Enchanted Realms - February 11, 2015
Posted: Fri Jan 30, 2015 10:16 am
Games are supposed to start at 6:00 pm. If you arrive after 6:05 I do reserve the right to give your slot away.
#05-19 The Horn of Aroden (Tier 1-5)
For months Taldor faction leader Lady Gloriana Morilla has mustered a small army to aid the Mendevian Crusade; however, without a powerful, unifying icon to rally around, progress is slow. When her agents learned of a dormant relic that might be awakened, she petitioned the Pathfinder Society for its aid in recovering this so-called Horn of Aroden, knowing that the Society would benefit from her army's hastened arrival. The PCs travel to Brevoy, a fragmented land of dueling, cold, and conquest to secure this horn, though in doing so they join an ongoing plot of politics and intrigue.
GM: Adam
Player 1: Sean
Playet 2: Zaia
Player 3:
Player 4: Zach
Player 5: Austin
Player 6: Jbane
#05-21 The Merchant's Wake (Tier 1-5)
A powerful Qadiran trade prince has died, and faction leader Aaqir al'Hakam rushes to his homeland to attend his mentor's funeral. As an act of support, the Pathfinder Society sends the PCs as representatives to the event; however the death of such an influential merchant and politician has created a considerable power vacuum, and ambitious acquaintances from across the Inner Sea are in attendance to pay their respects, claim a piece of the trade prince's legacy, and undercut their rivals' attempts to do the same. Can the Pathfinders keep this somber event from spiraling into a bloodbath?
GM: Richard
Player 1: Steven
Playet 2: Judy
Player 3: Michael
Player 4:
Player 5:
Player 6:
#03-16 Midnight Mauler (Tier 3-7)
The Decemvirate sends members of the Pathfinder Society to the former crown jewel of Ustalav's royal courts, the decaying city of Ardis. Tasked by the Society to look into the fate of Absalom's former Master of Blades, Vonran Vilk, what they find will lead to exploration, diplomacy, murder, haunted pasts, and tragic love. Can the PCs stop the rampage of the Midnight Mauler before he kills again?
GM: Alex
Player 1: Drew Olson
Playet 2: Nick Olson
Player 3: Julia Brown
Player 4: Quar
Player 5: Mark
Player 6: Connor
#03-17 Red Harvest (Tier 7-11)
In the naga-ruled nation of Nagajor in southern Tian Xia, the Pathfinder Society finds itself caught between feuding factions in a remote village. Forced to choose a side, the decisions of the agents involved could determine whether or not the Society gains access to a valuable religious artifact considered sacred by the village's nagaji population.
GM: Brandon
Player 1: O.J.
Playet 2: Jacob
Player 3: Brian
Player 4: Belinda
Player 5: Nadia
Player 6: Jimmie
#05-19 The Horn of Aroden (Tier 1-5)
For months Taldor faction leader Lady Gloriana Morilla has mustered a small army to aid the Mendevian Crusade; however, without a powerful, unifying icon to rally around, progress is slow. When her agents learned of a dormant relic that might be awakened, she petitioned the Pathfinder Society for its aid in recovering this so-called Horn of Aroden, knowing that the Society would benefit from her army's hastened arrival. The PCs travel to Brevoy, a fragmented land of dueling, cold, and conquest to secure this horn, though in doing so they join an ongoing plot of politics and intrigue.
GM: Adam
Player 1: Sean
Playet 2: Zaia
Player 3:
Player 4: Zach
Player 5: Austin
Player 6: Jbane
#05-21 The Merchant's Wake (Tier 1-5)
A powerful Qadiran trade prince has died, and faction leader Aaqir al'Hakam rushes to his homeland to attend his mentor's funeral. As an act of support, the Pathfinder Society sends the PCs as representatives to the event; however the death of such an influential merchant and politician has created a considerable power vacuum, and ambitious acquaintances from across the Inner Sea are in attendance to pay their respects, claim a piece of the trade prince's legacy, and undercut their rivals' attempts to do the same. Can the Pathfinders keep this somber event from spiraling into a bloodbath?
GM: Richard
Player 1: Steven
Playet 2: Judy
Player 3: Michael
Player 4:
Player 5:
Player 6:
#03-16 Midnight Mauler (Tier 3-7)
The Decemvirate sends members of the Pathfinder Society to the former crown jewel of Ustalav's royal courts, the decaying city of Ardis. Tasked by the Society to look into the fate of Absalom's former Master of Blades, Vonran Vilk, what they find will lead to exploration, diplomacy, murder, haunted pasts, and tragic love. Can the PCs stop the rampage of the Midnight Mauler before he kills again?
GM: Alex
Player 1: Drew Olson
Playet 2: Nick Olson
Player 3: Julia Brown
Player 4: Quar
Player 5: Mark
Player 6: Connor
#03-17 Red Harvest (Tier 7-11)
In the naga-ruled nation of Nagajor in southern Tian Xia, the Pathfinder Society finds itself caught between feuding factions in a remote village. Forced to choose a side, the decisions of the agents involved could determine whether or not the Society gains access to a valuable religious artifact considered sacred by the village's nagaji population.
GM: Brandon
Player 1: O.J.
Playet 2: Jacob
Player 3: Brian
Player 4: Belinda
Player 5: Nadia
Player 6: Jimmie