Enchanted Realms - January 21, 2015
Posted: Fri Jan 02, 2015 1:43 pm
03-01 The Frostfur Captives (Tier 1-5)
Tasked with escorting a group of goblin prisoners from their camp to civilization for interrogation by the Pathfinder Society, you must protect them not only from the beasts and hazards of the wilderness, but themselves.
GM: Hjal
Player 1: Sean
Player 2: Richard
Player 3: Zaia
Player 4: Tom
Player 5: Connor
Player 6: Sotovoce
03-13 Quest for Perfection Pt 3: Defenders of Nesting Swallow (Tier 1-5) As the Pathfinders approach the village of Nesting Swallow in the Tian nation of Shokuro, they find it besieged by a gang of tengu bandits. Before their contact in the village will aid them in restoring the Iroran relic that brought them hundreds of miles to the isolated town, the PCs must repulse the attackers, using every ounce of tactical mettle and military strategy they possess to train the villagers, augment their defenses, and ultimately face off against the bandits' charge. "Defenders of Nesting Swallow" is the final scenario in the three-part The Quest for Perfection campaign arc. It follows Pathfinder Society Scenario #3-09: The Quest for Perfection-Part I: The Edge of Heaven and Pathfinder Society Scenario #3-11: The Quest for Perfection-Part II: On Hostile Waters. All three chapters are intended to be played in order.
GM: Alex
Player 1: Drew Olson
Player 2: Nick Olson
Player 3: Julia Brown
Player 4: jbane
Player 5: Zachary Bliesman
Player 6:
03-06 Song of the Sea Witch (Tier 3-7)
When an unlucky historian in Absalom uncovers an infernal book from distant Tian Xia, he unwittingly unleashes a terrible evil into the city-the legions of devils imprisoned within its dusty pages. Only the book's holy counterpart can end the threat, and the Pathfinder Society has been called in to assist. Can the PCs locate and retrieve the key to ending the diabolical invasion of the City at the Center of the World, or will Absalom be drowned in the sea of destruction wrought by the Infernal Incantation?
GM: Adam
Player 1: Brandon
Player 2: Nadia
Player 3: Belinda
Player 4: Jimmie
Player 5: Chelsea
Player 6: Tim Carpio Campbell
Alternate: Sallen
00-16 To Scale the Dragon (Tier 5-9)
The last remains of a sage from an age long past rests high atop the snow-covered tips of the Fog Peaks in Southern Galt and the Society wants his bones in order to study them and learn from them. They've sent you into a wintry wilderness of primordial beastmen and snow creatures not seen below the snow line to do just that. With the Aspis Consortium also seeking the bones, the race is on to beat them to the top and, once the bones are recovered, to make it back down alive.
GM: O.J.
Player 1:
Player 2: Michael
Player 3:
Player 4:
Player 5:
Player 6:
Cancelled because of lack of sign-ups and inclement weather...
Backup GM: O.J.
Tasked with escorting a group of goblin prisoners from their camp to civilization for interrogation by the Pathfinder Society, you must protect them not only from the beasts and hazards of the wilderness, but themselves.
GM: Hjal
Player 1: Sean
Player 2: Richard
Player 3: Zaia
Player 4: Tom
Player 5: Connor
Player 6: Sotovoce
03-13 Quest for Perfection Pt 3: Defenders of Nesting Swallow (Tier 1-5) As the Pathfinders approach the village of Nesting Swallow in the Tian nation of Shokuro, they find it besieged by a gang of tengu bandits. Before their contact in the village will aid them in restoring the Iroran relic that brought them hundreds of miles to the isolated town, the PCs must repulse the attackers, using every ounce of tactical mettle and military strategy they possess to train the villagers, augment their defenses, and ultimately face off against the bandits' charge. "Defenders of Nesting Swallow" is the final scenario in the three-part The Quest for Perfection campaign arc. It follows Pathfinder Society Scenario #3-09: The Quest for Perfection-Part I: The Edge of Heaven and Pathfinder Society Scenario #3-11: The Quest for Perfection-Part II: On Hostile Waters. All three chapters are intended to be played in order.
GM: Alex
Player 1: Drew Olson
Player 2: Nick Olson
Player 3: Julia Brown
Player 4: jbane
Player 5: Zachary Bliesman
Player 6:
03-06 Song of the Sea Witch (Tier 3-7)
When an unlucky historian in Absalom uncovers an infernal book from distant Tian Xia, he unwittingly unleashes a terrible evil into the city-the legions of devils imprisoned within its dusty pages. Only the book's holy counterpart can end the threat, and the Pathfinder Society has been called in to assist. Can the PCs locate and retrieve the key to ending the diabolical invasion of the City at the Center of the World, or will Absalom be drowned in the sea of destruction wrought by the Infernal Incantation?
GM: Adam
Player 1: Brandon
Player 2: Nadia
Player 3: Belinda
Player 4: Jimmie
Player 5: Chelsea
Player 6: Tim Carpio Campbell
Alternate: Sallen
00-16 To Scale the Dragon (Tier 5-9)
The last remains of a sage from an age long past rests high atop the snow-covered tips of the Fog Peaks in Southern Galt and the Society wants his bones in order to study them and learn from them. They've sent you into a wintry wilderness of primordial beastmen and snow creatures not seen below the snow line to do just that. With the Aspis Consortium also seeking the bones, the race is on to beat them to the top and, once the bones are recovered, to make it back down alive.
GM: O.J.
Player 1:
Player 2: Michael
Player 3:
Player 4:
Player 5:
Player 6:
Cancelled because of lack of sign-ups and inclement weather...
Backup GM: O.J.