Enchanted Realms - March 18, 2015
Posted: Thu Feb 26, 2015 2:22 pm
Games are supposed to start at 6:00 pm. If you arrive after 6:05 I do reserve the right to give your slot away.
06-15 The Overflow Archives (Tier 1-5)--Three Tables
Beneath the Grand Lodge of Absalom lie the vaults, a series of storerooms and libraries that contain much of the Society's findings from the past centuries. Cataloguing the sundry relics and texts takes time, and finds requiring closer study find their way to an extensive vault called the Overflow Archives. Soon after a pair of initiates sneaks into the archive and steals a few items on a dare, the complex inexplicably springs a leak. It is up to the PCs to investigate this strange phenomenon and put a stop to it before thousands of priceless documents are ruined forever. Content in 'The Overflow Archives' also contributes directly to the ongoing storyline of the Dark Archive faction.
GM: Richard
GM: Adam
GM: O.J.
Player 1: Mark Cohen
Player 2:
Player 3: Brandon Harper
Player 4: Joel Chapman
Player 5: Connor
Player 6:
Player 7: Hjal
Player 8: Scott
Player 9: Tim
Player 10: Jimmie
Player 11: Belinda
Player 12: Mark
Player 13: Owen
Player 14: Michael
Player 15: Randy
Player 16: Brian
Player 17:
Player 18:
01-39 Citadel of Flame (Tier 1-5)
Once the home to a cult preaching self-sacrifice by immolation in order to achieve paradise, the Citadel of Flame in Qadira's Meraz Desert was presumably wiped out decades ago after Sarenrae dervishes led a crusade to end its morbid message. An enormous sandstorm swallowed both the citadel and the army attacking it, burying both beneath hundreds of feet of sand. Thought lost forever, the citadel's rediscovery prompts the Pathfinder Society to send you deep in the unforgiving Meraz to finally close the book on Qadira's most mysterious cult.
GM: Alex
Player 1: Jesse
Player 2: Erin
Player 3: jbane
Player 4: Eric
Player 5: Zach
Player 6: Austin
04-06 The Green Market (Tier 5-9)
When an ally of the Society reports that her sister's business is being harassed by the Aspis Consortium in the Varisian city of Korvosa, a team of Pathfinder agents is dispatched to the Green Market to assist. What they find there is more than simple strong-arming and intimidation, however. What mysterious forces bring the popular market its unlikely success, and can the PCs stop the Aspis Consortium from gaining control of what could become a lucrative resource for the rival organization?
GM: Adam
Player 1: Scott
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
00-20 King Xeros of Old Azlant (Tier 7-11)
Panic grips Absalom when a huge crystalline sailing vessel appears suddenly in the harbor. Identified as the King Xeros of Old Azlant, the ship presents a great opportunity for the Pathfinder Society. You and your fellow adventurers are summoned by Venture-Captain Adril Hestram and dropped aboard the King Xeros to explore it and report back. Only, what you find isn't an empty vessel, but a sinister ship with a vile intent.
GM: ??
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
06-15 The Overflow Archives (Tier 1-5)--Three Tables
Beneath the Grand Lodge of Absalom lie the vaults, a series of storerooms and libraries that contain much of the Society's findings from the past centuries. Cataloguing the sundry relics and texts takes time, and finds requiring closer study find their way to an extensive vault called the Overflow Archives. Soon after a pair of initiates sneaks into the archive and steals a few items on a dare, the complex inexplicably springs a leak. It is up to the PCs to investigate this strange phenomenon and put a stop to it before thousands of priceless documents are ruined forever. Content in 'The Overflow Archives' also contributes directly to the ongoing storyline of the Dark Archive faction.
GM: Richard
GM: Adam
GM: O.J.
Player 1: Mark Cohen
Player 2:
Player 3: Brandon Harper
Player 4: Joel Chapman
Player 5: Connor
Player 6:
Player 7: Hjal
Player 8: Scott
Player 9: Tim
Player 10: Jimmie
Player 11: Belinda
Player 12: Mark
Player 13: Owen
Player 14: Michael
Player 15: Randy
Player 16: Brian
Player 17:
Player 18:
01-39 Citadel of Flame (Tier 1-5)
Once the home to a cult preaching self-sacrifice by immolation in order to achieve paradise, the Citadel of Flame in Qadira's Meraz Desert was presumably wiped out decades ago after Sarenrae dervishes led a crusade to end its morbid message. An enormous sandstorm swallowed both the citadel and the army attacking it, burying both beneath hundreds of feet of sand. Thought lost forever, the citadel's rediscovery prompts the Pathfinder Society to send you deep in the unforgiving Meraz to finally close the book on Qadira's most mysterious cult.
GM: Alex
Player 1: Jesse
Player 2: Erin
Player 3: jbane
Player 4: Eric
Player 5: Zach
Player 6: Austin
04-06 The Green Market (Tier 5-9)
When an ally of the Society reports that her sister's business is being harassed by the Aspis Consortium in the Varisian city of Korvosa, a team of Pathfinder agents is dispatched to the Green Market to assist. What they find there is more than simple strong-arming and intimidation, however. What mysterious forces bring the popular market its unlikely success, and can the PCs stop the Aspis Consortium from gaining control of what could become a lucrative resource for the rival organization?
GM: Adam
Player 1: Scott
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
00-20 King Xeros of Old Azlant (Tier 7-11)
Panic grips Absalom when a huge crystalline sailing vessel appears suddenly in the harbor. Identified as the King Xeros of Old Azlant, the ship presents a great opportunity for the Pathfinder Society. You and your fellow adventurers are summoned by Venture-Captain Adril Hestram and dropped aboard the King Xeros to explore it and report back. Only, what you find isn't an empty vessel, but a sinister ship with a vile intent.
GM: ??
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6: