 2015 2:32 pm
Games are supposed to start at 6:00 pm. If you arrive after 6:05 I do reserve the right to give your slot away.
05-15 Destiny of the Sands Part 2: Race to Seeker's Folly (Tier 1-5)
The Pathfinder Society has discovered the location of a powerful Osirian artifact secreted beneath the sands, but they are not the only ones who seek its power. The Pathfinders must endure the scalding Osirian desert, brave its inhabitants, and watch for hidden dangers if they are to survive. Can the PCs reach the ruins before their rivals claim the prize? 'Race to Seeker's Folly' is the second scenario in the three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5-12: Destiny of the Sands-Part 1: "A Bitter Bargain" and is followed by Pathfinder Society Scenario #5-16: Destiny of the Sands-Part 3: "Sanctum of the Sages." All three chapters are intended to be played in order.
GM: Mark
Player 1: James Bane
Player 2: Michael
Player 3: Hillary
Player 4: Jimmie
Player 5: BrockAllen62
Player 6:
06-08 The Segang Expedition (Tier 1-5)
Rumors of a lost shrine in the Segang Jungle draw the Pathfinder Society's attention, but the prohibitive cost of sending a team into the wilds of Jalmeray threatens to shut down the expedition before it even begins. Fortunately, a wealthy patron has offered to fund the PCs travel expenses in return for their help in his decades-old quest. Can the Pathfinders balance this new obligation with their exploration of the archaeological site? Content in 'The Segang Expedition' also contributes directly to the ongoing storyline of the Sovereign Court faction.
GM: lochinvar_1971
Player 1: KatanaEdge316
Player 2: Shannon
Player 3: Valerie
Player 4: Andrew
Player 5: milamber
Player 6:
05-19 The Horn of Aroden ***CORE*** (Tier 1-5)
For months Taldor faction leader Lady Gloriana Morilla has mustered a small army to aid the Mendevian Crusade; however, without a powerful, unifying icon to rally around, progress is slow. When her agents learned of a dormant relic that might be awakened, she petitioned the Pathfinder Society for its aid in recovering this so-called Horn of Aroden, knowing that the Society would benefit from her army's hastened arrival. The PCs travel to Brevoy, a fragmented land of dueling, cold, and conquest to secure this horn, though in doing so they join an ongoing plot of politics and intrigue.
GM: Brian
Player 1: Randy
Player 2: Mark
Player 3: Connor
Player 4: Sean
Player 5: Zaia
Player 6: Ken Barrett
03-02 Sewer Dragons of Absalom (Tier 3-7)
Absalom is Golarion's busiest and most populous city, but one of its largest populations goes largely unnoticed. You must venture into the sewers beneath the City at the Center of the World to stop the meddling dragons within from disrupting a vital Pathfinder Society operation.
GM: ??
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
04-06 The Green Market (Tier 5-9)
When an ally of the Society reports that her sister's business is being harassed by the Aspis Consortium in the Varisian city of Korvosa, a team of Pathfinder agents is dispatched to the Green Market to assist. What they find there is more than simple strong-arming and intimidation, however. What mysterious forces bring the popular market its unlikely success, and can the PCs stop the Aspis Consortium from gaining control of what could become a lucrative resource for the rival organization?
GM: Adam
Player 1: Nick Petik
Player 2: Dave Petik
Player 3: Valerie Estal
Player 4: Jesse
Player 5:
Player 6:
05-15 Destiny of the Sands Part 2: Race to Seeker's Folly (Tier 1-5)
The Pathfinder Society has discovered the location of a powerful Osirian artifact secreted beneath the sands, but they are not the only ones who seek its power. The Pathfinders must endure the scalding Osirian desert, brave its inhabitants, and watch for hidden dangers if they are to survive. Can the PCs reach the ruins before their rivals claim the prize? 'Race to Seeker's Folly' is the second scenario in the three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5-12: Destiny of the Sands-Part 1: "A Bitter Bargain" and is followed by Pathfinder Society Scenario #5-16: Destiny of the Sands-Part 3: "Sanctum of the Sages." All three chapters are intended to be played in order.
GM: Mark
Player 1: James Bane
Player 2: Michael
Player 3: Hillary
Player 4: Jimmie
Player 5: BrockAllen62
Player 6:
06-08 The Segang Expedition (Tier 1-5)
Rumors of a lost shrine in the Segang Jungle draw the Pathfinder Society's attention, but the prohibitive cost of sending a team into the wilds of Jalmeray threatens to shut down the expedition before it even begins. Fortunately, a wealthy patron has offered to fund the PCs travel expenses in return for their help in his decades-old quest. Can the Pathfinders balance this new obligation with their exploration of the archaeological site? Content in 'The Segang Expedition' also contributes directly to the ongoing storyline of the Sovereign Court faction.
GM: lochinvar_1971
Player 1: KatanaEdge316
Player 2: Shannon
Player 3: Valerie
Player 4: Andrew
Player 5: milamber
Player 6:
05-19 The Horn of Aroden ***CORE*** (Tier 1-5)
For months Taldor faction leader Lady Gloriana Morilla has mustered a small army to aid the Mendevian Crusade; however, without a powerful, unifying icon to rally around, progress is slow. When her agents learned of a dormant relic that might be awakened, she petitioned the Pathfinder Society for its aid in recovering this so-called Horn of Aroden, knowing that the Society would benefit from her army's hastened arrival. The PCs travel to Brevoy, a fragmented land of dueling, cold, and conquest to secure this horn, though in doing so they join an ongoing plot of politics and intrigue.
GM: Brian
Player 1: Randy
Player 2: Mark
Player 3: Connor
Player 4: Sean
Player 5: Zaia
Player 6: Ken Barrett
03-02 Sewer Dragons of Absalom (Tier 3-7)
Absalom is Golarion's busiest and most populous city, but one of its largest populations goes largely unnoticed. You must venture into the sewers beneath the City at the Center of the World to stop the meddling dragons within from disrupting a vital Pathfinder Society operation.
GM: ??
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
04-06 The Green Market (Tier 5-9)
When an ally of the Society reports that her sister's business is being harassed by the Aspis Consortium in the Varisian city of Korvosa, a team of Pathfinder agents is dispatched to the Green Market to assist. What they find there is more than simple strong-arming and intimidation, however. What mysterious forces bring the popular market its unlikely success, and can the PCs stop the Aspis Consortium from gaining control of what could become a lucrative resource for the rival organization?
GM: Adam
Player 1: Nick Petik
Player 2: Dave Petik
Player 3: Valerie Estal
Player 4: Jesse
Player 5:
Player 6: