Enchanted Realms - February 4, 2015
Posted: Fri Jan 30, 2015 10:33 am
Games are supposed to start at 6:00 pm. If you arrive after 6:05 I do reserve the right to give your slot away.
#06-10 The Wounded Wisp (Tier 1-2)
More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it's up to the PCs to solve a puzzle whose pieces are scattered across Absalom-and whose prize dates back to the Society's darkest years. "The Wounded Wisp" is an evergreen, replayable scenario designed to help introduce players to the history of the Pathfinder Society and Absalom's greatest sites.
GM: Sean
GM 2: Hjal
Player 1: Richard
Player 2: Zaia
Player 3: Belinda
Player 4: Sotovoce
Player 5: Connor
Player 6: jbane
Player 7: Zach
Player 8: Austin
Player 9: Tim Carpio Campbell
Player 10: Drew Olson
Player 11: Nick Olson
Player 12: Julia Brown
#06-11 The Slave Master's Mirror (Tier 3-7)
An elusive enemy of the Society has launched a campaign of espionage and intrigue from Stonespine Island, the homeport of the infamous Okeno pirates. The Society must sneak a team of agents through one of the largest slave markets on the Inner Sea and track the slippery mastermind to her base if they are to successfully capture the villain, and Venture-Captain Ambrus Valsin has just the team of Pathfinders in mind for the task. Can the PCs defeat this remote slave ring without becoming slaves themselves? Content in 'The Slave Master's Mirror' also contributes directly to the ongoing storylines of the Liberty's Edge and Silver Crusade factions.
GM: O.J.
Player 1: Adam
Player 2: Alex
Player 3: Scott
Player 4: Mark Cohen
Player 5: Brian
Player 6: Jimmie
#00-27 Our Lady of Silver (Tier 5-9)
You and your fellow Pathfinders are sent to Katheer, the shining capital of Qadira, to witness the wedding of Pathfinder Faireven to the wealthy and beautiful Lady of Silver and bring back a trove of relics given to the Society as part of the wedding dowry. When the wedding is disrupted by unscrupulous thieves, you soon find yourself dodging double-crosses, accusations of grave robbery, and worse. You must find the relics soon, or risk facing the eternal expulsion of the Society from the treasure-filled deserts of Qadira.
GM: ??
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
Backup GM: Alex
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
#06-10 The Wounded Wisp (Tier 1-2)
More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it's up to the PCs to solve a puzzle whose pieces are scattered across Absalom-and whose prize dates back to the Society's darkest years. "The Wounded Wisp" is an evergreen, replayable scenario designed to help introduce players to the history of the Pathfinder Society and Absalom's greatest sites.
GM: Sean
GM 2: Hjal
Player 1: Richard
Player 2: Zaia
Player 3: Belinda
Player 4: Sotovoce
Player 5: Connor
Player 6: jbane
Player 7: Zach
Player 8: Austin
Player 9: Tim Carpio Campbell
Player 10: Drew Olson
Player 11: Nick Olson
Player 12: Julia Brown
#06-11 The Slave Master's Mirror (Tier 3-7)
An elusive enemy of the Society has launched a campaign of espionage and intrigue from Stonespine Island, the homeport of the infamous Okeno pirates. The Society must sneak a team of agents through one of the largest slave markets on the Inner Sea and track the slippery mastermind to her base if they are to successfully capture the villain, and Venture-Captain Ambrus Valsin has just the team of Pathfinders in mind for the task. Can the PCs defeat this remote slave ring without becoming slaves themselves? Content in 'The Slave Master's Mirror' also contributes directly to the ongoing storylines of the Liberty's Edge and Silver Crusade factions.
GM: O.J.
Player 1: Adam
Player 2: Alex
Player 3: Scott
Player 4: Mark Cohen
Player 5: Brian
Player 6: Jimmie
#00-27 Our Lady of Silver (Tier 5-9)
You and your fellow Pathfinders are sent to Katheer, the shining capital of Qadira, to witness the wedding of Pathfinder Faireven to the wealthy and beautiful Lady of Silver and bring back a trove of relics given to the Society as part of the wedding dowry. When the wedding is disrupted by unscrupulous thieves, you soon find yourself dodging double-crosses, accusations of grave robbery, and worse. You must find the relics soon, or risk facing the eternal expulsion of the Society from the treasure-filled deserts of Qadira.
GM: ??
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
Backup GM: Alex
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6: