Enchanted Realms - April 22, 2015
Posted: Tue Mar 24, 2015 5:10 pm
Games are supposed to start at 6:00 pm. If you arrive after 6:05 I do reserve the right to give your slot away.
01-41 The Devil We Know Pt 3: Crypt of Fools (Tier 1-5)
Another kidnapping spree erupts in Cassomir and the Pathfinder Society sends you to the notorious Swift Prison to interrogate a captured cultist about the recent disappearances. With clues gathered there, you must explore Old Cassomir and find secret locations that lead you to the source of the spree: the long lost Crypt of Fools.
GM: Richard
Player 1: Zaia
Player 2: Sean
Player 3: Jimmie
Player 4: Mark
Player 5: jbane
Player 6: seranan
03-07 Echoes of the Overwatched (Tier 1-5)
When a Pathfinder agent working in the famed Blakros Museum in Absalom falls victim to a terrible, ancient evil, if falls to the PCs to hunt down the released terror before it can retrieve a relic of the mad astronomer Ralzeros the Overwatched.
GM: Chelsea
Player 1:
Player 2:
Player 3:
Player 4: Erik Radspinner
Player 5: David Petik
Player 6: Nick Petik
04-18 The Veteran's Vault (Tier 1-5) ***CORE***
While many Pathfinders meet unfortunate fates in their ongoing explorations of the dangerous world of Golarion, some retire with decades' worth of treasure in their coffers, and their lives still intact. When one such Pathfinder approaches the Grand Lodge with the hidden location of her treasure vault, it falls upon a new generation of Pathfinders to retrieve from within a valuable keepsake. That they can keep anything other than the ex-Pathfinder's locket makes the assignment all the sweeter.
GM: Brian
Player 1: Michael
Player 2: Hillary
Player 3: Mark
Player 4: Connor
Player 5: Jacob
Player 6: Belinda
03-10 The Immortal Conundrum (Tier 5-9)
When the Pathfinder Society receives an invitation to a dinner party at the Thuvian Embassy, hosted by the guardian of this year's six doses of the infamous sun orchid elixir, the Decemvirate sends a team of Pathfinders to represent them and uncover the nature of the event. Can the PCs navigate the complex social landscape of Absalom's elite and gain access to the mysterious vault known as the Conundrum, or will they face public ridicule or worse in the face of the steepest competition in the Inner Sea?
GM: Alex
Player 1: O.J.
Player 2: Hjal
Player 3: Scott
Player 4: milamber
Player 5: Austin
Player 6:
04-11 The Disappeared (Tier 1-5)
A powerful ally of the Pathfinder Society has disappeared, and no one but the Pathfinders even remembers that she ever existed. Can the PCs discover the fate of their missing associate, or will all memory of her be erased completely from history?
GM: Brandon
Player 1: Bob
Player 2: Steve
Player 3: James Pinckert
Player 4:
Player 5:
Player 6:
01-41 The Devil We Know Pt 3: Crypt of Fools (Tier 1-5)
Another kidnapping spree erupts in Cassomir and the Pathfinder Society sends you to the notorious Swift Prison to interrogate a captured cultist about the recent disappearances. With clues gathered there, you must explore Old Cassomir and find secret locations that lead you to the source of the spree: the long lost Crypt of Fools.
GM: Richard
Player 1: Zaia
Player 2: Sean
Player 3: Jimmie
Player 4: Mark
Player 5: jbane
Player 6: seranan
03-07 Echoes of the Overwatched (Tier 1-5)
When a Pathfinder agent working in the famed Blakros Museum in Absalom falls victim to a terrible, ancient evil, if falls to the PCs to hunt down the released terror before it can retrieve a relic of the mad astronomer Ralzeros the Overwatched.
GM: Chelsea
Player 1:
Player 2:
Player 3:
Player 4: Erik Radspinner
Player 5: David Petik
Player 6: Nick Petik
04-18 The Veteran's Vault (Tier 1-5) ***CORE***
While many Pathfinders meet unfortunate fates in their ongoing explorations of the dangerous world of Golarion, some retire with decades' worth of treasure in their coffers, and their lives still intact. When one such Pathfinder approaches the Grand Lodge with the hidden location of her treasure vault, it falls upon a new generation of Pathfinders to retrieve from within a valuable keepsake. That they can keep anything other than the ex-Pathfinder's locket makes the assignment all the sweeter.
GM: Brian
Player 1: Michael
Player 2: Hillary
Player 3: Mark
Player 4: Connor
Player 5: Jacob
Player 6: Belinda
03-10 The Immortal Conundrum (Tier 5-9)
When the Pathfinder Society receives an invitation to a dinner party at the Thuvian Embassy, hosted by the guardian of this year's six doses of the infamous sun orchid elixir, the Decemvirate sends a team of Pathfinders to represent them and uncover the nature of the event. Can the PCs navigate the complex social landscape of Absalom's elite and gain access to the mysterious vault known as the Conundrum, or will they face public ridicule or worse in the face of the steepest competition in the Inner Sea?
GM: Alex
Player 1: O.J.
Player 2: Hjal
Player 3: Scott
Player 4: milamber
Player 5: Austin
Player 6:
04-11 The Disappeared (Tier 1-5)
A powerful ally of the Pathfinder Society has disappeared, and no one but the Pathfinders even remembers that she ever existed. Can the PCs discover the fate of their missing associate, or will all memory of her be erased completely from history?
GM: Brandon
Player 1: Bob
Player 2: Steve
Player 3: James Pinckert
Player 4:
Player 5:
Player 6: