Enchanted Realms - January 28, 2015
Posted: Fri Jan 02, 2015 1:55 pm
05-08 The Confirmation (Tier 1-2)
Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society's rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site's secrets will not only contribute to the society's body of knowledge but shape the exciting careers ahead for each of the prospective agents.
GM: Sean
Player 1: Zaia
Player 2: Richard
Player 3: Mark
Player 4: Connor
Player 5: Tom
Player 6:
06-01 Trial by Machine (Tier 1-5)
More than a millennium has passed since the "machine mage" Karamoss's failed siege of Absalom, and for years the Pathfinder Society has used upper reaches of his subterranean siege tower as a training ground for initiates. During a routine drill, the once-dormant dungeon springs to life, and it will take all the PCs' resourcefulness and skill to make it out alive.
GM: Hjal
Player 1: Drew Olson
Player 2: Nick Olson
Player 3: Julia Brown
Player 4: Mark Cohen
Player 5: Zach
Player 6: Austin
03-08 Among the Gods (Tier 3-7)
The Pathfinder Society sends the PCs to the mountaintop mausoleum and monument known as Antios's Crown in search of a long-lost relic believed to be contained there, but all is not as it seems. Can the Pathfinders survive the denizens of the remote mountain complex and the sinister plot of a powerful cultists who plans revenge on the Society that has foiled their plans one too many times?
GM: O.J.
Player 1: jbane
Player 2: sallen
Player 3:
Player 4:
Player 5:
Player 6:
01-32 Drow of the Darklands Pyramid (Tier 7-11)
A rogue band of drow plague the shipping lanes of Osirion and the Pathfinder Society sends you to stop them. When the drow capture a caravan laden with Society relics, you delve into the Darklands to track down the stolen cargo and explore the mysterious Stalactite Pyramid.
GM: Alex
Player 1: Belinda
Player 2: Brian
Player 3: Adam
Player 4:
Player 5: Richard
Player 6: Tim Carpio Campbell
Backup GM: Richard
Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society's rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site's secrets will not only contribute to the society's body of knowledge but shape the exciting careers ahead for each of the prospective agents.
GM: Sean
Player 1: Zaia
Player 2: Richard
Player 3: Mark
Player 4: Connor
Player 5: Tom
Player 6:
06-01 Trial by Machine (Tier 1-5)
More than a millennium has passed since the "machine mage" Karamoss's failed siege of Absalom, and for years the Pathfinder Society has used upper reaches of his subterranean siege tower as a training ground for initiates. During a routine drill, the once-dormant dungeon springs to life, and it will take all the PCs' resourcefulness and skill to make it out alive.
GM: Hjal
Player 1: Drew Olson
Player 2: Nick Olson
Player 3: Julia Brown
Player 4: Mark Cohen
Player 5: Zach
Player 6: Austin
03-08 Among the Gods (Tier 3-7)
The Pathfinder Society sends the PCs to the mountaintop mausoleum and monument known as Antios's Crown in search of a long-lost relic believed to be contained there, but all is not as it seems. Can the Pathfinders survive the denizens of the remote mountain complex and the sinister plot of a powerful cultists who plans revenge on the Society that has foiled their plans one too many times?
GM: O.J.
Player 1: jbane
Player 2: sallen
Player 3:
Player 4:
Player 5:
Player 6:
01-32 Drow of the Darklands Pyramid (Tier 7-11)
A rogue band of drow plague the shipping lanes of Osirion and the Pathfinder Society sends you to stop them. When the drow capture a caravan laden with Society relics, you delve into the Darklands to track down the stolen cargo and explore the mysterious Stalactite Pyramid.
GM: Alex
Player 1: Belinda
Player 2: Brian
Player 3: Adam
Player 4:
Player 5: Richard
Player 6: Tim Carpio Campbell
Backup GM: Richard