Enchanted Realms - April 15, 2015
Posted: Tue Mar 24, 2015 5:06 pm
Games are supposed to start at 6:00 pm. If you arrive after 6:05 I do reserve the right to give your slot away.
01-30 The Devil We Know Pt 2: Cassomir's Locker (Tier 1-5) The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After clearing Cassomir's dank sewers and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port?
GM: Richard
Player 1: Zaia
Player 2: Sean
Player 3: jbane
Player 4: Milamber
Player 5: Austin
Player 6: Seranan
03-19 The Icebound Outpost (Tier 1-5)
The Pathfinder Society discovers an Aspis Consortium base in an ancient Vudran temple now encased in a glacier and sends the PCs to infiltrate it and investigate the extent of the rival organization's regional operations. Can the PCs get in the well-guarded Aspis outpost and escape with their lives and the information the Society seeks?
GM: O.J.
Player 1: Mark
Player 2: Erik Radspinner
Player 3: Anthony Cobb
Player 4: Daniel
Player 5: Preston
Player 6: Alyssa
03-08 Among the Gods (Tier 3-7)
The Pathfinder Society sends the PCs to the mountaintop mausoleum and monument known as Antios's Crown in search of a long-lost relic believed to be contained there, but all is not as it seems. Can the Pathfinders survive the denizens of the remote mountain complex and the sinister plot of a powerful cultists who plans revenge on the Society that has foiled their plans one too many times?
GM: Alex
Player 1: Jimmie
Player 2: Nadia
Player 3: Vulse
Player 4: Belinda
Player 5: Connor
Player 6: Sotovoce
04-08 The Cultists Kiss (Tier 7-11)
An active cell of the cult of Lissala-ancient goddess of runes and obedience-has been discovered in the Varisian town of Palin's Cove. Seeking a chance to learn about this long-lost faith not from millennia-old relics but from its current practice, a team of Pathfinders travels to the industrial seaside settlement to uncover the secret coven and infiltrate its services in the guise of prospective converts. Will the Pathfinders discover the knowledge they seek, or will the evil cult subvert them with its vile and seductive faith?
GM: Brian
Player 1: Hjal
Player 2: Brandon
Player 3: Chelsea
Player 4: Michael
Player 5: James Pinckert
Player 6:
01-30 The Devil We Know Pt 2: Cassomir's Locker (Tier 1-5) The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After clearing Cassomir's dank sewers and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port?
GM: Richard
Player 1: Zaia
Player 2: Sean
Player 3: jbane
Player 4: Milamber
Player 5: Austin
Player 6: Seranan
03-19 The Icebound Outpost (Tier 1-5)
The Pathfinder Society discovers an Aspis Consortium base in an ancient Vudran temple now encased in a glacier and sends the PCs to infiltrate it and investigate the extent of the rival organization's regional operations. Can the PCs get in the well-guarded Aspis outpost and escape with their lives and the information the Society seeks?
GM: O.J.
Player 1: Mark
Player 2: Erik Radspinner
Player 3: Anthony Cobb
Player 4: Daniel
Player 5: Preston
Player 6: Alyssa
03-08 Among the Gods (Tier 3-7)
The Pathfinder Society sends the PCs to the mountaintop mausoleum and monument known as Antios's Crown in search of a long-lost relic believed to be contained there, but all is not as it seems. Can the Pathfinders survive the denizens of the remote mountain complex and the sinister plot of a powerful cultists who plans revenge on the Society that has foiled their plans one too many times?
GM: Alex
Player 1: Jimmie
Player 2: Nadia
Player 3: Vulse
Player 4: Belinda
Player 5: Connor
Player 6: Sotovoce
04-08 The Cultists Kiss (Tier 7-11)
An active cell of the cult of Lissala-ancient goddess of runes and obedience-has been discovered in the Varisian town of Palin's Cove. Seeking a chance to learn about this long-lost faith not from millennia-old relics but from its current practice, a team of Pathfinders travels to the industrial seaside settlement to uncover the secret coven and infiltrate its services in the guise of prospective converts. Will the Pathfinders discover the knowledge they seek, or will the evil cult subvert them with its vile and seductive faith?
GM: Brian
Player 1: Hjal
Player 2: Brandon
Player 3: Chelsea
Player 4: Michael
Player 5: James Pinckert
Player 6: