Enchanted Realms - May 13, 2015
Posted: Wed May 06, 2015 12:53 pm
03-05 Tide of Twilight (Tier 1-5)
In researching a recently recovered druidic lorestone, the Pathfinder Society learns of a powerful artifact with the power to turn men into bestial abominations. Amid claims of increased werewolf activity in the region, the PCs travel into the heart of the Verduran Forest to retrieve the valuable relic from a cabal of evil druids believed to currently hold it.
GM: Brandon
Player 1: jbane
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
03-09 Quest for Perfection Part 1: The Edge of Heaven (Tier 1-5)
In the distant land of Tian Xia, the Pathfinder Society's Lantern Lodge sends a team of agents high into the mountains of the Wall of Heaven to an abandoned Iroran monastery in search of a powerful relic to assist them in ensure victory in the upcoming Ruby Phoenix Tournament. Though the monastery has long laid unused by the faithful of the Master of Masters, it is not completely devoid of danger, and the PCs soon discover that merely retrieving the ancient artifact is but the beginning of a much larger quest. The Edge of Heaven is the first scenario in the three-part The Quest for Perfection campaign arc. It is followed by Pathfinder Society Scenario #3-11: The Quest for Perfection-Part II: On Hostile Waters and Pathfinder Society Scenario #3-13: The Quest for Perfection-Part III: Defenders of Nesting Swallow. All three chapters are intended to be played in order.
GM: Mark
Player 1: Sallen
Player 2: Erik R
Player 3: James Pinckert
Player 4: Seranen
Player 5: Byron
Player 6:
04-01 Rise of the Goblin Guild ***CORE*** (Tier 1-5)
When a monster is discovered on the grounds of the Pathfinder Lodge at Heidmarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments-and face to face with a burgeoning thieves' guild.
GM: Michael
Player 1: Hillary
Player 2: Brian
Player 3:
Player 4:
Player 5:
Player 6:
06-19 Test of Tar Kuata (Tier 3-7)
The Iroran monastery of Tar Kuata nestled in Osirion's Barrier Wall Mountains is famous both for its extensive history and its curious order of dwarven monks known as the Ouat. When the Society uncovers a dusty field report that identifies Tar Kuata as the home of a strange, otherworldly relic, Pathfinders set off to recover it. However the Ouat are strict judges of perfection, and the PCs must prove their worth if they are to win the monks' trust and treasure. Content in 'Test of Tar Kuata' contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Scarab Sages faction.
GM: O.J.
Player 1: Richard
Player 2: Jesse
Player 3:
Player 4:
Player 5:
Player 6:
02-16 The Flesh Collector (Tier 7-11)
A priceless manuscript has gone missing from the Pathfinder lodge in Almas, and the Pathfinder Society has traced its current whereabouts to a remote monastery off the coast of southwestern Nex. Arriving at the Monastery of the Unremitting Tide, the PCs face the suspicious scholars who study there, and in the process risk enraging an ancient spirit and uncovering a long-lost secret that, more than possibly costing them the stolen manuscript, could cost them their very lives.
GM: Chelsea
Player 1: Jimmie
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
In researching a recently recovered druidic lorestone, the Pathfinder Society learns of a powerful artifact with the power to turn men into bestial abominations. Amid claims of increased werewolf activity in the region, the PCs travel into the heart of the Verduran Forest to retrieve the valuable relic from a cabal of evil druids believed to currently hold it.
GM: Brandon
Player 1: jbane
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
03-09 Quest for Perfection Part 1: The Edge of Heaven (Tier 1-5)
In the distant land of Tian Xia, the Pathfinder Society's Lantern Lodge sends a team of agents high into the mountains of the Wall of Heaven to an abandoned Iroran monastery in search of a powerful relic to assist them in ensure victory in the upcoming Ruby Phoenix Tournament. Though the monastery has long laid unused by the faithful of the Master of Masters, it is not completely devoid of danger, and the PCs soon discover that merely retrieving the ancient artifact is but the beginning of a much larger quest. The Edge of Heaven is the first scenario in the three-part The Quest for Perfection campaign arc. It is followed by Pathfinder Society Scenario #3-11: The Quest for Perfection-Part II: On Hostile Waters and Pathfinder Society Scenario #3-13: The Quest for Perfection-Part III: Defenders of Nesting Swallow. All three chapters are intended to be played in order.
GM: Mark
Player 1: Sallen
Player 2: Erik R
Player 3: James Pinckert
Player 4: Seranen
Player 5: Byron
Player 6:
04-01 Rise of the Goblin Guild ***CORE*** (Tier 1-5)
When a monster is discovered on the grounds of the Pathfinder Lodge at Heidmarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments-and face to face with a burgeoning thieves' guild.
GM: Michael
Player 1: Hillary
Player 2: Brian
Player 3:
Player 4:
Player 5:
Player 6:
06-19 Test of Tar Kuata (Tier 3-7)
The Iroran monastery of Tar Kuata nestled in Osirion's Barrier Wall Mountains is famous both for its extensive history and its curious order of dwarven monks known as the Ouat. When the Society uncovers a dusty field report that identifies Tar Kuata as the home of a strange, otherworldly relic, Pathfinders set off to recover it. However the Ouat are strict judges of perfection, and the PCs must prove their worth if they are to win the monks' trust and treasure. Content in 'Test of Tar Kuata' contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Scarab Sages faction.
GM: O.J.
Player 1: Richard
Player 2: Jesse
Player 3:
Player 4:
Player 5:
Player 6:
02-16 The Flesh Collector (Tier 7-11)
A priceless manuscript has gone missing from the Pathfinder lodge in Almas, and the Pathfinder Society has traced its current whereabouts to a remote monastery off the coast of southwestern Nex. Arriving at the Monastery of the Unremitting Tide, the PCs face the suspicious scholars who study there, and in the process risk enraging an ancient spirit and uncovering a long-lost secret that, more than possibly costing them the stolen manuscript, could cost them their very lives.
GM: Chelsea
Player 1: Jimmie
Player 2:
Player 3:
Player 4:
Player 5:
Player 6: