Enchanted Realms - May 27, 2015
Posted: Wed May 06, 2015 1:02 pm
05-22 Scars of the Third Crusade (Tier 1-5)
The fiery inquisitions that raged through Mendev during the Third Mendevian Crusade may have been damped but never truly extinguished. Fanatics have reignited the witch-hunts in eastern Mendev, and in doing so they have captured and accused allies of the Pathfinder Society. Unless the PCs intercede and put a stop to this mob justice, their allies' deaths will spark a new wave of internecine executions throughout the crusader nation.
GM: Hjal
Player 1: Richard
Player 2: Glenn
Player 3: Glenn's Kid
Player 4: Glenn's Kid's Friend
Player 5: Glenn's Kid's Other Friend
Player 6: Hillary
03-13 Quest for Perfection Part 3: Defenders of Nesting Swallow (Tier 1-5)
As the Pathfinders approach the village of Nesting Swallow in the Tian nation of Shokuro, they find it besieged by a gang of tengu bandits. Before their contact in the village will aid them in restoring the Iroran relic that brought them hundreds of miles to the isolated town, the PCs must repulse the attackers, using every ounce of tactical mettle and military strategy they possess to train the villagers, augment their defenses, and ultimately face off against the bandits' charge. "Defenders of Nesting Swallow" is the final scenario in the three-part The Quest for Perfection campaign arc. It follows Pathfinder Society Scenario #3-09: The Quest for Perfection-Part I: The Edge of Heaven and Pathfinder Society Scenario #3-11: The Quest for Perfection-Part II: On Hostile Waters. All three chapters are intended to be played in order.
GM: Mark
Player 1: Ken
Player 2:
Player 3:
Player 4: Connor
Player 5: Mark
Player 6:
04-11 The Disappeared ***CORE*** (Tier 1-5)
A powerful ally of the Pathfinder Society has disappeared, and no one but the Pathfinders even remembers that she ever existed. Can the PCs discover the fate of their missing associate, or will all memory of her be erased completely from history?
GM: Brandon
Player 1: Jimmie
Player 2: "Big Guy" Jacob
Player 3: Little Jacob?
Player 4:
Player 5:
Player 6:
04-14 My Enemy's Enemy (Tier 3-7)
Someone in the city of Magnimar is committing crimes and leaving evidence implicating the Pathfinder Society. It falls to the Pathfinders to get to the bottom of it, and what they find may signal the resurgence of an enemy thought long defeated.
GM: Alex
Player 1: Belinda
Player 2: Vulse
Player 3: Nadia
Player 4: Chelsea
Player 5: Tim
Player 6:
06-21 Tapestry's Toil (Tier 5-9)
A simple retrieval mission takes an unexpected turn when the Pathfinder Society learns a valuable treasure was under its nose-within the curious demiplane connected to the Hao Jin Tapestry. The descendants of the original owners have changed in the centuries since their sequestration, though, and initial attempts to parley have ended in failure. Can the PCs discover what became of this lost people and secure the relic they guard? Content in 'Tapestry's Toil' contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Grand Lodge faction.
GM: O.J.
Player 1: Brian
Player 2: jbane
Player 3: James Pinckert
Player 4: Michael
Player 5:
Player 6:
The fiery inquisitions that raged through Mendev during the Third Mendevian Crusade may have been damped but never truly extinguished. Fanatics have reignited the witch-hunts in eastern Mendev, and in doing so they have captured and accused allies of the Pathfinder Society. Unless the PCs intercede and put a stop to this mob justice, their allies' deaths will spark a new wave of internecine executions throughout the crusader nation.
GM: Hjal
Player 1: Richard
Player 2: Glenn
Player 3: Glenn's Kid
Player 4: Glenn's Kid's Friend
Player 5: Glenn's Kid's Other Friend
Player 6: Hillary
03-13 Quest for Perfection Part 3: Defenders of Nesting Swallow (Tier 1-5)
As the Pathfinders approach the village of Nesting Swallow in the Tian nation of Shokuro, they find it besieged by a gang of tengu bandits. Before their contact in the village will aid them in restoring the Iroran relic that brought them hundreds of miles to the isolated town, the PCs must repulse the attackers, using every ounce of tactical mettle and military strategy they possess to train the villagers, augment their defenses, and ultimately face off against the bandits' charge. "Defenders of Nesting Swallow" is the final scenario in the three-part The Quest for Perfection campaign arc. It follows Pathfinder Society Scenario #3-09: The Quest for Perfection-Part I: The Edge of Heaven and Pathfinder Society Scenario #3-11: The Quest for Perfection-Part II: On Hostile Waters. All three chapters are intended to be played in order.
GM: Mark
Player 1: Ken
Player 2:
Player 3:
Player 4: Connor
Player 5: Mark
Player 6:
04-11 The Disappeared ***CORE*** (Tier 1-5)
A powerful ally of the Pathfinder Society has disappeared, and no one but the Pathfinders even remembers that she ever existed. Can the PCs discover the fate of their missing associate, or will all memory of her be erased completely from history?
GM: Brandon
Player 1: Jimmie
Player 2: "Big Guy" Jacob
Player 3: Little Jacob?
Player 4:
Player 5:
Player 6:
04-14 My Enemy's Enemy (Tier 3-7)
Someone in the city of Magnimar is committing crimes and leaving evidence implicating the Pathfinder Society. It falls to the Pathfinders to get to the bottom of it, and what they find may signal the resurgence of an enemy thought long defeated.
GM: Alex
Player 1: Belinda
Player 2: Vulse
Player 3: Nadia
Player 4: Chelsea
Player 5: Tim
Player 6:
06-21 Tapestry's Toil (Tier 5-9)
A simple retrieval mission takes an unexpected turn when the Pathfinder Society learns a valuable treasure was under its nose-within the curious demiplane connected to the Hao Jin Tapestry. The descendants of the original owners have changed in the centuries since their sequestration, though, and initial attempts to parley have ended in failure. Can the PCs discover what became of this lost people and secure the relic they guard? Content in 'Tapestry's Toil' contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Grand Lodge faction.
GM: O.J.
Player 1: Brian
Player 2: jbane
Player 3: James Pinckert
Player 4: Michael
Player 5:
Player 6: