GM Call for Con on the Range Summer!
Posted: Fri May 08, 2015 7:50 pm
Con on the Range is scheduled for the weekend of June 19-21, 2015 at the Hilton Garden Inn in Highlands Ranch. We will be running our usual slate of games for the weekend but with a few differences; we're hoping that you guys will spend the weekend with us playing some modules and getting your characters leveled up. We have also invited both the 5th Edition Dungeons and Dragons and Savage Worlds Organized Play groups as well as some miniature based games - X Wing for example - to participate for the weekend so you will have the opportunity to play a myriad of games.
Before we get to the list of games, I want to let you know what you will get for helping out over the weekend.
- Each GM will receive a racial boon for the weekend
- If you GM 3 slots for the weekend, you receive free entry into the con
- If you GM 1 slot you receive 30% off your badge for the weekend, 2 slots will get you 60% off your badge
- GMs will receive priority seating at the games they wish to play for the weekend. Please let me know what games you would like to GM and play and I will make sure that is noted in the registration system so your seat is guaranteed.
If you are interested in running any games for the weekend, please either respond to this post or email me at rmpfsjw@gmail.com
Thanks so much for helping out and for being patient as we venture into this new territory!
So without further ado our call for GMs!
Friday 9-1
The Silverhex Chronicles (1) (PFS Quest) #1-3
GM1:
6-18: From Under Ice (1-5)
GM1:
6-21: Tapestry's Toil (5-9)
GM1:
#1: Silent Tide (1-5) CORE
GM1:
Module: Crypt of the Everflame (1-2) two slot module must be available to run the next slot as well
GM1:
Module: Cult of the Ebon Destroyers (7-9) three slot module must be available to run all day Friday
GM1:
Friday 2-9
The Silverhex Chronicles (1) (PFS Quest) #4-6
GM1:
6-19: Test of Tar Kuata (3-7)
GM1:
6-20: Returned to the Sky (7-11)
GM1:
#5: Mists of Mwangi (1-5) CORE
GM1:
Module: Crypt of the Everflame (1-2) two slot module must be available to run the next slot as well
GM1:
Module: Cult of the Ebon Destroyers (7-9) three slot module must be available to run all day Friday
GM1:
Friday 7-11
The Silverhex Chronicles (1) (PFS Quest) #1-3
GM1:
6-18: From Under Ice (1-5)
GM1:
6-21: Tapestry's Toil (5-9)
GM1:
#7: Among the Living (1-7) CORE
GM1:
6-12: Scions of the Sky Key, Part 1: On Sharrowsmith's Trail (1-5)
GM1:
Module: Cult of the Ebon Destroyers (7-9) three slot module must be available to run all day Friday
GM1:
Saturday 9-1
The Silverhex Chronicles (1) (PFS Quest) #4-6
GM1:
6-19: Test of Tar Kuata (3-7)
GM1:
6-20: Returned to the Sky (7-11)
GM1:
#29: The Devil We Know-Part I: Shipyard Rats (1-7) CORE
GM1:
Module: Masks of the Living God (2-4) must be available to run two slots
GM1:
Module: Tomb of the Iron Medusa (13-14) must be available to run all three slots on Saturday
GM1:
Saturday 2-6
The Silverhex Chronicles (1) (PFS Quest) #1-3
GM1:
6-18: From Under Ice (1-5)
GM1:
6-21: Tapestry's Toil (5-9)
GM1:
#30: The Devil We Know-Part II: Cassomir's Locker (1-7) CORE
GM1:
Module: Masks of the Living God (2-4) must be available to run two slots
GM1:
Module: Tomb of the Iron Medusa (13-14) must be available to run all three slots on Saturday
GM1:
Saturday 7-11
The Silverhex Chronicles (1) (PFS Quest) #4-6
GM1:
6-19: Test of Tar Kuata (3-7)
GM1:
6-20: Returned to the Sky (7-11)
GM1:
#41: The Devil We Know-Part III: Crypt of Fools (1-7) CORE
GM3:
6-14: Scions of the Sky Key, Part 2: Kaava Quarry (1-5)
GM1:
Module: Tomb of the Iron Medusa (13-14) must be available to run all three slots on Saturday
GM1:
Sunday 9-1
The Silverhex Chronicles (1) (PFS Quest) #1-3
GM1:
6-18: From Under Ice (1-5)
GM1:
6-21: Tapestry's Toil (5-9)
GM1:
#48: The Devil We Know-Part IV: Rules of the Swift (1-7) CORE
GM1:
Module: City of Golden Death (4-6) two part module must be available to run both slots on Sunday
GM1:
6-16: Scions of the Sky Key, Part 3: The Golden Guardian (1-5)
GM1:
Sunday 2-6
The Silverhex Chronicles (1) (PFS Quest) #4-6
GM1:
6-19: Test of Tar Kuata (3-7)
GM1:
6-20: Returned to the Sky (7-11)
GM1:
Module: Master of the Fallen Fortress (1-2) CORE
GM1:
Module: City of Golden Death (4-6) two part module must be available to run both slots on Sunday
GM1:
6-07: Valley of Veiled Flame (5-9)
GM1: