Enchanted Realms - April 1, 2015
Posted: Tue Mar 24, 2015 4:58 pm
Games are supposed to start at 6:00 pm. If you arrive after 6:05 I do reserve the right to give your slot away.
We Be Goblins! (Tier 1 PreGens)
The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure-fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads' leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads' bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they've proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors....
GM: Alex
GM 2: Everett
Player 1: milamber
Player 2: Austin
Player 3: Erin
Player 4: Vulse
Player 5: Sean
Player 6: Zaia
Player 7: Mark
Player 8: Connor
Player 9: Eric
Player 10: Joel Chapman
Player 11: Erik Radspinner
Player 12: Erik Radspinners Friend
06-16 Scions of the Sky Key Pt 3: The Golden Guardian (Tier 1-5)
Having bested the Aspis Consortium and recovered a powerful weapon, the PCs return to the Bandu Hills to delve into its ruins, confront the ancient guardian within, and find their missing venture-captain. Even greater secrets lie below, and the Pathfinders soon find that there is more to the so-called Golden Guardian than legends suggest. Are the PCs resourceful enough to survive the mounting danger and find Nieford Sharrowsmith? 'The Golden Guardian' is the final scenario in the three-part Scions of the Sky Key campaign arc. It is preceded by Pathfinder Society Scenario #6-12: Scions of the Sky Key, Part 1: 'On Sharrowsmith's Trail' and Pathfinder Society Scenario #6-14: Scions of the Sky Key, Part 2: 'Kaava Quarry.' All three chapters are intended to be played in order. Content in 'The Golden Guardian' also contributes directly to the ongoing storylines of the Grand Lodge faction.
GM: O.J.
GM 2: Jess
Player 1: Mark Cohen
Player 2: Brandon Harper
Player 3: Richard
Player 4: Brian
Player 5: Chelsea
Player 6: Belinda
Player 7: Hjal
Player 8: jbane
Player 9: Jimmie
Player 10: Michael
Player 11: Hillary
Player 12:
We Be Goblins! (Tier 1 PreGens)
The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure-fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads' leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads' bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they've proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors....
GM: Alex
GM 2: Everett
Player 1: milamber
Player 2: Austin
Player 3: Erin
Player 4: Vulse
Player 5: Sean
Player 6: Zaia
Player 7: Mark
Player 8: Connor
Player 9: Eric
Player 10: Joel Chapman
Player 11: Erik Radspinner
Player 12: Erik Radspinners Friend
06-16 Scions of the Sky Key Pt 3: The Golden Guardian (Tier 1-5)
Having bested the Aspis Consortium and recovered a powerful weapon, the PCs return to the Bandu Hills to delve into its ruins, confront the ancient guardian within, and find their missing venture-captain. Even greater secrets lie below, and the Pathfinders soon find that there is more to the so-called Golden Guardian than legends suggest. Are the PCs resourceful enough to survive the mounting danger and find Nieford Sharrowsmith? 'The Golden Guardian' is the final scenario in the three-part Scions of the Sky Key campaign arc. It is preceded by Pathfinder Society Scenario #6-12: Scions of the Sky Key, Part 1: 'On Sharrowsmith's Trail' and Pathfinder Society Scenario #6-14: Scions of the Sky Key, Part 2: 'Kaava Quarry.' All three chapters are intended to be played in order. Content in 'The Golden Guardian' also contributes directly to the ongoing storylines of the Grand Lodge faction.
GM: O.J.
GM 2: Jess
Player 1: Mark Cohen
Player 2: Brandon Harper
Player 3: Richard
Player 4: Brian
Player 5: Chelsea
Player 6: Belinda
Player 7: Hjal
Player 8: jbane
Player 9: Jimmie
Player 10: Michael
Player 11: Hillary
Player 12: